Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Devblog #11 Solutions, Questions and a New Direction Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Devblog #11 Solutions, Questions and a New Direction Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Application for a 3D Modeler.
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 Devblog #11 Solutions, Questions and a New Direction

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AuthorMessage
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Devblog #11 Solutions, Questions and a New Direction Empty
20110719
PostDevblog #11 Solutions, Questions and a New Direction

In case you're just coming in now, we've finished evolution.






Has that sunk in yet? That's one of the biggest conceptual hurdles in the entire game, and we've nailed it down. Thanks to excellent teamwork and a it of inspiration, we have finished off an absolute monster. This leads us to some definite work, though. Since evolution is done, the only main concept that we have not yet completed, or even gotten a good start on, is the tech editor.

Which brings us to some questions that we've never really answered about the good old TE.

Does technology evolve like organisms?
Can we allow people to model freely?
How do we manage complexity?
What limits do we place on Function Parts?
What FPs are needed?

These are all very important questions. they all need to be answered, and if we want sapient gameplay, we need to answer them so that we can create techs.

If you're not interested in the TE, there are other very important things we need to do. We absolutely need more biomes. We also need to create food webs for all of the biomes. I'll be updating soon with rules for food webs and how to construct them. I'd really like it if someone could come up with a food-web designing program to make the process easier. You'd just need numbered circles ans the ability to drag them around, place them in trophic levels, and draw connections in between them. PM me if you think you can do that.

Please keep discussion of things other than the TE and biomes/food webs to a minimum. All discussion about biomes and food webs is in the new biomes section at the bottom of the homepage. If we work hard enough, we could have the entire game conceptually sound by the end of the year. Then we can really start hunting for programmers, and the game can be built.

-scio OUT!!!









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Devblog #11 Solutions, Questions and a New Direction :: Comments

Commander Keen
Re: Devblog #11 Solutions, Questions and a New Direction
Post Thu Jul 21, 2011 3:56 am by Commander Keen
Probably needs a new thread.
specialk2121
Re: Devblog #11 Solutions, Questions and a New Direction
Post Fri Jul 22, 2011 9:34 am by specialk2121
Awesome!

Can someone give me the link to the evolution concept

I just want to read it
~sciocont
Re: Devblog #11 Solutions, Questions and a New Direction
Post Fri Jul 22, 2011 6:53 pm by ~sciocont
specialk2121 wrote:
Awesome!

Can someone give me the link to the evolution concept

I just want to read it
It's right there in the update. first line.
The Uteen
Re: Devblog #11 Solutions, Questions and a New Direction
Post Sat Jul 23, 2011 6:38 am by The Uteen
~sciocont wrote:
specialk2121 wrote:
Awesome!

Can someone give me the link to the evolution concept

I just want to read it
It's right there in the update. first line.
Is it just me, or are links less noticeable now? The links are just a slightly lighter colour, which is almost indistinguishable from black when it's up at the top of the screen. I'm sure they weren't like that before...
~sciocont
Re: Devblog #11 Solutions, Questions and a New Direction
Post Sat Jul 23, 2011 12:11 pm by ~sciocont
The Uteen wrote:
~sciocont wrote:
specialk2121 wrote:
Awesome!

Can someone give me the link to the evolution concept

I just want to read it
It's right there in the update. first line.
Is it just me, or are links less noticeable now? The links are just a slightly lighter colour, which is almost indistinguishable from black when it's up at the top of the screen. I'm sure they weren't like that before...
They've been like that for a while, But i can tweak it.
Pezzalis
Re: Devblog #11 Solutions, Questions and a New Direction
Post Mon Aug 01, 2011 4:11 am by Pezzalis

I'm glad I popped in to see how its been going
 

Devblog #11 Solutions, Questions and a New Direction

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