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 Energy and Propulsion

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Tenebrarum
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PostSubject: Energy and Propulsion   Wed Aug 31, 2011 5:03 pm

Alright, I'm going to list my understanding of food in microbe stage. Please correct me, debate, and fill in blanks as nessicary.

With no organelles, free-floating patches of amino acids will serve as 'food.'

With mitochodria, other microbes serve as 'food.'

With chloroplasts, patches of light produce 'food' over time as the player sits in them.

With thermoplasts, warm spots produce 'food' over time as the player sits in them.

Now, moving on to propultion:

When the player first begins, how will they move?
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~sciocont
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PostSubject: Re: Energy and Propulsion   Wed Aug 31, 2011 6:21 pm

Tenebrarum wrote:
Alright, I'm going to list my understanding of food in microbe stage. Please correct me, debate, and fill in blanks as nessicary.

With no organelles, free-floating patches of amino acids will serve as 'food.'

With mitochodria, other microbes serve as 'food.'

With chloroplasts, patches of light produce 'food' over time as the player sits in them.

With thermoplasts, warm spots produce 'food' over time as the player sits in them.

Now, moving on to propultion:

When the player first begins, how will they move?
They will have to move very slowly using some sort of body fluctuations .

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PostSubject: Re: Energy and Propulsion   Thu Sep 01, 2011 7:42 pm

~sciocont wrote:
They will have to move very slowly using some sort of body fluctuations .
Ameoboid(sp?) style? But isn't that unlocked later?

Anyway, if they're moving very slowly, we should try and add momentum to movement. It'll be a little tricky, but it will relieve some frustration to pre-organelle movement and add a touch of realism.
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PostSubject: Re: Energy and Propulsion   Fri Sep 02, 2011 9:25 am

As far as i know the many of the first bacteria didnt move much at all. But that wouldnt be very fun ingame. :/
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PostSubject: Re: Energy and Propulsion   Fri Sep 02, 2011 12:40 pm

BastianKraft wrote:
As far as i know the many of the first bacteria didnt move much at all. But that wouldnt be very fun ingame. :/

As fun as playing as a plant...
If anything needs sorting out it's gameplay without movement... How do we make it fun...?

...How do these early bacteria feed? Do they photosynthesise (probably not yet)? Do they shoot stuff at prey? Absorb passing amino acids? There's gotta be some way we can turn eating into compelling gameplay... I'll start pacing and pulling out my hair! That's what people do to think hard!
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PostSubject: Re: Energy and Propulsion   Fri Sep 02, 2011 4:54 pm

@ Rex
Amoeboid movement requires pseudopodia. (I accidentally hijacked your post there, my bad) Small fluctuations (like the wriggling of a flagellum, but much smaller and slower) can move a cell about.

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PostSubject: Re: Energy and Propulsion   Thu Sep 08, 2011 12:10 pm

Quote :

sciocont wrote:
They will have to move very slowly using some sort of body fluctuations .

Ameoboid(sp?) style? But isn't that unlocked later?

Anyway, if they're moving very slowly, we should try and add momentum to movement. It'll be a little tricky, but it will relieve some frustration to pre-organelle movement and add a touch of realism.

We could just do it Ameoboid style and just say its unlocked from the beginning. Then your first cell wont seem so talentless
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~sciocont
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PostSubject: Re: Energy and Propulsion   Thu Sep 08, 2011 5:20 pm

BastianKraft wrote:
Quote :

sciocont wrote:
They will have to move very slowly using some sort of body fluctuations .

Ameoboid(sp?) style? But isn't that unlocked later?

Anyway, if they're moving very slowly, we should try and add momentum to movement. It'll be a little tricky, but it will relieve some frustration to pre-organelle movement and add a touch of realism.

We could just do it Ameoboid style and just say its unlocked from the beginning. Then your first cell wont seem so talentless
Quote :
Amoeboid movement requires pseudopodia. (I accidentally hijacked your post there, my bad) Small fluctuations (like the wriggling of a flagellum, but much smaller and slower) can move a cell about.

