Thrive Game Development

Development of the evolution game Thrive.
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 More ideas to make your brain hurt!

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Posts : 43
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Join date : 2012-06-26
Location : In the middle of nowhere, calling for pizza delivery.

PostSubject: More ideas to make your brain hurt!   Fri Jul 27, 2012 1:14 pm

I've seen people talking about a "Thrivapedia" like the Sporepedia, but there was never really a true answer for weather or not it would be implemented, or at least not one that I've seen. So, would it be put in?

Second, WHO is the leading person here? Is it sciocont? or is it the mighty ADMIN? (I'm gonna guess ADMIN, but sciocont IS the overall team lead..)

Third, something about ascension. I saw that people were going to have the "Powers" like brushes with sliders, and I like that idea, but I don't remember seeing something that could make peoples lives way easier: a drag tool.
It would be easier to throw a former enemies planet into a nearby black hole by just dragging the planet there, as opposed to using points of gravity to get it there. (I would love to practically play golf with another races planet. )
Also, would you be able to make your own "material form"? You know, make an animal that you could play as or send to a planet that would, well, do something? (kill everything, send a message, destroy a planet, etc...)
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Biome Team Lead

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Location : Earth, the solar system, the milky way...

PostSubject: Re: More ideas to make your brain hurt!   Fri Jul 27, 2012 5:11 pm

Ascension is on the list of "Contentious things we never reached a consensus on, and have no idea how to do yet anyway."

Sciocont is ADMIN, because he made the site. We just don't invoke ADMIN's bug-crushing wrath very often, as the ADMIN only exists to smite the unworthy (like spambots.)

Thrivapedia is one of the things that got tossed around as an idea and then we realized that we didn't know exactly how we'd make it. A lot of hanging concepts are like that, especially ascension powers, which we still don't know how to implement. That's the problem with games - we can't physically make them as creative as the people who want to play them, because we can't program for every eventuality.

Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
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PostSubject: Re: More ideas to make your brain hurt!   Fri Jul 27, 2012 6:35 pm

Ah, I see. Ideas that we don't really know HOW to implement. Also, thanks for answering the ADMIN-sciocont question, ADMIN = sciocont with super-bug-smashing powers activated.

I have a one more idea for ascencion, but it is basically an editor for the "mortal form". I dunno why, but I just LOVE the idea of sending a giant worm through space to tunnel through a non-believers planet. Which brings me to another idea: If I'm supposed to be a god after ascension, can I have other races worship me? (this could also be for space stage. If you look at the spore 2006 demo, you'll see that it was in there. Sort of.)
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PostSubject: Re: More ideas to make your brain hurt!   Sat Jul 28, 2012 3:38 pm

Thrive Content Library.

Remember our goals: simplicity, science, and playability. Keep them in mind always.
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