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 New user I can model parts and objects

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~sciocont
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PostSubject: Re: New user I can model parts and objects   Tue Jan 24, 2012 7:02 pm

Thanks for introducing yourself, I'm sciocont, and I'm the sheriff in town. US of Alaska is my trusty deputee, and our collective word is law.
If you want, you cans start modeling low-poly rocks. We're always excited to have passionate new members.

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PostSubject: Re: New user I can model parts and objects   Tue Jan 24, 2012 9:29 pm

Gryphogrox wrote:
~sciocont wrote:
Thanks for introducing yourself, I'm sciocont, and I'm the sheriff in town. US of Alaska is my trusty deputee, and our collective word is law.
If you want, you cans start modeling low-poly rocks. We're always excited to have passionate new members.
Okay, thanks, I'll get to work on the rocks. They should be done soon, but I'll need to know what to do with the files next.
Put them up somewhere where we can DL them. We'll put them in storage for when we need them.

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US_of_Alaska
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PostSubject: Re: New user I can model parts and objects   Wed Jan 25, 2012 7:37 pm

Continuing in our Western Theme, howdy partner! Always good to see a new face 'round these parts. I see that our sheriff here has already shown you the ropes. So, i'll just give you a good, ol' fashioned welcome! Hope to see ya 'round!
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PostSubject: Re: New user I can model parts and objects   Wed Jan 25, 2012 8:11 pm

US_of_Alaska wrote:
Continuing in our Western Theme, howdy partner! Always good to see a new face 'round these parts. I see that our sheriff here has already shown you the ropes. So, i'll just give you a good, ol' fashioned welcome! Hope to see ya 'round!
Best greeting ever issued.

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PostSubject: Re: New user I can model parts and objects   Thu Jan 26, 2012 5:06 pm

Gryphogrox wrote:
Thanks for being welcoming also, should the rocks I'm modeling really be low poly? I can go a step further and make them fairly developed. I'm almost certain I can make a randomly generated field of rocks too.
I'd say make them mid range, since we can always cut them down later.

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PostSubject: Re: New user I can model parts and objects   Fri Jan 27, 2012 1:20 pm

Um… Howdy!
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PostSubject: Re: New user I can model parts and objects   Tue Feb 14, 2012 7:24 pm

Gryphogrox wrote:
I finished the rocks a little while ago and uploaded them. I currently have 10, and can do more if necessary. I had to wait for the forum to let me post my link though, so sorry for the wait
http://www.mediafire.com/?cikh56yng0kbfux
Could you post some pics?

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PostSubject: Re: New user I can model parts and objects   Fri Feb 17, 2012 12:42 am

looks good

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PostSubject: Re: New user I can model parts and objects   Sat Apr 28, 2012 5:06 pm

I think it would be a good idea. Once we get something to show people, we would get more of a following.
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PostSubject: Re: New user I can model parts and objects   Sat Apr 28, 2012 7:56 pm

Gryphogrox wrote:
Yes, that's what I was thinking too. Unfortunately, my limited knowledge of the language wont allow for anything to be done extremely fast.
Keen is working on cell stage I believe, but I haven't heard from him in a while. Feel free to take a crack at it. Our code repository can be found in the information section.

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PostSubject: Re: New user I can model parts and objects   Sun Apr 29, 2012 4:07 am

I'm still here, I just don't have much to post. If you want anything, just post and I'll see it.

I had to rewrite the whole thing from scratch, because Roadkill's code has some Linux dependencies wich are very buggy on Windows (due to pthreads). Currently I am in about the same stage as Roadkill with his code (working menu + stages, wich means it's ready for the cell stage to be built on it).

Now I realise I need some concepts for the stage, the wiki does not have anything useful. The general gameplay, shape of cells, the environment, throw everything you have at me, I will need it.

Feel free to continue your microbe game, Gryph, there is nothing wrong with more versions. We can merge them later. I can't recommend you to use the existing code, though, the simpler things remain for you the better. If you really want the code, the repository contains Linux version of Roadkill's code (uses SDL), I can send you my Windows port of Roadkill's code (uses SFML 1.6) or the code I'm working with right now (SFML 2.0).
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PostSubject: Re: New user I can model parts and objects   Sun Apr 29, 2012 12:20 pm

Commander Keen wrote:
I'm still here, I just don't have much to post. If you want anything, just post and I'll see it.

I had to rewrite the whole thing from scratch, because Roadkill's code has some Linux dependencies wich are very buggy on Windows (due to pthreads). Currently I am in about the same stage as Roadkill with his code (working menu + stages, wich means it's ready for the cell stage to be built on it).

Now I realise I need some concepts for the stage, the wiki does not have anything useful. The general gameplay, shape of cells, the environment, throw everything you have at me, I will need it.

Feel free to continue your microbe game, Gryph, there is nothing wrong with more versions. We can merge them later. I can't recommend you to use the existing code, though, the simpler things remain for you the better. If you really want the code, the repository contains Linux version of Roadkill's code (uses SDL), I can send you my Windows port of Roadkill's code (uses SFML 1.6) or the code I'm working with right now (SFML 2.0).
Can you set up a simple cell-stage environment? Just a 2d top-down place to swim around in. We can discuss it more on the cell stage thread.

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PostSubject: Re: New user I can model parts and objects   Sun Apr 29, 2012 11:52 pm

Gryphogrox wrote:
Just a background image? or a coded background image? And should we move the whole conversation to that thread or just continue it there?
\Yeah.

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