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| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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+64moopli ElementalRed untrustedlife Fangchamp Kirillian tjwhale Patrick Rajesh NickTheNick MirrorMonkey2 Oliveriver Lepticidio MitochondriaBox StealthStyle L Zymoox AwesomeSiebren crovea Psych0Ch3f spacetime_dinosaur RyuNeko932000 Daniferrito Earthium Prime HariboTer Loony Toony The Creator K2017 Namor-Yrotciv 0eragonbioly0 Tidus Klein anna0cat Captain Mcderp Atrox PTFace T0N12 Madero DeanDactyl Noltras Tré Wisemen ethroptur Alexthe666 sporewow giffman8 TheRabiesGuineaPig ccarriel Aiosian_Doctor_Xenox Tarpy SawerGreem Seregon jman12351 Notsae66 Tritium Scottnov Inca PropTheRedstoner Marija Milosevic amymist Alex J G dinoman9877 Armok: God of Blood Pantheon_Gamer tjblazer85 Diamond Pixel Immortal_Dragon darwin.the.gamer Jupiter34 68 posters | |
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DeanDactyl Newcomer
Posts : 22 Reputation : 1 Join date : 2012-11-12 Age : 25 Location : Portugal
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Jun 26, 2014 8:49 am | |
| - MitochondriaBox wrote:
- DeanDactyl wrote:
- MitochondriaBox wrote:
- PropTheRedstoner wrote:
- Haven't really been keeping up with stuff, any significant progress lately?
Depends on when you left off. Seen the new Thrive release yet (0.2.2)?
It's at the bottom of the page, past the initial list:
https://thrivegame.canadaboard.net/t1276-thrive-releases?highlight=release Speaking of the new release... I downloaded it but it crashes and says that thrive exe. found an error and blabitty blah... What's wrong? The old PC I'm using doesn't meet the requirements? :(
EDIT:I have another question, why the belgium (yes I censor myself, don't ask... :| ) can't I post in the concept art forum? I posted there in February but now it says I don't have permission... :'( Sorry, if the reason is in another thread, link me to it. I've got no smarts on how forums work, but, as for the first question, I've found two ways of executing the .exe; from clicking into the .bin and clicking it there, or using the "Start.bat" thing instead.
If that doesn't work, then, well, I'm using a two-year old Lenovo laptop, if that gives you any ideas. Best worst-case scenario is that it's just a bug, and not computer-related. Thanks! Still one unanswered question though... I'll search it on the forum and edit if something comes up. EDIT: FOUND IT! :idea: It seems we have to applicate now... huh... how stuff has changed! :lol: | |
| | | PropTheRedstoner Newcomer
Posts : 35 Reputation : 1 Join date : 2013-08-19 Location : [ERROR: INVALID COORDINATES]
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Jun 26, 2014 9:51 am | |
| Alright, thanks guys.
Also, have we come to a conclusion on whether Lithovores (creatures that consume metal) will be possible? I know I've asked this MANY times, but I never really got a straight yes or no answer, and I have massive OCD about this kind of thing.
Another thing, I've been messing around with the 0.22 release, and I found a bug: If your microbe is too big, when you start, some of the compound... things, will be inside of it, and it will spazz out. Also on the subject of microbe stage, the editor needs to have something that tells players what each organelle does gameplay-wise, and also when trying to select an organelle in the editor, you will sometimes instead place an organelle under the menu, which is fairly annoying. In addition, the organelles should cost compounds or something so that you can't just make an infinitely large microbe, so that there is a form of progression. I would also suggest that you can use some of your compounds to instead generate DNA, which you could use to unlock better and more complex organelles on some form of tech tree. Just some ideas, but sorry for the big run-on paragraph. | |
| | | MirrorMonkey2 Newcomer
Posts : 51 Reputation : 6 Join date : 2013-07-02 Age : 25 Location : Switzerland
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Jun 26, 2014 11:48 am | |
| - PropTheRedstoner wrote:
- Have we come to a conclusion on whether Lithovores (creatures that consume metal) will be possible?
I'm neither an expert nor can I tell you for sure what the lead designers think about lithovores, but I'm quiet sure there currently aren't any lithovores planned to be in the multicelluar or aware stages, and far as I've read the GGD (game design document) there aren't any planned for the microbe stage either. So sorry, looks like you won't be able to play as a lithovore:/ Somebody please correct me if I'm wrong. | |
| | | Madero Newcomer
Posts : 66 Reputation : 15 Join date : 2014-05-17 Age : 26 Location : UrANUS.
