Thrive Game Development

Development of the evolution game Thrive.
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Log in automatically: 
:: I forgot my password
Quick Links
New Posts

Display results as :
Rechercher Advanced Search
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests


Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
by Oliveriver Wed May 20, 2015 11:32 am

Share | 

 Possible Breakthrough

Go down 
Go to page : Previous  1, 2
Overall Team Lead

Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostPossible Breakthrough

Dr Chilgood recently found something interesting. (originally posted on the PPG thread)
Dr_Chillgood wrote:
I've actually recently downloaded a program called space engine that procedural generates the universe. Before I continue I would like to make it clear that I don't intend for thrive to simply use this program. I wanted to bring it up because its an open source program, so if we want to work out our PPG we may want to consult the one programmer of space engine. If you do a quick google you should find it quickly, I wish I could post the direct link but I can't yet. (although the url is eu(dot) spaceengine(dot)org) Its a new program in terms of development, so it requires a mostly decent comp to run due to a lack of efficiency.

It has a bit less to do with planet generation then it does celestial generation, however I thought it may be a good starting point. ( I can create a separate thread for this if you all want.) The man behind this program has expanded a bit on planet surface generation for the next update of the program so it may not be too much out of question to look at Space engine's programming as a starting point.

(like I said, not saying we should use this program exactly as it is, but learning from it would be better then making one from scratch. And take a look at some youtube videos of it, which I can't post links of them, but I can't sorry.)
Pezz was on the scene pretty quickly with some stunning backup.
Pezzalis wrote:
So basically this space engine contains astronomical preset data for the know universe, and procedurally generates everywhere else, including planetary surfaces? Wow. It does so with impressive visuals too, take a look:

It was then suggested that I contact the maker of this program. I was way ahead of that. I'd gone to the website- apparently, the entire thing was made by one lone guy. Extremely impressive. So I sent him a PM on his site. Unfortunately, his host only allows very short PMs

In the interest of full disclosure, I'm going to be posting our correspondence here.


Update: 10/30/11 @4:19 PM

No promises yet, but he seems quite excited.

Scio out!

Update 11/27/11


Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]

Last edited by ~sciocont on Sun Nov 27, 2011 2:13 pm; edited 2 times in total
Back to top Go down
View user profile
Share this post on: diggdeliciousredditstumbleuponslashdotyahoogooglelive

Possible Breakthrough :: Comments

Re: Possible Breakthrough
Post on Mon Nov 21, 2011 5:24 pm by Tenebrarum
Once again, hold your excitement people. I remember waaaay back when we got this excited over Infinity. Wait until we know for sure we'll be able to use it. Until then, assume we're on our own.
Re: Possible Breakthrough
Post on Tue Nov 22, 2011 4:49 am by Army-Lion
Dr_Chillgood wrote:
Just keep in mind I don't think it's an actual engine but It'll still be terribly useful, having detailed planetary meshes that can be generated cuts out a lot of work.

yes some things we dont have to model or texture but the suns need a bit of tweaking the gas giants look great.
Commander Keen
Re: Possible Breakthrough
Post on Tue Nov 22, 2011 3:50 pm by Commander Keen
I doubt Roadkill or any other coder would want to work on code they didn't made, especially if it's an engine not designed to be easy to work with. I would not do it too. Programmers have a strong NIH complex, and for the right reason - orienting in code is hard even if you are the one who wrote it. The best would be to consult the algorithms and such with the Space Engine's developer.
Re: Possible Breakthrough
Post on Tue Nov 22, 2011 6:25 pm by Dr_Chillgood
That was more or less what I was thinking we'd get out of it.
Edit: It's been about a week sense 9.5, should we remind him politely about us? I'm sure he just forgot about the whole thrive thing. He seems like a nice guy I'm sure he wouldn't mind.
Post on Sun Nov 27, 2011 2:14 pm by ~sciocont
Commander Keen
Re: Possible Breakthrough
Post on Sun Nov 27, 2011 4:16 pm by Commander Keen
Repository is here, but it only contains the menu thing and some quadtree test code.
Re: Possible Breakthrough
Post  by Sponsored content

Possible Breakthrough

Back to top 

Page 2 of 2Go to page : Previous  1, 2

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: General :: Development Blog-
Jump to: