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 Ambient Sounds Microbe Stage

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Doggit
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PostSubject: Re: Ambient Sounds Microbe Stage   Tue Sep 11, 2012 5:19 am

For now I have taken 3 sounds and I changed two since the third was fine so I think ..

What do you think?

P.S. sciocont u confirm me that they are not copyrighted?



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PostSubject: Re: Ambient Sounds Microbe Stage   Tue Sep 11, 2012 11:20 am

Doggit wrote:
For now I have taken 3 sounds and I changed two since the third was fine so I think ..

What do you think?

P.S. sciocont u confirm me that they are not copyrighted?


YouTube Video

I think the third one (underwater) sounds most appropriate for cell stage, a deep bubbling rumble which sounds like it's deep underwater. The first one might be better for areas nearer the surface, although since cell stage is 2D ascent/descent might not be possible.
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PostSubject: Re: Ambient Sounds Microbe Stage   Tue Sep 11, 2012 6:17 pm

I would slow it down a bit, it sounds like it is bubbling too fast.

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PostSubject: Re: Ambient Sounds Microbe Stage   Tue Sep 11, 2012 6:22 pm

NickTheNick wrote:
I would slow it down a bit, it sounds like it is bubbling too fast.
I don't like #2, it seems there's some splashing going on in the recording. Definitely slow them down. Try putting them at 1/2 speed and cutting down the effects into individual bubble noises.
I can only research their usability if you tell me exactly where you got them from. Anything from freesound should be fine.

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PostSubject: Re: Ambient Sounds Microbe Stage   Wed Sep 12, 2012 6:47 am

~sciocont wrote:
NickTheNick wrote:
I would slow it down a bit, it sounds like it is bubbling too fast.
I don't like #2, it seems there's some splashing going on in the recording. Definitely slow them down. Try putting them at 1/2 speed and cutting down the effects into individual bubble noises.
I can only research their usability if you tell me exactly where you got them from. Anything from freesound should be fine.


It will make other changes ...
are all taken from freesounds and I think that all sounds will take them there now.

In the end we put the credits to freesounds or not?

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Doggit
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PostSubject: Re: Ambient Sounds Microbe Stage   Wed Sep 12, 2012 11:42 am

I modified the effect of "bubbles 2" so the track is slower.

the second is another effect that I think is good.

what do you think?


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PostSubject: Re: Ambient Sounds Microbe Stage   Wed Sep 12, 2012 12:19 pm

Doggit wrote:
I modified the effect of "bubbles 2" so the track is slower.

the second is another effect that I think is good.

what do you think?


The bubbles sound alot better! And the underwater sounds is realy cool.

P.S. Love the picture
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PostSubject: Re: Ambient Sounds Microbe Stage   Wed Sep 12, 2012 6:32 pm

Sounds good. You could even pitchshift them down a little more if you wanted.

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Doggit
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PostSubject: Re: Ambient Sounds Microbe Stage   Wed Sep 12, 2012 7:20 pm

~sciocont wrote:
Sounds good. You could even pitchshift them down a little more if you wanted.
what?

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The Uteen
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PostSubject: Re: Ambient Sounds Microbe Stage   Thu Sep 13, 2012 12:32 pm

Doggit wrote:
~sciocont wrote:
Sounds good. You could even pitchshift them down a little more if you wanted.
what?
In other words:
You could lower the pitch more if you want.
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PostSubject: Re: Ambient Sounds Microbe Stage   Fri Sep 14, 2012 11:32 pm

What The Uteen said. This is looking great Doggit, keep up the amazing work!

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PostSubject: Re: Ambient Sounds Microbe Stage   Sat Sep 15, 2012 12:43 pm

in addition to the sounds of bubbles that other sounds should I do? in a 2D world I suppose there arent a lot of ambient sounds.

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PostSubject: Re: Ambient Sounds Microbe Stage   Sat Sep 15, 2012 2:05 pm

I suggested a couple in my first post in this thread:
The Uteen wrote:
Various sounds of flowing water
Sinking rocks/pebbles

I'm not sure if geothermal vents would have any sort of sound, but that's also a possibility.
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PostSubject: Re: Ambient Sounds Microbe Stage   Sat Sep 15, 2012 3:06 pm

Oooh! Great idea Uteen!
Doggit, do you think you could add geothermal vent sounds?
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PostSubject: Re: Ambient Sounds Microbe Stage   Mon Sep 17, 2012 8:06 am

These are three version of Geothermal vents unmodified




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The Uteen
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PostSubject: Re: Ambient Sounds Microbe Stage   Mon Sep 17, 2012 11:10 am

Doggit wrote:
These are three version of Geothermal vents unmodified
Excellent… I'm looking forward to being able to hear these effects in the game.
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PostSubject: Re: Ambient Sounds Microbe Stage   Mon Sep 17, 2012 11:52 am

[quote="Doggit"]These are three version of Geothermal vents unmodified

You never cease to impress Doggit, Nice Job!


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PostSubject: Re: Ambient Sounds Microbe Stage   Mon Sep 17, 2012 12:04 pm

Go doggit! It seems very boil-y, which is what we want. But around 1:20, I can clearly hear steam escaping into the air, which puts me more in mind of an above-ground geothermal feature. I suppose we should keep that part in mind for when we do geysers and hot springs and the like.

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PostSubject: Re: Ambient Sounds Microbe Stage   Mon Sep 17, 2012 6:20 pm

The Uteen wrote:
Excellent… I'm looking forward to being able to hear these effects in the game.

Same here. This is looking great!

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PostSubject: Re: Ambient Sounds Microbe Stage   Mon Sep 17, 2012 7:11 pm

Very nice, indeed Doggit!
I think we shall definitely use this as a sound effect.
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Doggit
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PostSubject: Re: Ambient Sounds Microbe Stage   Tue Sep 18, 2012 4:32 pm

Thanks guys !

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~sciocont
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PostSubject: Re: Ambient Sounds Microbe Stage   Tue Sep 18, 2012 10:10 pm

Remember to document the sources for all of these.

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Doggit
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PostSubject: Re: Ambient Sounds Microbe Stage   Wed Sep 19, 2012 5:43 am

~sciocont wrote:
Remember to document the sources for all of these.

i put the link of sources..its ok?

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You are a music composer and you can help us? Three simple rules:
1) Have or create a youtube channel
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~sciocont
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PostSubject: Re: Ambient Sounds Microbe Stage   Wed Sep 19, 2012 4:22 pm

Doggit wrote:
~sciocont wrote:
Remember to document the sources for all of these.

i put the link of sources..its ok?
Yeah, I didn't see the link. As long as you document it, you're good. You're doing good work.

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Doggit
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PostSubject: Re: Ambient Sounds Microbe Stage   Wed Sep 19, 2012 5:40 pm

~sciocont wrote:
Doggit wrote:
~sciocont wrote:
Remember to document the sources for all of these.

i put the link of sources..its ok?
Yeah, I didn't see the link. As long as you document it, you're good. You're doing good work.


With regard to the third video I put the link, but the first two video I forgot to put the link and I can not remember where I got them. How should I do?

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