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 Tech Editor Complication

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Armok: God of Blood
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PostSubject: Tech Editor Complication   Sat Oct 20, 2012 7:59 pm

I realize this may be in the wrong section, and I'm sorry about that. I can't seem to post in the tech editor section, but anyways...

How many things will I have to make for my organisms? Will I only have to make vehicles, weapons, buildings, etc. or will I have to design every single tool that they use? What if I don't want to design silverware for my race of sapient cockroaches? Will they get mad at me, will they starve?
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NickTheNick
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PostSubject: Re: Tech Editor Complication   Sat Oct 20, 2012 8:06 pm

Vehicles, weapons/tools, and buildings. No, we will not get as detailed as cutlery, and we will especially not have an unhappiness modifier for a player not creating such an insignificant tech object. They also wouldn't starve for such a thing.

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Armok: God of Blood
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PostSubject: Re: Tech Editor Complication   Sat Oct 20, 2012 8:10 pm

NickTheNick wrote:
Vehicles, weapons/tools, and buildings. No, we will not get as detailed as cutlery, and we will especially not have an unhappiness modifier for a player not creating such an insignificant tech object. They also wouldn't starve for such a thing.
So how in-depth will it get? How far is "Anything you can imagine?"
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PostSubject: Re: Tech Editor Complication   Sat Oct 20, 2012 10:21 pm

Unfortunately, "anything you can imagine" does not literally mean anything you can imagine, or else making this game would be impossible, and that's coming from me. There is a balance between science, simplicity, and playability. The most in depth I can imagine while still being practical is probably a spear or other tool, a wagon or other vehicle, or something like a computer. Once you actually create a computer, or some other complex Tech Object in the Tech Editor, it becomes its own entity, and is treated as a single thing, or Function Part.

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Armok: God of Blood
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PostSubject: Re: Tech Editor Complication   Sun Oct 21, 2012 12:00 am

NickTheNick wrote:
Unfortunately, "anything you can imagine" does not literally mean anything you can imagine, or else making this game would be impossible, and that's coming from me. There is a balance between science, simplicity, and playability. The most in depth I can imagine while still being practical is probably a spear or other tool, a wagon or other vehicle, or something like a computer. Once you actually create a computer, or some other complex Tech Object in the Tech Editor, it becomes its own entity, and is treated as a single thing, or Function Part.
That's good. I don't want to have to create everything under (and above) the sun for my organisms.
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PostSubject: Re: Tech Editor Complication   Sun Oct 21, 2012 12:03 am

Lol agreed.

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PostSubject: Re: Tech Editor Complication   Sun Oct 21, 2012 9:33 am

I was wondering the same thing for a while, but I didn't know how to explain it.

It would be rather irrelevant to make things such as cutlery, cause we all know that ould be pretty boring and streesful for the player, to make EVERY little thing.

Should we end this thread, or do you still have any questions?
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Armok: God of Blood
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PostSubject: Re: Tech Editor Complication   Sun Oct 21, 2012 1:00 pm

MeowMan1 wrote:
I was wondering the same thing for a while, but I didn't know how to explain it.

It would be rather irrelevant to make things such as cutlery, cause we all know that ould be pretty boring and streesful for the player, to make EVERY little thing.

Should we end this thread, or do you still have any questions?
No, that's it. Thanks for the clarification everyone!
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