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Jun 26, 2014 5:23 pm | |
| I saw on Wikipedia that known chemolithotrophs are exclusively microbes; no known macrofauna possesses the ability to utilize inorganic compounds as energy sources. So... considering that we have to stick to science and realism, maybe we could implement lithotroph microorganisms. Although it would be cool to have lithotroph macrofauna. | |
| | | DeanDactyl Newcomer
Posts : 22 Reputation : 1 Join date : 2012-11-12 Age : 25 Location : Portugal
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Jun 26, 2014 6:16 pm | |
| - Madero wrote:
- I saw on Wikipedia that known chemolithotrophs are exclusively microbes; no known macrofauna possesses the ability to utilize inorganic compounds as energy sources. So... considering that we have to stick to science and realism, maybe we could implement lithotroph microorganisms. Although it would be cool to have lithotroph macrofauna.
I think your creature could have lithotroph bacteria in it's intestines that helped to process the minerals? :scratch: In the OE the lithotroph intestine upgrades could make the creature tolerate more variety of minerals! :D Just sayin'... | |
| | | PropTheRedstoner Newcomer
Posts : 35 Reputation : 1 Join date : 2013-08-19 Location : [ERROR: INVALID COORDINATES]
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Jun 27, 2014 8:07 am | |
| - DeanDactyl wrote:
- Madero wrote:
- I saw on Wikipedia that known chemolithotrophs are exclusively microbes; no known macrofauna possesses the ability to utilize inorganic compounds as energy sources. So... considering that we have to stick to science and realism, maybe we could implement lithotroph microorganisms. Although it would be cool to have lithotroph macrofauna.
I think your creature could have lithotroph bacteria in it's intestines that helped to process the minerals? :scratch: In the OE the lithotroph intestine upgrades could make the creature tolerate more variety of minerals! :D Just sayin'... My general idea of Lithovores was a creature (single celled or otherwise) that ingests metal and minerals, and then breaks them down into usable compounds such as iron, copper, carbon, etc. , then uses those raw compounds to make food, similar to a plant during photosynthesis. Its a bit like, say, running a plane on solar power, in that its not exactly realistic or practical, but its definitely scientifically POSSIBLE, wouldn't you guys say? | |
| | | DeanDactyl Newcomer
Posts : 22 Reputation : 1 Join date : 2012-11-12 Age : 25 Location : Portugal
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Jun 27, 2014 9:08 am | |
| - PropTheRedstoner wrote:
- DeanDactyl wrote:
- Madero wrote:
- I saw on Wikipedia that known chemolithotrophs are exclusively microbes; no known macrofauna possesses the ability to utilize inorganic compounds as energy sources. So... considering that we have to stick to science and realism, maybe we could implement lithotroph microorganisms. Although it would be cool to have lithotroph macrofauna.
I think your creature could have lithotroph bacteria in it's intestines that helped to process the minerals? :scratch: In the OE the lithotroph intestine upgrades could make the creature tolerate more variety of minerals! :D Just sayin'... My general idea of Lithovores was a creature (single celled or otherwise) that ingests metal and minerals, and then breaks them down into usable compounds such as iron, copper, carbon, etc. , then uses those raw compounds to make food, similar to a plant during photosynthesis.
Its a bit like, say, running a plane on solar power, in that its not exactly realistic or practical, but its definitely scientifically POSSIBLE, wouldn't you guys say? Exactly,(hey, it's even on good ol'wikipedia! :D) and as stated in Wikipedia :study: :"Macrofauna and lithotrophs can form symbiotic relationships, in which case the lithotrophs are called "prokaryotic symbionts". An example of this is chemolithotrophic bacteria in giant tube worms or plastids." Couldn't you do this in game, but have some more dificulty (i.e. your creature needs to eat more, etc.)? | |
| | | Madero Newcomer
Posts : 66 Reputation : 15 Join date : 2014-05-17 Age : 26 Location : UrANUS.
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Jun 27, 2014 10:33 am | |
| - DeanDactyl wrote:
- PropTheRedstoner wrote:
- DeanDactyl wrote:
- Madero wrote:
- I saw on Wikipedia that known chemolithotrophs are exclusively microbes; no known macrofauna possesses the ability to utilize inorganic compounds as energy sources. So... considering that we have to stick to science and realism, maybe we could implement lithotroph microorganisms. Although it would be cool to have lithotroph macrofauna.
I think your creature could have lithotroph bacteria in it's intestines that helped to process the minerals? :scratch: In the OE the lithotroph intestine upgrades could make the creature tolerate more variety of minerals! :D Just sayin'... My general idea of Lithovores was a creature (single celled or otherwise) that ingests metal and minerals, and then breaks them down into usable compounds such as iron, copper, carbon, etc. , then uses those raw compounds to make food, similar to a plant during photosynthesis.
