Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests :: 1 Bot

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm


Share | 
 

 Weather in the Planetary Editor

View previous topic View next topic Go down 
AuthorMessage
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Weather in the Planetary Editor   Sun Sep 04, 2011 2:06 pm

Yes, there was another thread titled this, but it burned out pretty quickly because of a discussion on how chemistry works.

If we want to populate biomes properly, we're going to have to model weather to some extent. Now this does not mean that we'll be able to forecast weather in your environment or tell you that it will snow four centimeters on Thursday. However, we should have weather and weather systems Therefore, we need to know how weather works on Earth. There are things we need to be able to model. These are, most importantly:
-Tides
-Temperature
-Wind

These pretty much define how weather behaves on your planet. If you check out the PCM thread, I've been doing work on how to model a planet's base climate, from the ground up. (I've gotten far enough that, given a mass for a main sequence star, I can predict where an earth-like planet will be and approximate the light intensity at any point on that planet at noon.) That determines the macroclimate of the planet, but not smaller weather systems. I want to be able to model weather to a certain point: the level of depth would be equivalent to a hurricane in the Gulf of Mexico causing thunderstorms in southern Canada. This basically is just modeling large wind patterns, which should not be too difficult.

I need people to help me with this. You don't need to do maths, you just need to do research. I am more than happy to write mathematical models. Information that I need at the moment will be posted here.

Weather and climate, again, are essential to biome population. Biome placement is defined by climate and resources.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Tenebrarum
Society Team Lead


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 23
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Weather in the Planetary Editor   Wed Sep 07, 2011 8:30 pm

First things first I suppose. Are we putting biomes into places with appropriate weather, or will weather become appropriate based on biomes?
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Weather in the Planetary Editor   Wed Sep 07, 2011 8:41 pm

Tenebrarum wrote:
First things first I suppose. Are we putting biomes into places with appropriate weather, or will weather become appropriate based on biomes?
Both. Life and the climate continuously influence each other, but biomes are going to follow rules of relative climate, and then the climate inside the biomes will be determined by the biome itself. We know where a rain forest could go, but the only way it will get lots of rain is if we actually put a rain forest there. Does that make sense?

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Tenebrarum
Society Team Lead


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 23
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Weather in the Planetary Editor   Wed Sep 07, 2011 9:19 pm

~sciocont wrote:
Tenebrarum wrote:
First things first I suppose. Are we putting biomes into places with appropriate weather, or will weather become appropriate based on biomes?
Both. Life and the climate continuously influence each other, but biomes are going to follow rules of relative climate, and then the climate inside the biomes will be determined by the biome itself. We know where a rain forest could go, but the only way it will get lots of rain is if we actually put a rain forest there. Does that make sense?
Yes, but it doesn't help.

We need to know how planets will be populated with biomes before we can talk weather. This game can't be perfectly realistic, and I'm sure no one will rage quit if our weather systems aren't perfect. If we're going to scientifically slack on anything, this is the place to do it.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Weather in the Planetary Editor   Thu Sep 08, 2011 5:19 pm

Tenebrarum wrote:
~sciocont wrote:
Tenebrarum wrote:
First things first I suppose. Are we putting biomes into places with appropriate weather, or will weather become appropriate based on biomes?
Both. Life and the climate continuously influence each other, but biomes are going to follow rules of relative climate, and then the climate inside the biomes will be determined by the biome itself. We know where a rain forest could go, but the only way it will get lots of rain is if we actually put a rain forest there. Does that make sense?
Yes, but it doesn't help.

We need to know how planets will be populated with biomes before we can talk weather. This game can't be perfectly realistic, and I'm sure no one will rage quit if our weather systems aren't perfect. If we're going to scientifically slack on anything, this is the place to do it.

My thoughts exactly. Really i just want to establish a hierarchy:
Planetary climate>local climate>biomes>weather
Does that help a little more?

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
ido66667
Regular


Posts : 366
Reputation : 5
Join date : 2011-05-14
Age : 102
Location : Space - Time

PostSubject: Re: Weather in the Planetary Editor   Thu Sep 15, 2011 1:39 pm

~sciocont wrote:
we need to know how weather works on Earth.are, most importantly:
-Tides
-Temperature
-Wind



the game set in other plants we can't you earth to do the weather system.
Back to top Go down
View user profile
Poisson
Regular


Posts : 322
Reputation : 11
Join date : 2010-07-07
Age : 21
Location : AK (GMT -9)

PostSubject: Re: Weather in the Planetary Editor   Thu Sep 15, 2011 10:29 pm

ido66667 wrote:
~sciocont wrote:
we need to know how weather works on Earth.are, most importantly:
-Tides
-Temperature
-Wind



the game set in other plants we can't you earth to do the weather system.
If I am interpretting your English correctly, then it doesn't matter that it isn't Earth, because the physics will still be the same, Earth, Neptune, or Gliese 581 g.
Back to top Go down
View user profile
specialk2121
Newcomer


Posts : 66
Reputation : 0
Join date : 2010-12-14
Age : 19
Location : Empire State of the South

PostSubject: Re: Weather in the Planetary Editor   Sun Oct 23, 2011 9:01 pm

So depending on biome tipe it will have different weather.