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ido66667
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PostSubject: Re: Energy and Propulsion   Wed Sep 14, 2011 8:22 am

BastianKraft wrote:
As far as i know the many of the first bacteria didnt move much at all. But that wouldnt be very fun ingame. :/

Even today some of them can't move
so ingame some bacteria will not move?


BTW Viruses will be in the game
it will make it more the game interesting because viruses can attack and kill you're cell.
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PostSubject: Re: Energy and Propulsion   Wed Sep 14, 2011 10:52 am

ido66667 wrote:
BastianKraft wrote:
As far as i know the many of the first bacteria didnt move much at all. But that wouldnt be very fun ingame. :/

Even today some of them can't move
so ingame some bacteria will not move?
I hope so, it would allow photosynthesising cells to save their energy for reproduction rather than waste it moving aimlessly (no prey, so why move?)


BTW Viruses will be in the game
it will make it more the game interesting because viruses can attack and kill you're cell.
I think it has been decided viruses will not be playable because they are so close to being... Well, because they aren't life, they're virus, they're sort of life... -ish. But I don't think it was ever decided they wouldn't be in the game at all, either. I think I'll hop out of the quote box, now.
So, continuing from what I was saying in the quote box, has this been decided? We won't be playing as them...
~sciocont wrote:
Viruses are not cells, and they are not alive. So we will not be playing as viruses. Infectious cells, however, are fine. I'd think it's not the most important thing to consider, though.
...But I do hope they will exist in the game in some form. They could look like one of those 'proto-cellular structures', but when they are absorbed, rather than improve your cell they infect it. It would add some caution when assimilating proto-cells.

Off-topic: My autocorrect keeps changing what I type to pro to-cells. With no '-' it gets turned to protocols. Grr...
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PostSubject: Re: Energy and Propulsion   Wed Sep 14, 2011 10:57 am

The Uteen wrote:
ido66667 wrote:
BastianKraft wrote:
As far as i know the many of the first bacteria didnt move much at all. But that wouldnt be very fun ingame. :/

Even today some of them can't move
so ingame some bacteria will not move?
I hope so, it would allow photosynthesising cells to save their energy for reproduction rather than waste it moving aimlessly (no prey, so why move?)


BTW Viruses will be in the game
it will make it more the game interesting because viruses can attack and kill you're cell.
I think it has been decided viruses will not be playable because they are so close to being... Well, because they aren't life, they're virus, they're sort of life... -ish. But I don't think it was ever decided they wouldn't be in the game at all, either. I think I'll hop out of the quote box, now.
So, continuing from what I was saying in the quote box, has this been decided? We won't be playing as them...
~sciocont wrote:
Viruses are not cells, and they are not alive. So we will not be playing as viruses. Infectious cells, however, are fine. I'd think it's not the most important thing to consider, though.
...But I do hope they will exist in the game in some form. They could look like one of those 'proto-cellular structures', but when they are absorbed, rather than improve your cell they infect it. It would add some caution when assimilating proto-cells.

Off-topic: My autocorrect keeps changing what I type to pro to-cells. With no '-' it gets turned to protocols. Grr...
There is a theory that sexual reproduction exists because a cell absorbed viruses and used them to copy its own DNA and inject it into other cells through a pilus.

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PostSubject: Re: Energy and Propulsion   Thu Sep 15, 2011 11:03 am

~sciocont wrote:
The Uteen wrote:
ido66667 wrote:
BastianKraft wrote:
As far as i know the many of the first bacteria didnt move much at all. But that wouldnt be very fun ingame. :/

Even today some of them can't move
so ingame some bacteria will not move?
I hope so, it would allow photosynthesising cells to save their energy for reproduction rather than waste it moving aimlessly (no prey, so why move?)


BTW Viruses will be in the game
it will make it more the game interesting because viruses can attack and kill you're cell.
I think it has been decided viruses will not be playable because they are so close to being... Well, because they aren't life, they're virus, they're sort of life... -ish. But I don't think it was ever decided they wouldn't be in the game at all, either. I think I'll hop out of the quote box, now.
So, continuing from what I was saying in the quote box, has this been decided? We won't be playing as them...
~sciocont wrote:
Viruses are not cells, and they are not alive. So we will not be playing as viruses. Infectious cells, however, are fine. I'd think it's not the most important thing to consider, though.
...But I do hope they will exist in the game in some form. They could look like one of those 'proto-cellular structures', but when they are absorbed, rather than improve your cell they infect it. It would add some caution when assimilating proto-cells.

