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| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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+102cyborghyena The Creator Halowraith1 Narstak molden amymist NarotizaSquared Aquos4 Gyrukilo JackTheBlackWolf Mazzy_M Xazo-Tak Epickitty Rorsten594 pensist MirrorMonkey2 timetraveler jewelofleo Falthron Psych0Ch3f Quasar Armok: God of Blood King Plorpadeus Ex Lightning_Scarz SuperLala LegoHoss Gecko Tanglekat33 EnergyKnife HariboTer the froggy ninja crovea Linker90X EVanimations Evol4fire TriggzSP ByterranEmpire Totemaster Exploronaut Jeklig NuklearSerpent masternetra spacetime_dinosaur Y. Guillemot ThePoisonchocolate leila777 ccarriel Invader ThreeCubed meldebious PropTheRedstoner Glow Cloud Seregon Mouthwash Captain Mcderp IAMBEOWULF Atrox Doggit Dalroc SchrodingersKitty alonerhapsody Cellular Dinosaur Silver Sterling Spacer Synpho Death Raptorstorm Zeyrock Orygandian2 AwesomeSiebren TheFellowWithTheHat penumbra espinosa TheChubbyChihuahua Shamanic W0lf PortalFan1000 NikolaAnicic007 PerfectOrganismil Inca MitochondriaBox DeanDactyl Moterhead97 TheSmart_1 Oliveriver ethroptur Narnobie123 dinoman9877 Mysterious_Calligrapher Jimexmore WJacobC Mixotroph Madnesia19 Omnomnomable Tritium Daniferrito ~sciocont Immortal_Dragon untrustedlife Aiosian_Doctor_Xenox Thriving Cheese Tarpy M3rox NickTheNick WilliamstheJohn 106 posters | |
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SchrodingersKitty Newcomer
Posts : 13 Reputation : 0 Join date : 2013-08-09 Location : Not sure yet, when we find a name for our quantum format, ill let ya know
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Aug 09, 2013 2:59 pm | |
| - Jimexmore wrote:
- Mixotroph wrote:
- On genitalia, when it's done, we should have a limit on how much an organism can have, so we don't have creatures that look like they're from a bad hentai.
Hentai bad....HAHA! Oh you seriously though we do need a check system here there should be no need for a nine assed monkey slug , Or 10 penised frogfish. If you're wondering how we stop people from doing this...we don't people our just going to mod around it , why try people shouldn't be so uptight anyway . Now my question, is it possible to have a creature that every time it dies releases a number of spores into the air that take root and make new creatures and have the cycle repeat endlessly having the spore spread planet by planet with only a few transports to spread the spore. this could work by having a creature die on a ship flying elsewhere the spore our released,take root and invade slowly taking over our galaxy.However in order to prevent tolat fighting the creature are always fighting among themselves different clans fighting over nothing always making sure the toughest survive,And in the off chance a few clans band together the whole galaxy goes awol trying to stop them. So good idea no. we edit as needed
Had to pop that one up and say it. One word....And do not tell Wrex i said this but.. Genophage! And now for a actually question, that is based on Population control and how to manage hostile creatures you would like to collect but are very troublesome, of if you just want to breed a bunch of deranged killing machines on a enemy planet, IE-you are out gathering a bunch of species because you want a bunch of biohabitats on your planet, like a space zoo, and then, well dang one of these just happen to be a xenomorph nightmare and completely takes over your ship, send out the next ship and extract, after extraction and containment, would you be able as a higher species, take DNA samples of dead or living creatures and tamper with their coding(Granted this would be under Scientific Research most likely) -Like reproductivity/mental aspects/ chemical balances to turn them from a hostile over breeding species into a subdued house human (I'm a cat, common i have to say it) (I haven't seen anything covered on Genetic Rewrites or Gene Biology yet and i didn't want to make a new thread since it seemed it fit more here as its not a major topic or question) | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Aug 09, 2013 3:31 pm | |
| Sounds like Genetic Engineering to me, and I think that is something for making microbes, at least at first. Hmm, a dev will probably have a better answer to that. | |
| | | PortalFan1000 Learner
Posts : 104 Reputation : 1 Join date : 2013-07-18 Age : 24 Location : This plane of existence
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Aug 09, 2013 9:50 pm | |
| I at least hope that there will be proper niches, unlike in spore where you plunk down a creature and that's good. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Aug 09, 2013 10:16 pm | |
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| | | dinoman9877 Newcomer
Posts : 92 Reputation : 1 Join date : 2012-06-08 Location : The Jurassic Period, fighting an allosaurus using a spear.
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Aug 10, 2013 9:07 pm | |
| In Spore, everything had the potential to eat everything. There was no food web, not even a food chain, it was literally an all out brawl or a dancing competition all the way through the creature stage, then in Tribal you just had to throw spears at everything.
In Thrive, I expect there would be at least a food chain. In every ecosystem we know of, the sun is the bottom of the whole web, and of every chain. In Africa: Grass absorbs sunlight, zebra eats grass, lion eats zebra. Antarctica: Algae absorb sun, krill eat algae, fish eat krill, penguins eat fish and leopard seals eat penguins.