In a dry biome (desert)it will rain less than in a wet biome (rain forest)
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Weather in the Planetary Editor   Sun Oct 23, 2011 9:23 pm

specialk2121 wrote:
So depending on biome tipe it will have different weather.

In a dry biome (desert)it will rain less than in a wet biome (rain forest)
Precisely.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Tenebrarum
Society Team Lead


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 23
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Weather in the Planetary Editor   Mon Oct 24, 2011 4:46 pm

Planetary climate>local climate>biomes>weather

Okay, now we have something to work with.

I know about as much as the other girl when it comes to meteorology, but if planets are populated with biomes first, and weather second, we can at least work off of a stagnant weather system as opposed to a dynamic one.

Next off, how alien will our worlds get? What kinds of tilts and axis (plural please?) of rotation can we expect to see?
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Weather in the Planetary Editor   Mon Oct 24, 2011 9:58 pm

Tenebrarum wrote:
Planetary climate>local climate>biomes>weather

Okay, now we have something to work with.

I know about as much as the other girl when it comes to meteorology, but if planets are populated with biomes first, and weather second, we can at least work off of a stagnant weather system as opposed to a dynamic one.

Next off, how alien will our worlds get? What kinds of tilts and axis (plural please?) of rotation can we expect to see?

All of them. Check here for updates.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 24
Location : Earth, the solar system, the milky way...

PostSubject: Re: Weather in the Planetary Editor   Wed Oct 26, 2011 10:51 am

If I'm the other girl, then you probably know more about weather than me, Tenebrarum.

Right. So, just to check, this will water my rainforests and not my deserts, right? Sweet. We need a list of non-precipitation weather factors that will change conditions in a biome rather than changing the biome itself. This means that I am reduced to one type of desert overall. You could have biomes for christmas if this works.

in-play weather could be generated randomly, right? Say, for each amount of play time, there is a some number % chance that it will rain, or snow, whatever, depending on the precipitation value of that biome. Chances of snow, hail, and high winds would also be a %, so if we just had a random generator come up with a number between 1 and 100, at or below the percent would have that weather happen.

I like this idea already.

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
Back to top Go down
View user profile
Tenebrarum
Society Team Lead


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 23
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Weather in the Planetary Editor   Wed Oct 26, 2011 3:07 pm

What I mean to say is this: I'm shot. My expertise lies around 50 kilometers east of here. I'll try to see what I can learn online though.

In regards to axis (still need a plural) and tilts, I'm assuming then that we want seasons then?
Back to top Go down
View user profile
Tenebrarum
Society Team Lead


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 23
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Weather in the Planetary Editor   Sat Nov 12, 2011 10:48 pm

Screw it, I'm gonna double post cause we need to work on this.

As of right now, I can't find any solid information on what degree of a tilt is necessary for what. We can predict, but we've established that the moon is pretty integral for us and then we keep hitting the tree body problem.

I think what we should do first is figure out what will be necessary for stable tilt, preferably being generous enough that we can have stable biomes on moons as well as planets. Then we need to decide if we want to go through the work of writing an equation to give us an accurate seasonal count, or just set down a few different arbitrary degrees of tilt and seasonal severity. We may have to write or rewrite a few biomes.

Now, in regards to the actual weather itself, I cast my vote in favor of populating the planet with biomes first, then adding weather based on that. In a perfect world, we'd have the biomes be dynamic and react to impossible weather patterns, but we may have to settle for statics ones.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Weather in the Planetary Editor   Sun Nov 13, 2011 11:21 am

Tenebrarum wrote:
Screw it, I'm gonna double post cause we need to work on this.

As of right now, I can't find any solid information on what degree of a tilt is necessary for what. We can predict, but we've established that the moon is pretty integral for us and then we keep hitting the tree body problem.

I think what we should do first is figure out what will be necessary for stable tilt, preferably being generous enough that we can have stable biomes on moons as well as planets. Then we need to decide if we want to go through the work of writing an equation to give us an accurate seasonal count, or just set down a few different arbitrary degrees of tilt and seasonal severity. We may have to write or rewrite a few biomes.

Now, in regards to the actual weather itself, I cast my vote in favor of populating the planet with biomes first, then adding weather based on that. In a perfect world, we'd have the biomes be dynamic and react to impossible weather patterns, but we may have to settle for statics ones.

With my maths we can predict seasonal variance in light intensity, giving us energy availability for different seasons, which determines what plants need to be able to survive to live there. For different biomes, we'll just have different seasonal curves (basically, if the minimum and maximum lie in x range, then the biome has an x season value. We'll have maybe 20 different season values). Remember that a biome is defined by location, terrain, water and succession.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Deathbite42
Regular


Posts : 212
Reputation : -3
Join date : 2012-07-27

PostSubject: Re: Weather in the Planetary Editor   Sun Aug 05, 2012 11:41 am

Tenebrarum wrote:
What I mean to say is this: I'm shot. My expertise lies around 50 kilometers east of here. I'll try to see what I can learn online though.

In regards to axis (still need a plural) and tilts, I'm assuming then that we want seasons then?
"Axes"? Yes, it looks like AK-sis, but it's AK-sees.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Weather in the Planetary Editor   Today at 2:28 pm

Back to top Go down
 
Weather in the Planetary Editor
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Editors :: Planet-
Jump to: