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 Microbe Stage Progress Report

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NickTheNick
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PostSubject: Re: Microbe Stage Progress Report   Sun Nov 04, 2012 8:17 pm

Ok everyone, work is being done on making a first test scene for the Microbe Stage. This is a huge step forwards, and we are going to need to support our coders as much as we can. The links on the OP should supply them with what is necessary after the coding is done. For that reason, everyone who can needs to help out now. I will list all of the different tasks for the different skill sets. Really the only current needs are for artists, but more should pop up soon.

- Artists -

Details for the artists to read:
Spoiler:
 

To all current artists, please post any work you do here. To sciocont and rorsten, please specify which artist you are (both is an option).
Please post your 2D images or 3D models as download links, so the coders can use them for the test scene. Post them as jpgs, pngs etc., preferably with transparent backgrounds. I will compile a list of all the links on this post and the original post.

Concept Artist List:
Gawbad
PandaVirus

Tasks:
Microbe Stage Background
Cell 2D Images

Current Images:

US_of_Alaska
Spoiler:
 

Current Backgrounds

Gryphogrox

Backgrounds #1
Background #2 Revised
Background #3 Revised

Model Artist List:
US_of_Alaska

Tasks:
Cell 3D Models

Current Models:

US_of_Alaska
Wriggler Model
Animated Wriggler
Texturemap of Above Model
Textured + Animated Wriggler
Partially Transparent Version of Above

Theusfilipe
Cell Models

For all concept artists, here is the link to the sample backgrounds. Don't copy this, we didn't create it.

Really big link that was spreading the page

As sciocont said, E, F, G, and H are good candidates.

More concept to work from here, and here.
-------------

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decelis93
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PostSubject: Re: Microbe Stage Progress Report   Mon Nov 05, 2012 6:04 am

so, there is a wrigler model, Do I post mine too for download? or is better to use the one you post? mine is not animated so maybe is better the other... well you say, I will continue doing models with the conceps that you have on there.
and what format should I use for the 3D models?
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Daniferrito
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PostSubject: Re: Microbe Stage Progress Report   Mon Nov 05, 2012 9:44 am

decelis93 wrote:
so, there is a wrigler model, Do I post mine too for download? or is better to use the one you post? mine is not animated so maybe is better the other... well you say, I will continue doing models with the conceps that you have on there.
and what format should I use for the 3D models?

For the models, the one that ogre accepts are .mesh

If you look at the ogre page there are tools for converting many other formats into .mesh, so you should be ok, Just make sure you are using a format that can be converted or make the .mesh directly.
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The Uteen
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PostSubject: Re: Microbe Stage Progress Report   Mon Nov 05, 2012 12:35 pm

‘This link will only last for a week, so if anyone knows of a good (i.e. permanent and confirmed scam-free) file hosting website, we could use that for future uploads. ’

Any solutions? This will be necessary for the models, too, I presume.
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decelis93
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PostSubject: Re: Microbe Stage Progress Report   Mon Nov 05, 2012 12:38 pm

I think we could use Dropbox, it's a good system but I don't know what limitations has it. It let's you share files and docs online, and appears in your PC like a normal folder, but everyone that has the permission can modify it.
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Doggit
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PostSubject: Re: Microbe Stage Progress Report   Mon Nov 05, 2012 3:48 pm

I finished the music of the loading screen of stage microbe. What do you think?


_________________

My Themes: Here

You are a music composer and you can help us? Three simple rules:
1) Have or create a youtube channel
2) Publish the music on youtube (with a picture that relates to the song)
3) Publish it in the appropriate section of the forum.

Then I and Oliveriver will evaluate the song. :)
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nziswat
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PostSubject: Re: Microbe Stage Progress Report   Mon Nov 05, 2012 5:42 pm

Doggit wrote:
I finished the music of the loading screen of stage microbe. What do you think?


Wow that's just... I can't even find the words for how perfect this is it sounds like Carbon Based life forms mixed with epic-ism and maybe a bit of spore?
Btw did you sample spore a little because at some parts it sounds familiar (Not that that's bad that's actually very good because if there's anything spore got right it was the music.)
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NickTheNick
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PostSubject: Re: Microbe Stage Progress Report   Mon Nov 05, 2012 7:25 pm

Very good work Doggit.

@The Uteen: Only a week? Why do they still work then for links I found a long time ago, such as all of the mediafire links I gave for Alaska's models?

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Doggit
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PostSubject: Re: Microbe Stage Progress Report   Tue Nov 06, 2012 7:04 am

You really enjoy? I saw someone put a negative vote. If there is something that does not fit so you have to tell me to improve

_________________

My Themes: Here

You are a music composer and you can help us? Three simple rules:
1) Have or create a youtube channel
2) Publish the music on youtube (with a picture that relates to the song)
3) Publish it in the appropriate section of the forum.