Its a bit like, say, running a plane on solar power, in that its not exactly realistic or practical, but its definitely scientifically POSSIBLE, wouldn't you guys say? Exactly,(hey, it's even on good ol'wikipedia! :D) and as stated in Wikipedia :study: :"Macrofauna and lithotrophs can form symbiotic relationships, in which case the lithotrophs are called "prokaryotic symbionts". An example of this is chemolithotrophic bacteria in giant tube worms or plastids."
Couldn't you do this in game, but have some more dificulty (i.e. your creature needs to eat more, etc.)? I think that is a nice idea and give the player the possibility of control the symbiont microorganisms somehow would add more complexity to the OE. | |
| | | Tritium Newcomer
Posts : 90 Reputation : 15 Join date : 2013-03-18 Age : 34
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Jun 27, 2014 3:37 pm | |
| The problem is large amounts of minerals, or whatever inorganic compound they use, is needed to produce small amounts of energy(the process cells obtain energy with oxidation is basically burning so you can imagine how sugar burns more that a stone) that's why there is no such macrofauna other thing is they still need organic compounds to produce cell proteins, fats, nucleotides and whatnot. Lithotrophic pathways are already planned in the game with the chloroplast organelle the "prokaryotic symbionts" you guys were talking about is exactly that. Wikipedia is indeed a great tool and there is also stated "Lithotrophs belong to either the domain Bacteria or the domain Archaea(prokaryotic microorganisms)." So if we ignore all this as it's a game anyway-do you really want to play as something that eats rocks? I don't want to bash on your guys ideas they are interesting indeed but just too many things can be imagined this way(what if some alien thing could use stuff to be awesome, we don't know if it's impossible it's alien after all) | |
| | | giffman8 Newcomer
Posts : 5 Reputation : 1 Join date : 2014-03-08 Location : outside your window.
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jun 28, 2014 12:26 am | |
| i saw a suggestion not so long ago and they said that we could use voxels for terrain. if we use voxels for not just terrain but armor,weapons,tools,vehicles,doors,ect we could have everything destructible. voxels in doors would be my favorite for space stage since you would be able to seal doors with welders or even cut them open. | |
| | | moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jun 28, 2014 9:33 pm | |
| Voxels are a bad idea for destructible doors, since doors are generally flat, meaning we can treat them as 2D instead. For breaking doors we can use something like voronoi fracturing, which is cheap in 2D and doesn't require maintaining a grid, which would be expensive for the sort of high. The main idea is, with a flat door, we'll be better off using polygon-based techniques (possibly with spline curves thrown in, but that doesn't make physical sense) than voxel techniques.
This, of course, is if we even decide to ever model the interiors of structures, as that is the only reason we'd ever need destructible doors. It would be an interesting challenge, though.
Edit: Of course, for large things like space stations, buildings, and asteroids, I'd needless to say love to make them voxel-based destructibles.
Last edited by moopli on Sat Jun 28, 2014 9:35 pm; edited 1 time in total (Reason for editing : is it odd to agree with your own ideas?) | |
| | | DeanDactyl Newcomer
Posts : 22 Reputation : 1 Join date : 2012-11-12 Age : 25 Location : Portugal
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Jun 29, 2014 4:12 pm | |
| I was thinking that a game of this complexity would require a beefy PC, will you optimize it for weak computers so that more people can play? | |
| | | crovea Programming Team lead
Posts : 310 Reputation : 59 Join date : 2013-10-07 Age : 34 Location : Denmark
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Jun 29, 2014 6:46 pm | |
| - Quote :
- I was thinking that a game of this complexity would require a beefy PC, will you optimize it for weak computers so that more people can play?
The game won't necessarily need a beefy PC. It depends on how good we end up being at optimizing things! | |
| | | Scottnov Learner
Posts : 111 Reputation : 13 Join date : 2014-04-04
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 01, 2014 6:02 pm | |
| Any good progress made yet? The GitHub progress bar hasn't increased, but I don't know how well updated that is. | |
| | | T0N12 Newcomer
Posts : 48 Reputation : 8 Join date : 2014-04-01
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 01, 2014 6:39 pm | |
| Scottnov: You should clear the milestone filter and look at the open and closed issuses with both sorted by newest and recently updated. And to answer your question yes good progress has been made. | |
| | | crovea Programming Team lead
Posts : 310 Reputation : 59 Join date : 2013-10-07 Age : 34 Location : Denmark
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 01, 2014 9:04 pm | |
| - Quote :
- Any good progress made yet? The GitHub progress bar hasn't increased, but I don't know how well updated that is.