Off-topic: My autocorrect keeps changing what I type to pro to-cells. With no '-' it gets turned to protocols. Grr...
There is a theory that sexual reproduction exists because a cell absorbed viruses and used them to copy its own DNA and inject it into other cells through a pilus.
So they could benefit your cell too? Maybe it'd be simpler just to have a proto-cell/virus (proto-virus?) that looks similar to a virus but with differences for that, people wouldn't go around absorbing normal viruses deliberately... Well, sensible non-suicidal people.
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PostSubject: Re: Energy and Propulsion   Thu Sep 15, 2011 5:11 pm

I'm planning on a virus being one of the protocells.

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PostSubject: Re: Energy and Propulsion   Sun Sep 25, 2011 2:56 am

Thats all nice and all but...We still have the problem with early game cell propulsion...
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PostSubject: Re: Energy and Propulsion   Sun Oct 23, 2011 9:09 pm

ido66667 wrote:

BTW Viruses will be in the game
it will make it more the game interesting because viruses can attack and kill you're cell.

Viruses could be black blobs that drift around and if your cell accidentally bumps into it, then your cell will darken in shad e and become very slow and can not consume food for a short while
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PostSubject: Re: Energy and Propulsion   Mon Oct 24, 2011 4:30 pm

BastianKraft wrote:
Thats all nice and all but...We still have the problem with early game cell propulsion...
QFT

We need to solve this problem.

In truth, we may want to drop a speck of playability and automatically land the player with a particular form of propulsion we already have, but all the same it would be more fun to do our own.
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PostSubject: Re: Energy and Propulsion   Mon Oct 24, 2011 9:59 pm

Tenebrarum wrote:
BastianKraft wrote:
Thats all nice and all but...We still have the problem with early game cell propulsion...
QFT

We need to solve this problem.

In truth, we may want to drop a speck of playability and automatically land the player with a particular form of propulsion we already have, but all the same it would be more fun to do our own.
Yeah, giving them a flagellum to start off with would be good.

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PostSubject: Re: Energy and Propulsion   Tue Oct 25, 2011 12:45 am

I think i'd rather have a random decision of propulsion out of our proto-cell things.
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PostSubject: Re: Energy and Propulsion   Tue Oct 25, 2011 1:04 pm

The random approach seemsair enough.
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PostSubject: Re: Energy and Propulsion   Tue Oct 25, 2011 6:14 pm

BastianKraft wrote:
The random approach seemsair enough.
I'm cool with it.

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PostSubject: Re: Energy and Propulsion   Wed Oct 26, 2011 10:54 am

so, randomly pick one unlocked movement. Cool.

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PostSubject: Re: Energy and Propulsion   Wed Oct 26, 2011 3:25 pm

Mysterious_Calligrapher wrote:
so, randomly pick one unlocked movement. Cool.
Unlocked?
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PostSubject: Re: Energy and Propulsion   Wed Oct 26, 2011 6:49 pm

Tenebrarum wrote:
Mysterious_Calligrapher wrote:
so, randomly pick one unlocked movement. Cool.
Unlocked?

Pick one that would be unlocked to the player from the start, rather than having to unlock it. (Incoherent Calli is incoherent.)

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PostSubject: Re: Energy and Propulsion   Sun Oct 30, 2011 4:50 pm

It sounds like everybody agrees with the idea.
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PostSubject: Re: Energy and Propulsion   Mon Oct 31, 2011 11:33 am

I'll just enter this thread for once post-virus discussion and mention it's good with me too.

...We never really finalised what the viruses would be like, did we? The latest was they could be black blobs... Then poof, back to on-topic. Topics... Was any one of the models Alaska made supposed to be a virus? They all sort of look like blobs to me... Very unique blobs, but blobs.

P.S. Merry Halloween and a happy new bonfire night to all!
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