Then I and Oliveriver will evaluate the song. :)
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The Uteen
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PostSubject: Re: Microbe Stage Progress Report   Tue Nov 06, 2012 11:49 am

decelis93 wrote:
I think we could use Dropbox, it's a good system but I don't know what limitations has it. It let's you share files and docs online, and appears in your PC like a normal folder, but everyone that has the permission can modify it.
Dropbox is okay, but the fact it appears as a normal folder is also the downside - if you move the file on your computer, the link breaks. Versions of the research tree hosted on Dropbox by Alaska currently aren't working, presumably due to this problem. There is also the problem of not everyone being willing to make an account when it requires an email address, due to risk of spam, transferral of the address to third-parties, etc..

Although, in my case, I don't have the folder on my computer - I only use the website feature of Dropbox, and even that I only use rarely. That's my solution, then.
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Seregon
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PostSubject: Re: Microbe Stage Progress Report   Tue Nov 06, 2012 11:52 am

You don't necessarily have to share the dropbox folder to use it. You can also use it to host downloads by placing a file in your dropbox/public/ folder, right clicking and 'copy public link'. That way people can download the file, but can't actually change your folder. All the Thrive files I've linked (mainly images) are hosted that way.
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The Uteen
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PostSubject: Re: Microbe Stage Progress Report   Tue Nov 06, 2012 12:10 pm

Seregon wrote:
You don't necessarily have to share the dropbox folder to use it. You can also use it to host downloads by placing a file in your dropbox/public/ folder, right clicking and 'copy public link'. That way people can download the file, but can't actually change your folder. All the Thrive files I've linked (mainly images) are hosted that way.

My point was: I'm fairly certain the link it gives you breaks if you move the files from Dropbox, and I'm bound to end up doing that eventually. That or deleting my account from lack of use.

NickTheNick wrote:
Very good work Doggit.

@The Uteen: Only a week? Why do they still work then for links I found a long time ago, such as all of the mediafire links I gave for Alaska's models?

Becaus I hosted them on one of the first websites I found with a keyword search. A week happens to be the length of time they will keep a file available.
But it doesn't matter now - I replaced the link with one to Dropbox.
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Seregon
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PostSubject: Re: Microbe Stage Progress Report   Tue Nov 06, 2012 12:12 pm

The Uteen wrote:
My point was: I'm fairly certain the link it gives you breaks if you move the files from Dropbox, and I'm bound to end up doing that eventually. That or deleting my account from lack of use.

That much is true. Perhaps a revolutionary games dropbox would solve the issue, but I'm not sure how else we would do it?
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NickTheNick
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PostSubject: Re: Microbe Stage Progress Report   Fri Nov 09, 2012 11:43 pm

So would anyone be able to host a dropbox for our project?

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nziswat
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PostSubject: Re: Microbe Stage Progress Report   Sat Nov 10, 2012 1:14 am

NickTheNick wrote:
So would anyone be able to host a dropbox for our project?
How many gigs u need?
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NickTheNick
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PostSubject: Re: Microbe Stage Progress Report   Sat Nov 10, 2012 1:40 am

Idk, but I was offering this to a team lead with more authority than myself to decide. I think we would need quite a lot of space, as this game, even in its first stage, will ultimately have tons of models and themes and sounds and stuff.

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nziswat
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PostSubject: Re: Microbe Stage Progress Report   Sat Nov 10, 2012 10:25 am

NickTheNick wrote:
Idk, but I was offering this to a team lead with more authority than myself to decide. I think we would need quite a lot of space, as this game, even in its first stage, will ultimately have tons of models and themes and sounds and stuff.
Okay heres what i found
We can get 2-3 gigs free
for 100 gigs someone has to pay about 9 bucks a month
And then theres teams where we can get 2000 gigs but someones gotta pay 1420 a year, and only 10 people can accsess it....
The second option seems the best, we just need someone whos willing to pay
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Seregon
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PostSubject: Re: Microbe Stage Progress Report   Sat Nov 10, 2012 10:31 am

Keep in mind that we're hoping to procedurally generate many of our models, which means we don't need to store them. I'd hope that we can get the cell stage in at well under 1gb, probably around the 200mb mark.

For the time being atleast 2gb should do fine. I pay £2/month for 100gb, so perhaps their prices have gone up? I suspect that the response to this will be the same as always, we have no money, so we'll have to make do with the free option for now. If we really get moving, and end up needing the bigger option, I'd consider paying for it myself though.

edit: having pointed out the difficulties, I still think its well worth getting one fairly soon, as I'd rather not have to hunt through the forums every time I need an asset to use in the code.
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Holomanga
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PostSubject: Re: Microbe Stage Progress Report   Mon Nov 12, 2012 12:53 pm

decelis93 wrote:
I tried my best, it could work while no proper graphic designer shows up...

Spoiler:
 
Spoiler:
 
I will move to another thing, then I will try to improve it, tell me want you want in or out!