If I have to continue explaining this seventh grade science, then there's a problem. A food web is, of course, far more complex. Grass can be eaten by rabbits, deer, and other animals for example. And the rabbits and deer are eaten by wolves, cougars, and bears. It's called a web because links can be made every which way between each organism.
But how do you know where you sit in it? What defines where your species will be in the food web of it's environment.
One of the better examples I can come up with is Africa, because I have extensive knowledge of its wildlife. A web always starts with a sun, we know that, and all plants use the sun, and all herbivores eat the plants, but when the carnivores show up, it's a bit more complicated.
First, we have the hunters: Leopards, cheetahs, lions, and hyenas. Lions ARE the top predator in Africa, but are not the top of the food web. Lions can nose in on anyone else's kill if they want, and if there are enough of them. One lion can not beat a hyena pack.
So here, it is effective to say that the web can change its links based on the individuals and the conditions. Scavengers, like jackals and vultures, rely on the other predators to feed them because the prey they hunt is usually too small or too quick for the carnivores to waste energy on.
Now this is how it functions in Africa, but in an alien ecosystem, we plain and simply have no idea. We could certainly label similarities, but we can't know for sure how everything works...can we?
Well, the player is going to want to be at the top of the food chain, so they can evolve without too much trouble from the other carnivores, but what determines a top predator?
Lions are certainly larger than hyenas, and stronger in some aspects, but they live in smaller groups than hyenas do, and hyenas DO possess bone crushing jaws. It is not too crazy to think that the hyenas win the day once in a while, and they do.
Is the player a lion or hyena? Two heavyweights in their own respect with different circumstances, or are they a cheetah or leopard: Animals that can't risk injury because they aren't strong and live alone.
There is a multitude of things that need to be taken into account: Size is a start. No predator in Africa messes with an elephant. And how do we determine the strength of an animal, the size of it's claws and teeth? Just as well, numbers can overcome strength.
The player may have their day to rule the roost at the top of the food chain, but does I mean that they're safe?
I just thought I'd bring this up. | |
| | | PortalFan1000 Learner
Posts : 104 Reputation : 1 Join date : 2013-07-18 Age : 24 Location : This plane of existence
| Subject: Tutorial?? Sun Aug 11, 2013 7:09 pm | |
| Here's a issue I haven't seen discussed: tutorials. I think that the game would be improve by telling the player what cell is theirs, what the orange thing is, and don't press the big red button and such. I saw Someone suggesting we show this to nerdcubed, and someone else didn't want to Belgium it up and give a bad impression to everyone else. In other words, tutorial. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Tutorial?? Sun Aug 11, 2013 7:24 pm | |
| This post belongs on the misc. thread, and a dev should move it. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Aug 11, 2013 7:54 pm | |
| - Before You Post Thread wrote:
- Make sure that questions or suggestions start on this thread.
What's more, you can't make a tutorial for a game that doesn't exist yet. We first need the game, then we can add this on. It would be like trying to furnish a house that has yet to be built. | |
| | | PortalFan1000 Learner
Posts : 104 Reputation : 1 Join date : 2013-07-18 Age : 24 Location : This plane of existence
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Aug 11, 2013 8:40 pm | |
| I was just suggesting it so that thrive doesn't have minecraft syndrome of having players feel their way through everything. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Aug 11, 2013 8:53 pm | |
| Well yeah a tutorial is a given. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Aug 11, 2013 9:32 pm | |
| Thanks Nick, and now for a question, on the Microbe Stage.
Is there any sort of specific equation or some other for determining the toughness of the cell membrane, as there is the agent to attack that.
Plus, are the players going to get to design their microbe before beginning the stage, or will there be a random cell generated every time? | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Aug 11, 2013 11:06 pm | |
| - Immortal_Dragon wrote:
- Is there any sort of specific equation or some other for determining the toughness of the cell membrane, as there is the agent to attack that.
That's what I kept asking, but no one answered. Also, microbes will be randomized on start. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Aug 12, 2013 1:44 pm | |
| I can look into membrane stability. We also need to worry about cell walls. | |
| | | Dalroc Newcomer
Posts : 27 Reputation : 0 Join date : 2013-08-12 Age : 33 Location : Sweden
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Aug 12, 2013 8:50 pm | |
| Have there been no development since 2011, or are you being secretive? There is no action in the "Development Blog" since 2011?? Or is it an issue with the fact that there is hard to present actual concrete steps forward? There is a lot of basic stuff to work out to start with, so not a whole lot to report?
Also, threads should be made to be kept up to date how the current "system" is planned out for each "part" of the game. Some threads have several pages of a lot of scrapped ideas and some valuable, but there is no real consensus over anything really? | |
| | | dinoman9877 Newcomer
Posts : 92 Reputation : 1 Join date : 2012-06-08 Location : The Jurassic Period, fighting an allosaurus using a spear.
