Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Technical! Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Technical! Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Technical! Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Technical! Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Technical! Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Technical! Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Technical! Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Technical! Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Technical! Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Technical! Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Technical! Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Technical! Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Technical! Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Technical! Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Technical! Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Technical! Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Technical! Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Technical! Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Technical! Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Technical! Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Technical!

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Crimsonspawn
Newcomer
Crimsonspawn


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Join date : 2012-05-01
Location : England

Technical! Empty
PostSubject: Technical!   Technical! EmptyTue May 01, 2012 12:47 pm

I have read alot of the posts on this forum about the game so on and so fourth and was confuses me, why is all the stuff about like the cell editor and all that type of stuff in technical jargon like, "Vesicle: Vesicles can be used to create vacuoles, peroxisomes, lysosomes, etc. The chemical inside can be determined as well as their size" To me this sounds alot like that stuff we did at school and just confuses me, will it be like this in game or will be it alot simpler.
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The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
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Age : 27
Location : England, Virgo Supercluster

Technical! Empty
PostSubject: Re: Technical!   Technical! EmptyTue May 01, 2012 2:47 pm

Crimsonspawn wrote:
I have read alot of the posts on this forum about the game so on and so fourth and was confuses me, why is all the stuff about like the cell editor and all that type of stuff in technical jargon like, "Vesicle: Vesicles can be used to create vacuoles, peroxisomes, lysosomes, etc. The chemical inside can be determined as well as their size" To me this sounds alot like that stuff we did at school and just confuses me, will it be like this in game or will be it alot simpler.
Well, cells are like that. We don't really discuss them in detail on a day-to-day basis (unless it's your profession, of course), so lots of this stuff will be quite confusing. It should be a bit simpler in-game, being able to see the part and the description, but I'm afraid some of this jargon is the only real way of talking about this stuff. We can call it a vacuole, or we can call it a little bit in the cell which can store stuff, vacuole is just more concise and accurate.

Plus, if you have Mac OS X Lion, you only have to tap three fingers twice on the trackpad and to get the definition. That's why we should all ditch Windows before they melt our brains with the goo that is Windows 8.
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Crimsonspawn
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Crimsonspawn


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PostSubject: Re: Technical!   Technical! EmptyTue May 01, 2012 2:51 pm

ahah i see xD i'm still a little confused about this, just to get things straight and get down to basics will this be a game where you actually get to controls the creature you have created just like spore but a hell of a lot better with more detail and more capability and realism or is it just going to be alot of technical stuff while you see a creature live out its life and evolve sorry to be very blunt about it but i have alot of thoughts in my head which are just messing my train of thought up for grasping what is going on with all this xD

p.s will i end up having to get linux to run this or will i be able to run this on vista?
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The Uteen
Sandbox Team Lead
The Uteen


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PostSubject: Re: Technical!   Technical! EmptyTue May 01, 2012 3:16 pm

Crimsonspawn wrote:
ahah i see xD i'm still a little confused about this, just to get things straight and get down to basics will this be a game where you actually get to controls the creature you have created just like spore but a hell of a lot better with more detail and more capability and realism or is it just going to be alot of technical stuff while you see a creature live out its life and evolve sorry to be very blunt about it but i have alot of thoughts in my head which are just messing my train of thought up for grasping what is going on with all this xD

p.s will i end up having to get linux to run this or will i be able to run this on vista?

It's a bit of both. You can control your creature, you can control a pack of them, or you can observe. Organism, RTS/Strategy, and Observer modes respectively. As for evolution, you can set a long-term goal which is achieved through small changes over generations, or make a minor edit each generation, or just let auto-evo (the AI's evolution system) handle it. It will have some technical terms, that's unavoidable, but even so it will, hopefully, be quite self-explanatory in-game.

The a version of the game (i.e. a menu with buttons which don't yet do anything, I wouldn't say it's anything playable) has been ported to Windows, a while ago, so it presumably will be available on Windows in the future, unless my understanding fails me.
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Crimsonspawn
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PostSubject: Re: Technical!   Technical! EmptyTue May 01, 2012 3:25 pm

Ok cheers, everything seems to be clarified
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Doggit
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PostSubject: Re: Technical!   Technical! EmptyTue May 01, 2012 3:40 pm

The Uteen wrote:


The a version of the game (i.e. a menu with buttons which don't yet do anything, I wouldn't say it's anything playable) has been ported to Windows, a while ago, so it presumably will be available on Windows in the future, unless my understanding fails me.

This "version" where can download?
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~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: Technical!   Technical! EmptyTue May 01, 2012 9:01 pm

Doggit wrote:
The Uteen wrote:


The a version of the game (i.e. a menu with buttons which don't yet do anything, I wouldn't say it's anything playable) has been ported to Windows, a while ago, so it presumably will be available on Windows in the future, unless my understanding fails me.

This "version" where can download?
You can see a video of it on our ModDB page. All it is is an open screen.
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