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 Rocks and Asteroids models

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ido66667
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PostSubject: Rocks and Asteroids models   Thu Nov 03, 2011 1:34 pm

We can Make Models of Rocks and Asteroids easily on Blender.
On 3D Max It's more Complex.

Procedural rock modeling and texturing in 3Ds Max 9:
http://www.youtube.com/watch?v=rHW949zf7iI

Easy Blender Rock Tutorial:
www.youtube.com/watch?v=lH6I7xusHq

Rock maker program in Blender:
http://blenderartists.org/forum/showthread.php?17681-Rock-maker


Very Realistic Looking Rocks and Asteroids in 3ds Max with Vray and Francois Mourlevat’s Asteroids Generator Script:
Part 1:
http://vray.info/tutorials/vrayrocks/

Part 2:
http://vray.info/tutorials/vrayrocks/part2.asp
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~sciocont
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PostSubject: Re: Rocks and Asteroids models   Thu Nov 03, 2011 5:22 pm

Those look fantastic! Nice find.

I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks.

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ido66667
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PostSubject: Re: Rocks and Asteroids models   Thu Nov 03, 2011 7:24 pm

~sciocont wrote:
Those look fantastic! Nice find.

I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks.

Thank you.

BTW

With This Stuff we Can Make Massive Amount of different Rocks and Asteroids.
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~sciocont
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PostSubject: Re: Rocks and Asteroids models   Thu Nov 03, 2011 7:57 pm

ido66667 wrote:
~sciocont wrote:
Those look fantastic! Nice find.

I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks.

Thank you.

BTW

With This Stuff we Can Make Massive Amount of different Rocks and Asteroids.
Very true, but do we really want to? We'd like a small number of files in the game, so perhaps we only need a few different models. For larger structures, I would recommend a procedure, although I don't know how I would go about it.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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ido66667
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PostSubject: Re: Rocks and Asteroids models   Fri Nov 04, 2011 3:49 am

~sciocont wrote:
ido66667 wrote:
~sciocont wrote:
Those look fantastic! Nice find.

I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks.

Thank you.

BTW

With This Stuff we Can Make Massive Amount of different Rocks and Asteroids.
Very true, but do we really want to? We'd like a small number of files in the game, so perhaps we only need a few different models. For larger structures, I would recommend a procedure, although I don't know how I would go about it.


Well... it's up to you.


P.S
maybe some one want to read this PDF:
http://www.tulrich.com/geekstuff/sig-notes.pdf

This is how they did stuff on Spore:
http://www.andrewwillmott.com/s2007
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~sciocont
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Posts : 3406
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Join date : 2010-07-06

PostSubject: Re: Rocks and Asteroids models   Fri Nov 04, 2011 2:01 pm

ido66667 wrote:
~sciocont wrote:
ido66667 wrote:
~sciocont wrote:
Those look fantastic! Nice find.

I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks.

Thank you.

BTW

With This Stuff we Can Make Massive Amount of different Rocks and Asteroids.
Very true, but do we really want to? We'd like a small number of files in the game, so perhaps we only need a few different models. For larger structures, I would recommend a procedure, although I don't know how I would go about it.


Well... it's up to you.


P.S
maybe some one want to read this PDF:
http://www.tulrich.com/geekstuff/sig-notes.pdf

This is how they did stuff on Spore:
http://www.andrewwillmott.com/s2007
Nice research. I'll make sure roadkill gets a look at this.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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ido66667
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Posts : 366
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Age : 102
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PostSubject: Re: Rocks and Asteroids models   Fri Nov 04, 2011 5:05 pm

~sciocont wrote:
ido66667 wrote:
~sciocont wrote:
ido66667 wrote:
~sciocont wrote:
Those look fantastic! Nice find.

I've been thinking that on planets, we can populate ground objects with noisemaps that overlay each other based on logic operations. So one ground plant will always take over another ground plant, or a plant will crowd around rocks.

Thank you.

BTW

With This Stuff we Can Make Massive Amount of different Rocks and Asteroids.
Very true, but do we really want to? We'd like a small number of files in the game, so perhaps we only need a few different models. For larger structures, I would recommend a procedure, although I don't know how I would go about it.


Well... it's up to you.


P.S
maybe some one want to read this PDF:
http://www.tulrich.com/geekstuff/sig-notes.pdf

This is how they did stuff on Spore:
http://www.andrewwillmott.com/s2007
Nice research. I'll make sure roadkill gets a look at this.


I love To do those small Researches.
The only Thing you need to do is to Search the Massive Body of knowledge We call The "internet"
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