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 Pollution Index?

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lbrewer
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PostSubject: Pollution Index?   Thu Mar 15, 2012 2:30 am

Will there be an effect of industrial advances, such as pollution or unhappiness taken into account? Say pollution has an effect on natural productivity ( farms, trees, right down to co2) or the quality of life decreases for the lower classes? Just an idea?
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~sciocont
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PostSubject: Re: Pollution Index?   Thu Mar 15, 2012 5:38 pm

lbrewer wrote:
Will there be an effect of industrial advances, such as pollution or unhappiness taken into account? Say pollution has an effect on natural productivity ( farms, trees, right down to co2) or the quality of life decreases for the lower classes? Just an idea?
This is a good idea- having pollution factor into other areas will discourage destructive industrial processes.

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US_of_Alaska
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PostSubject: Re: Pollution Index?   Fri Mar 16, 2012 4:23 am

~sciocont wrote:
lbrewer wrote:
Will there be an effect of industrial advances, such as pollution or unhappiness taken into account? Say pollution has an effect on natural productivity ( farms, trees, right down to co2) or the quality of life decreases for the lower classes? Just an idea?
This is a good idea- having pollution factor into other areas will discourage destructive industrial processes.
I approve.
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lbrewer
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PostSubject: Re: Pollution Index?   Mon Mar 19, 2012 1:15 am

~sciocont wrote:
lbrewer wrote:
Will there be an effect of industrial advances, such as pollution or unhappiness taken into account? Say pollution has an effect on natural productivity ( farms, trees, right down to co2) or the quality of life decreases for the lower classes? Just an idea?
This is a good idea- having pollution factor into other areas will discourage destructive industrial processes.
can we have a way to limit the power of ecological friendly technologys though, because at the moment the efficiency of the industrial technology far outways the benifits of eco tech(Mass prouction wise) this means the player has a hard choice to make. He can either choose to withhold technology for a little bit to aid the future of the planet, and be more at risk to rival states who may take an advantage, or you can choose to use industrial tech that leaves your home planet in a sorry state in the future.
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PostSubject: Re: Pollution Index?   Fri Mar 23, 2012 8:21 pm

lbrewer wrote:
~sciocont wrote:
lbrewer wrote:
Will there be an effect of industrial advances, such as pollution or unhappiness taken into account? Say pollution has an effect on natural productivity ( farms, trees, right down to co2) or the quality of life decreases for the lower classes? Just an idea?
This is a good idea- having pollution factor into other areas will discourage destructive industrial processes.
can we have a way to limit the power of ecological friendly technologys though, because at the moment the efficiency of the industrial technology far outways the benifits of eco tech(Mass prouction wise) this means the player has a hard choice to make. He can either choose to withhold technology for a little bit to aid the future of the planet, and be more at risk to rival states who may take an advantage, or you can choose to use industrial tech that leaves your home planet in a sorry state in the future.

This is a good idea!!
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~sciocont
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PostSubject: Re: Pollution Index?   Fri Mar 23, 2012 11:27 pm

All FPs will have limits on efficiency, etc that can be changed by research.

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PostSubject: Re: Pollution Index?   Sat Jul 28, 2012 8:51 am

It should also be possible that if a country industrializes too much without taking into account the environmental effects that they begin to face global warming, or another form of rapid, global climate change. Then that adds another objective to have to save your planet or get off of it before the worst comes to worst, in addition to any other issues you might be facing. It will help spice it up a bit.

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PostSubject: Re: Pollution Index?   Tue Jul 31, 2012 12:40 am

NickTheNick wrote:
It should also be possible that if a country industrializes too much without taking into account the environmental effects that they begin to face global warming, or another form of rapid, global climate change. Then that adds another objective to have to save your planet or get off of it before the worst comes to worst, in addition to any other issues you might be facing. It will help spice it up a bit.
Hopefully this is easily achievable by adjusting the atmosphere makeup according to greenhouse gases being ejected by manufacturing buildings.
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PostSubject: Re: Pollution Index?   Tue Jul 31, 2012 12:00 pm

US_of_Alaska wrote:
NickTheNick wrote:
It should also be possible that if a country industrializes too much without taking into account the environmental effects that they begin to face global warming, or another form of rapid, global climate change. Then that adds another objective to have to save your planet or get off of it before the worst comes to worst, in addition to any other issues you might be facing. It will help spice it up a bit.
Hopefully this is easily achievable by adjusting the atmosphere makeup according to greenhouse gases being ejected by manufacturing buildings.
Exactly.

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PostSubject: Re: Pollution Index?   Sun Aug 12, 2012 7:35 pm

Or (just a suggestion/idea) the player could research some form of decreasing pollution. Terraforming, converting CO2 into usable energy, eco friendly factories that are less efficient but don't damage the environment. Things like that.
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PostSubject: Re: Pollution Index?   Mon Aug 13, 2012 3:03 pm

GmansWatching wrote:
Or (just a suggestion/idea) the player could research some form of decreasing pollution. Terraforming, converting CO2 into usable energy, eco friendly factories that are less efficient but don't damage the environment. Things like that.
Yes, but terraforming technology would probably only be accessible once space travel is set up, and would need a lot of power, which may mean more pollution.
Eco-friendly factories are also a good solution, but a large proportion of the polluting factories would have to be replaced, and if there are enough to cause global warming, that's quite a lot.

The main human method of countering pollution is to slow the construction of pollution sources, and instead build things like wind turbines. This means very little money spent replacing working (and polluting) power stations, or researching newer technologies like converting CO₂ into energy. In short, the cheapest (and laziest) method was most popular. I think, if an alien civilisation is anything like ours, they would do something similar, and not go for drastic (and expensive) changes until the last moment.
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