Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Development troubleshooting - Page 6 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Achieving Sapience
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 Development troubleshooting

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moopli
Developer
moopli


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Age : 28
Location : hanging from the chandelier

Development troubleshooting - Page 6 Empty
PostSubject: Re: Development troubleshooting   Development troubleshooting - Page 6 EmptyWed Jun 11, 2014 6:32 pm

Thanks
I removed libfreetype6-dev as you suggested, but then the headers disappeared too, so i reinstalled it. Then, after editing the cmakelists to set the freetype library paths to the static paths, running cmake with some added settings (-DFREETYPE_H_PATH_ft2build=/usr/include/freetype2 -DFREETYPE_H_PATH_ftconfig=/usr/include/freetype2 -DCEGUI_HAS_FREETYPE=True) succeeded, and the CEGUI build succeeded. But then I built Thrive and I'm in the same old bind.

Oh chute I didn't make install.

Edit: And one make install later, we are back to square one.

Edit: This time I've removed libfreetype6 but not dev, leaving headers and stuff intact. Let's see if that works.

Edit: It didn't, I got linker errors since Ogre expects a dynamic freetype library and CEGUI links against Ogre. Could you try looking through your bash history?


Last edited by moopli on Wed Jun 11, 2014 9:07 pm; edited 6 times in total (Reason for editing : aaugh)
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moopli
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moopli


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PostSubject: Re: Development troubleshooting   Development troubleshooting - Page 6 EmptyWed Jun 11, 2014 9:52 pm

Glorious news worthy of a double post:

We have liftoff :D!
liftoff:

But I see ugly stuff going on with stretching:
stretchy:

Anyway that's nothing compared to getting it all working yay :D!

As for how I got it working, I think I may have neglected to ldconfig one of the last times I rebuilt CEGUI, or so my garbled bash history tells me. Needless to say, I figured that out after an ldconfig prompted a relinking of Thrive and RunTests

Oh yes, I also edited the CMakeCache directly to change the libfreetype path from .so to .a. That would more likely have been the solution.


Last edited by moopli on Wed Jun 11, 2014 10:12 pm; edited 5 times in total (Reason for editing : yay yay happy yay :D)
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crovea
Programming Team lead
crovea


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PostSubject: Re: Development troubleshooting   Development troubleshooting - Page 6 EmptyThu Jun 12, 2014 4:43 am

Great to see!

Could you perhaps add some troubleshooting tips to the ubuntu build document for potential future installers? You probably have a better idea how to get it worked now

The stretching isn't perfect, and it's very possible to add some bounds for the displayed text if thats what you're mostly bothered about, but obviously at those dimensions things aren't going to look great
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crovea
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crovea


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Development troubleshooting - Page 6 Empty
PostSubject: Re: Development troubleshooting   Development troubleshooting - Page 6 EmptyMon Jan 05, 2015 9:37 am

AwesomeSiebren wrote:
I encountered a problem when I was setting up CMake, and haven't found a solution.
Code:
Could NOT find PkgConfig (missing:  PKG_CONFIG_EXECUTABLE)
CMake Warning (dev) at CMakeLists.txt:108 (add_subdirectory):
  The source directory

    C:/Users/Siebren/Desktop/Thrive/Thrive-master/contrib/googletest

  does not contain a CMakeLists.txt file.

  CMake does not support this case but it used to work accidentally and is
  being allowed for compatibility.

  Policy CMP0014 is not set: Input directories must have CMakeLists.txt.  Run
  "cmake --help-policy CMP0014" for policy details.  Use the cmake_policy
  command to set the policy and suppress this warning.
This warning is for project developers.  Use -Wno-dev to suppress it.

CMake Error at C:/Program Files (x86)/CMake/share/cmake-3.1/Modules/FindPackageHandleStandardArgs.cmake:138 (message):
  Could NOT find Bullet (missing: BULLET_DYNAMICS_LIBRARY
  BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY BULLET_SOFTBODY_LIBRARY)
Call Stack (most recent call first):
  C:/Program Files (x86)/CMake/share/cmake-3.1/Modules/FindPackageHandleStandardArgs.cmake:374 (_FPHSA_FAILURE_MESSAGE)
  cmake_modules/FindBullet.cmake:72 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
  CMakeLists.txt:121 (find_package)

Hrmm It looks like you might have missed a step or two from the setup of the pre-build environment https://github.com/Revolutionary-Games/Thrive/blob/master/mingw_setup/readme.txt are you sure you did the necessary git submodule update and ran the powershell script?
The powershell script should be replaceable by downloading this file: directory: mega.co.nz #!pAJgCADK!JZrwB4a2dw-3TBXGj_AImOysEazeVWXm_F_lfxUr7_Q although one person has reported an issue with that I have not yet looked into.

Reallly if all you wanted to mess with initially is lua specific stuff (as is what we discussed on github) then you could simply just get an up to date build and simply copy scripts over (I even have a batch script for that you can have)! Lemme know!
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untrustedlife
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untrustedlife


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PostSubject: Re: Development troubleshooting   Development troubleshooting - Page 6 EmptyMon Feb 02, 2015 11:33 pm

keep getting this error when I try to build thrive after following all directions
||=== Build: install in Thrive (compiler: GNU GCC Compiler) ===|
Users\bount_000\Desktop\Thrive\contrib\googletest\include||No such file or directory [-Werror]|
CMakeFiles\ThriveLib.dir\build.make|54|recipe for target `CMakeFiles/ThriveLib.dir/src/game.cpp.obj' failed|
CMakeFiles\Makefile2|131|recipe for target `CMakeFiles/ThriveLib.dir/all' failed|
C:\Users\bount_000\Desktop\Thrive\build\Makefile|116|recipe for target `all' failed|
||=== Build failed: 4 error(s), 0 warning(s) (0 minute(s), 50 second(s)) ===|
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timlyo
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PostSubject: Re: Development troubleshooting   Development troubleshooting - Page 6 EmptyTue Feb 17, 2015 4:26 pm

You'll need to run git submodule init and git submodule update to pull in the googletest dependencies. Assuming that you're running command line that is.
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untrustedlife
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PostSubject: Re: Development troubleshooting   Development troubleshooting - Page 6 EmptyTue Feb 17, 2015 5:00 pm

timlyo wrote:
You'll need to run git submodule init and git submodule update to pull in the googletest dependencies. Assuming that you're running command line that is.

Figured it out ages ago. Thanks though.
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