Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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 Microbe Stage Progress Report

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NickTheNick
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PostSubject: Re: Microbe Stage Progress Report   Thu Nov 07, 2013 7:02 pm

It should be available on Github here:

https://github.com/Revolutionary-Games/Thrive


What crovea said.

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Last edited by NickTheNick on Thu Nov 07, 2013 8:42 pm; edited 1 time in total
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crovea
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PostSubject: Re: Microbe Stage Progress Report   Thu Nov 07, 2013 8:31 pm

Quote :
Just to ask, where can I find the compiled version?
Quote :
It should be available on Github here:
Github doesn't have a compiled version

I can upload one for you atm if you want, but we are working on 3-4 features at once right now, which will be merged together over the next couple of days if everything goes well. So a "demo" will be much more interresting for you then!
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Tarpy
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PostSubject: Re: Microbe Stage Progress Report   Fri Nov 08, 2013 9:08 am

Thanks, but you dont have to. Take your time with development, I am excited to see one of Thrives first throughtly worked-on versions being in development.
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NickTheNick
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PostSubject: Re: Microbe Stage Progress Report   Tue Jan 14, 2014 3:02 am

With that Christmas release out, i think it's important we start planning what we want for our next release. What features should we implement? These are some I can think of off the top of my head:

  • Organelles - Organelles to move the cell, to undergo compound processes, to create energy, etc.
  • Music - A series of the themes composed for the stage that loop in the background. I don't think there are any instance specific themes for this stage, so we don't need to worry about what themes play when.
  • User Interface - With the addition of organelles, and soon other features like more compounds, agents, and ultimately evolution, it's important to get a UI up so the player can manage all of this stuff. 

Note: I feel like I have posted this same thing before somewhere, if so please ignore the first and answer here, if not I need to get more sleep these days.

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PostSubject: Re: Microbe Stage Progress Report   Tue Jan 14, 2014 4:56 am

NickTheNick wrote:
post is post.
UI and organelles.
am pretty sure we can go without music for a little longer Nick
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PostSubject: Re: Microbe Stage Progress Report   Tue Jan 14, 2014 8:06 am

I second that.
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Tarpy
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PostSubject: Re: Microbe Stage Progress Report   Tue Jan 14, 2014 8:57 am

I think that a UI is definitely a priority. I'm not sure how we could properly implement organelles without an UI. Music is already supported, I think.
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PostSubject: Re: Microbe Stage Progress Report   Tue Jan 14, 2014 4:44 pm

Agreed. Getting the UI done will make a lot of things easier to implement, imo.
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crovea
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PostSubject: Re: Microbe Stage Progress Report   Wed Jan 15, 2014 5:23 am



NickTheNick wrote:
Organelles - Organelles to move the cell, to undergo compound processes, to create energy, etc.

This is already implemented, thats how you currently get ATP. You just see the organelles as colored hexes changing color based on how close to finishing their process they are (currently just the one process, but easy to add more in the scripts). What kind of other visual feedback would you like for this? Obviously it will be more transparent when we have a microbe editor.

NickTheNick wrote:
Music - A series of the themes composed for the stage that loop in the background. I don't think there are any instance specific themes for this stage, so we don't need to worry about what themes play when.

This will easy as cake once Nimbal returns!

NickTheNick wrote:
User Interface - With the addition of organelles, and soon other features like more compounds, agents, and ultimately evolution, it's important to get a UI up so the player can manage all of this stuff

With UI do you mean a microbe editor? That is one of the next things i think will be worked on indeed!


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PostSubject: Re: Microbe Stage Progress Report   Wed Jan 15, 2014 1:23 pm

The microbe UI was being finalised here, although that's more geared towards its final appearance than prototypes.

On the subject of music, I'd just like to make sure I'm imagining it working in the way that everyone else is. Nick mentioned that the themes would be looping in the background, although since there'll be several themes I assume after each one finishes another is randomly chosen from the selection. There won't be any scenario themes for the microbe stage (with the exception of the editor and loading screen), so this system should work adequately. Is this the way the programmers have decided to implement it?

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PostSubject: Re: Microbe Stage Progress Report   Today at 5:35 am

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