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Aug 12, 2013 9:00 pm | |
| The development team is busy working on the first official microbe stage. They're aiming to have it done before New Years. | |
| | | Dalroc Newcomer
Posts : 27 Reputation : 0 Join date : 2013-08-12 Age : 33 Location : Sweden
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Aug 12, 2013 9:02 pm | |
| - dinoman9877 wrote:
- The development team is busy working on the first official microbe stage. They're aiming to have it done before New Years.
Should say so in the Dev blog! So people can just check there to see why there is no activity being reported! | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Aug 13, 2013 1:24 am | |
| - Dalroc wrote:
- Have there been no development since 2011, or are you being secretive?
There is no action in the "Development Blog" since 2011?? Or is it an issue with the fact that there is hard to present actual concrete steps forward? There is a lot of basic stuff to work out to start with, so not a whole lot to report?
Also, threads should be made to be kept up to date how the current "system" is planned out for each "part" of the game. Some threads have several pages of a lot of scrapped ideas and some valuable, but there is no real consensus over anything really? Secretive? Far from it. We have this forum, a ModDB/IndieDB page, a Reddit page, a wiki, a Facebook page, a Twitter page, and a Youtube channel all to broadcast our progress (limited ad it may be). There have been devblogs since 2011, just take a look. However, I agree that a new devblog is needed to lay down whats been done for thr microbe stage and what needs doing as we approach the end of the year. Threads with old concept need to be put in the Archive subforum, and that helps keep track of what is up to date or not. the wiki also helps with that, but right now we are transitioning to a new one. Many important threads use the OPs to keep track of the consensus. | |
| | | Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Aug 13, 2013 2:02 am | |
| If you can't find the Devblogs on the forum, they're linked on the website news page: www.revolutionarygamesstudio.com/news.htm | |
| | | Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Aug 13, 2013 7:29 am | |
| I just wanted to inform you that I am for the whole month of August I will not be active. I will get some time on the forum, but mainly to read private messages. If you need something to write write me a private message.
See you in September guys;) | |
| | | Dalroc Newcomer
Posts : 27 Reputation : 0 Join date : 2013-08-12 Age : 33 Location : Sweden
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Aug 13, 2013 8:47 am | |
| - NickTheNick wrote:
- Secretive? Far from it. We have this forum, a ModDB/IndieDB page, a Reddit page, a wiki, a Facebook page, a Twitter page, and a Youtube channel all to broadcast our progress (limited ad it may be). There have been devblogs since 2011, just take a look. However, I agree that a new devblog is needed to lay down whats been done for thr microbe stage and what needs doing as we approach the end of the year.
Threads with old concept need to be put in the Archive subforum, and that helps keep track of what is up to date or not. the wiki also helps with that, but right now we are transitioning to a new one. Many important threads use the OPs to keep track of the consensus. Yeeah, the secretive part was a little joke, as this is an open-source project ^^ Yeah. there were some more posts on the website But still quite sparse with the updates I think, but I'll look through these posts Soo, all open threads are concepts that are being worked upon or have been settled upon? And locked/removed threads are dead ideas? Still some threads have tens of pages of ideas, and there is no real way to know which of the ideas are being taken seriously by the community and worked upon. | |
| | | Atrox Newcomer
Posts : 98 Reputation : 4 Join date : 2013-05-22 Age : 26
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Aug 13, 2013 10:11 am | |
| I have a question concerning the creature stage and beyond. Will the players be able to create a hive mind? I recently read Ender's Game and got the idea from the buggers. | |
| | | WJacobC Outreach Team Lead
Posts : 220 Reputation : 17 Join date : 2013-04-05 Age : 26 Location : The United States of America
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Aug 13, 2013 11:08 am | |
| - Atrox_Somnium wrote:
- I have a question concerning the creature stage and beyond. Will the players be able to create a hive mind? I recently read Ender's Game and got the idea from the buggers.
Yes, a hivemind has been discussed and we should be able to implement that using the behavior editor. Ender's Game was an excellent piece of literature. | |
| | | Atrox Newcomer
Posts : 98 Reputation : 4 Join date : 2013-05-22 Age : 26
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Aug 13, 2013 11:20 am | |
| Alright cool. Another thing I thought of: I played The Last of Us, and I believe I read somewhere that we can also create species of fungi? Could players create a cordyceps like fungus, that is strong enough to potentially cause a zombie apocalypse? And if so, could we control infected individuals?
EDIT: And yes it was! | |
| | | Cellular Dinosaur Newcomer
Posts : 11 Reputation : 0 Join date : 2013-08-07
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Aug 13, 2013 2:16 pm | |
| If so... MWAHAHAHA, RISE MY PRETTIES, RISE AND TAKE OVER THRIVE, MWAHAHAHA! | |
| | | Dalroc Newcomer
Posts : 27 Reputation : 0 Join date : 2013-08-12 Age : 33 Location : Sweden
| Subject: Choosing, generating or randomizing planets? Tue Aug 13, 2013 2:27 pm | |
| When you start your game, will you be able to "browse around" and choose a planet of your liking? Or will you have the ability to enter parameters, like distance from host, axial tilt, size, mass and (basic) composition? Or will you just be put onto a randomly generated planet within the habitable zone of a random generated star? | |
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