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 Global Warming and Environmental Disasters

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~sciocont
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PostSubject: Re: Global Warming and Environmental Disasters   Sat Jul 24, 2010 10:47 pm

InvaderZim wrote:
~sciocont wrote:
Noitulove wrote:
I think, global warming would basically be simulated by raising the water level at the same rate that ice formations 'shrink'. The area around the sun might gain a brighter, warmer (red) tint, even if the sky was a cool (blue, green, purple, etc.) color, giving off the appearance of a hotter atmosphere and the average tempurature would be recorded as higher, if your species has discovered thermometers which would require mercury.

Which reminds me, we're going to have to be able to simulate liquids accurately in fairly large portions (I.E. a small pond or bathtub) without dropping framerates by the dozen in order to do this and many other things in-game and, not being a programmer, I don't know how we can do that.
I remember seeing a video of a physics engine that could accurately simulate the motions of liquids, but i think it's too complex/expensive for us to use.

Spore had a prototype on their site that accurately allowed water physics. Of course, they never put that prototype to good use so whatever. Anyway, we could probably get a good idea of what it takes to get a liquid physics engine running.
Yeah that was a fun little program, but it wasn't completely accurate- however, i think it's around the degree of accuracy we would want in some situations.

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DragonEye4
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PostSubject: Re: Global Warming and Environmental Disasters   Tue Jul 27, 2010 4:40 pm

Global warming I think should be handled in a generic "climate change" thread, as there are ice ages and hot times that would happen naturally.

As for environmental disasters, do you think the game could develop a "risk level" that the higher it got, the greater chance of a disaster happening?
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~sciocont
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PostSubject: Re: Global Warming and Environmental Disasters   Sun Aug 01, 2010 9:58 pm

DragonEye4 wrote:
Global warming I think should be handled in a generic "climate change" thread, as there are ice ages and hot times that would happen naturally.

As for environmental disasters, do you think the game could develop a "risk level" that the higher it got, the greater chance of a disaster happening?
Talk to Alaska about that, it sounds like a good idea, but this is all more his area of expertise.

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US_of_Alaska
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PostSubject: Re: Global Warming and Environmental Disasters   Mon Aug 02, 2010 3:43 am

~sciocont wrote:
DragonEye4 wrote:
Global warming I think should be handled in a generic "climate change" thread, as there are ice ages and hot times that would happen naturally.

As for environmental disasters, do you think the game could develop a "risk level" that the higher it got, the greater chance of a disaster happening?
Talk to Alaska about that, it sounds like a good idea, but this is all more his area of expertise.
Woah. Careful, Scio, you'll make people think i know what i'm talking about. I'm more of a civilization and history man myself. I know a little environment/climate, but i'm no meteorologist or whatever. But, if anyone really wants my opinion, here you go:

We certainly need a mechanic that handles the climate versus the atmosphere and other factors. This means globally and on a more local level. As for the risk level, if we leave the aforementioned margin of error in the game, and even have some tech objects and bonuses that help combat this margin (city planning house, organised leader, etc).
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~sciocont
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PostSubject: Re: Global Warming and Environmental Disasters   Mon Aug 02, 2010 12:07 pm

US_of_Alaska wrote:
~sciocont wrote:
DragonEye4 wrote:
Global warming I think should be handled in a generic "climate change" thread, as there are ice ages and hot times that would happen naturally.

As for environmental disasters, do you think the game could develop a "risk level" that the higher it got, the greater chance of a disaster happening?
Talk to Alaska about that, it sounds like a good idea, but this is all more his area of expertise.
Woah. Careful, Scio, you'll make people think i know what i'm talking about. I'm more of a civilization and history man myself. I know a little environment/climate, but i'm no meteorologist or whatever. But, if anyone really wants my opinion, here you go:

We certainly need a mechanic that handles the climate versus the atmosphere and other factors. This means globally and on a more local level. As for the risk level, if we leave the aforementioned margin of error in the game, and even have some tech objects and bonuses that help combat this margin (city planning house, organised leader, etc).
Sounds good.
It's called delegation, Alaska. It's the best way to avoid work.

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maker.of.light
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PostSubject: Re: Global Warming and Environmental Disasters   Sat Aug 14, 2010 5:44 pm

What about nuclear weapons? I mean the blast and the damage caused by them would be intentional but what about the fallout that would go with the wind, it could be counted as a disastor but a usefull one or a negative on. would nukes also add to global warming and might even kill off every member of the species if used like what would happen if nuclear war happened between USA and Russia?
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~sciocont
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PostSubject: Re: Global Warming and Environmental Disasters   Sat Aug 14, 2010 6:29 pm

maker.of.light wrote:
What about nuclear weapons? I mean the blast and the damage caused by them would be intentional but what about the fallout that would go with the wind, it could be counted as a disastor but a usefull one or a negative on. would nukes also add to global warming and might even kill off every member of the species if used like what would happen if nuclear war happened between USA and Russia?
Hold your horses, we're going to include just about any sort of situation you can think up.

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