This might be a bit late, but I think wrigglers (and all the other proto-cells or whatever they're called) are supposed to be Prokariotes so I think you should replace the nucleus with some squiggly bits floating around.
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NickTheNick
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PostSubject: Re: Microbe Stage Progress Report   Wed Nov 14, 2012 11:08 pm

Okay guys, let's get back to the topic. Also, please realize that this is important. This is one of the best chances for people who feel unproductive to get involved. Remember, every task you complete on this list is a tool or asset you are providing for the coders once they need to implement the models and sounds and art. Therefore, please read below attentively, and don't feel afraid to speak up, I know there are a lot of good artists and modellers out there.

As a last note to any unregistered guests reading this post, we know you are out there and we know you are reading this. We want anyone amongst you who can do models, art, code, or sounds, so please if you are reading this consider joining to help out.

------------------------------------------------------------

Ok everyone, work is being done on making a first test scene for the Microbe Stage. This is a huge step forwards, and we are going to need to support our coders as much as we can. The links on the OP should supply them with what is necessary after the coding is done. For that reason, everyone who can needs to help out now. I will list all of the different tasks for the different skill sets. Really the only current needs are for artists, but more should pop up soon.

- Artists -

Details for the artists to read:
Spoiler:
 

To all current artists, please post any work you do here. To sciocont and rorsten, please specify which artist you are (both is an option).
Please post your 2D images or 3D models as download links, so the coders can use them for the test scene. Post them as jpgs, pngs etc., preferably with transparent backgrounds. I will compile a list of all the links on this post and the original post.

Concept Artist List:
Gawbad
PandaVirus

Tasks:
Microbe Stage Background
Cell 2D Images

Current Images:

US_of_Alaska
Spoiler:
 

Current Backgrounds

Gryphogrox

Backgrounds #1
Background #2 Revised
Background #3 Revised

Model Artist List:
US_of_Alaska

Tasks:
Cell 3D Models

Current Models:

US_of_Alaska
Wriggler Model
Animated Wriggler
Texturemap of Above Model
Textured + Animated Wriggler
Partially Transparent Version of Above

Theusfilipe
Cell Models

For all concept artists, here is the link to the sample backgrounds. Don't copy this, we didn't create it.

Really big link that was spreading the page

As sciocont said, E, F, G, and H are good candidates.

More concept to work from here, and here.

-------------

Also, we know have a Thrive dropbox for artists to share the links to their art/models. Please contact nziswat or myself to gain access to the dropbox.

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penumbra espinosa
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PostSubject: Re: Microbe Stage Progress Report   Thu Nov 15, 2012 7:24 pm

nziswat wrote:
Doggit wrote:
I finished the music of the loading screen of stage microbe. What do you think?


Wow that's just... I can't even find the words for how perfect this is it sounds like Carbon Based life forms mixed with epic-ism and maybe a bit of spore?
Btw did you sample spore a little because at some parts it sounds familiar (Not that that's bad that's actually very good because if there's anything spore got right it was the music.)

:Q_____________ makes me remember SPORE's Cell Stage music, i love it.........
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Doggit
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PostSubject: Re: Microbe Stage Progress Report   Thu Nov 15, 2012 8:11 pm

penumbra espinosa wrote:
nziswat wrote:
Doggit wrote:
I finished the music of the loading screen of stage microbe. What do you think?


Wow that's just... I can't even find the words for how perfect this is it sounds like Carbon Based life forms mixed with epic-ism and maybe a bit of spore?
Btw did you sample spore a little because at some parts it sounds familiar (Not that that's bad that's actually very good because if there's anything spore got right it was the music.)

:Q_____________ makes me remember SPORE's Cell Stage music, i love it.........

realy? thanks

_________________

My Themes: Here

You are a music composer and you can help us? Three simple rules:
1) Have or create a youtube channel
2) Publish the music on youtube (with a picture that relates to the song)
3) Publish it in the appropriate section of the forum.

Then I and Oliveriver will evaluate the song. :)
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decelis93
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PostSubject: Re: Microbe Stage Progress Report   Tue Nov 20, 2012 8:23 am

NickTheNick You can add me to the 2D and 3D artist list if you like. But before I continue working I would like to know what is done, and what is not; I did the Wriggler 3D thingy, and then found out that it was already done. If you would, please, have the kindness to tell me that, I Could star working again inmediately.
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Holomanga
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PostSubject: Re: Microbe Stage Progress Report   Tue Nov 20, 2012 6:20 pm

decelis93 wrote:
NickTheNick You can add me to the 2D and 3D artist list if you like. But before I continue working I would like to know what is done, and what is not; I did the Wriggler 3D thingy, and then found out that it was already done. If you would, please, have the kindness to tell me that, I Could star working again inmediately.

Current models that have been done are the wriggler, the cooker, the plater and the defender.
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GmansWatching
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PostSubject: Re: Microbe Stage Progress Report   Tue Nov 20, 2012 9:40 pm

What else is needed for the Microbe stage?
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