The bar is just for some features I have picked to be part of the next release, it increases when one of those features are finished. It's not really a good indicator of progress in general but rather how close we are to the next release (It is still being discussed here: https://thrivegame.canadaboard.net/t1276-thrive-releases What will be in the next release, so it's not even useful for that atm.) If you want to see general progress you can check for activity on the news page for github: https://github.com/orgs/Revolutionary-Games/dashboard I have had my exams this past month and haven't had much energy to spend on thrive development but I'm back and working on it now | |
| | | PTFace Learner
Posts : 139 Reputation : 7 Join date : 2012-04-24
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Jul 04, 2014 10:55 pm | |
| how will plant life start? | |
| | | moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Jul 04, 2014 11:09 pm | |
| Good question -- the embryogenesis idea for storing and working with organism body plans should make creating plant or plant-like organisms easy. You simply use a L-system-based template: create a structure, assign it to a signal, and place that signal on the structure itself. Boom, recursive growth (with signal reduction to control depth), you have branching plant-like thing. With more complicated signal use you can make more complicated things, like trunks, and flowers. The biggest thing that discussion leaves undecided is how we (or the player) will choose whether structures grow before birth or during life -- since, obviously, it's infeasible and nonsensical for a tree to hatch fully-grown from a seed, but it's also silly to have to play as an unborn fetus. BIG EDIT: Since that only really answers how plants are made in OE, here's some idea for how plant life will probably develop: A free-floating photosynthetic microbe develops a cell wall. Thanks to the structural strength of the wall, when the microbe divides, it's more likely than not that the daughter cells stay attached. So, you get the growth of filaments, like algae. These form mats of floating green most likely. The microbe evolves to better coexist with neighbours, maybe even sharing food stores. They could colonize land at this point, by which time there'll be heavy pressure for members of the colony to differentiate, separating concerns. How this will all be reflected in-game, though, is a little more up in the air.
Last edited by moopli on Tue Jul 08, 2014 9:58 am; edited 2 times in total (Reason for editing : just realised my post made no sense earlier) | |
| | | Scottnov Learner
Posts : 111 Reputation : 13 Join date : 2014-04-04
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 08, 2014 4:24 am | |
| Do you guys think Psychic power could be developed through brain upgrades? Pretty sure it's not possible in real life, and if you didn't end up adding it to the game it would make for a pretty cool mod.
Searched around a bit on the forums, couldn't find much about this. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 08, 2014 2:55 pm | |
| Ok, so it's probably (not :lol: ) been noticed that I've been pretty much away from the forum for a while. Can someone get me up to speed on what's been accomplished please? | |
| | | moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 08, 2014 4:14 pm | |
| Why shore:
Progress has been happening. Crovea and I are coding away, I've cleaned up the wiki something fierce (but you might've been here to notice), I've been (kinda) busy getting the website working on a new hosting system (not quite ready yet I'd say), I think we've gone through another iteration of the Microbe GDD, music and art teams continue growing, I think we'll have a new programmer on the team in a short while, a release is scheduled for the end of july (with a whole bunch of new features of course), and I've probably missed something cuz what comes to mind easiest is the stuff I'm involved in.
@Scottnov After thinking about it carefully, I've decided I can't see any technological way to create psychics that can do anything more than communicate with other psychics. And that's assuming brain chips. However, you can do anything with brain chips, provided you can use it to control the right tool. But I'm not sure if you'd call a brain-chip-controlled raygun a psychic power | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 08, 2014 5:20 pm | |
| - moopli wrote:
- Why shore:
Progress has been happening. Crovea and I are coding away, I've cleaned up the wiki something fierce (but you might've been here to notice), I've been (kinda) busy getting the website working on a new hosting system (not quite ready yet I'd say), I think we've gone through another iteration of the Microbe GDD, music and art teams continue growing, I think we'll have a new programmer on the team in a short while, a release is scheduled for the end of july (with a whole bunch of new features of course), and I've probably missed something cuz what comes to mind easiest is the stuff I'm involved in.
Awesome, and thank you. Have a plus vote for your trouble :) | |
| | | Scottnov Learner
Posts : 111 Reputation : 13 Join date : 2014-04-04
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 08, 2014 6:23 pm | |
| - moopli wrote:
- Why shore:
@Scottnov After thinking about it carefully, I've decided I can't see any technological way to create psychics that can do anything more than communicate with other psychics. And that's assuming brain chips. However, you can do anything with brain chips, provided you can use it to control the right tool. But I'm not sure if you'd call a brain-chip-controlled raygun a psychic power I was talking about the more "creature" stages, like Aware or Multicellular, actually. | |
| | | moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Jul 08, 2014 9:28 pm | |
| Oh, well that's almost definitely ASB modding material.
@Immortal_Dragon Here, free rep for giving me rep | |
| | | Atrox Newcomer
Posts : 98 Reputation : 4 Join date : 2013-05-22 Age : 26
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Jul 09, 2014 11:20 am | |
| Will stridulation be possible in creature stage? Like say I want to make a giant cricket would there be a way to make noise by rubbing two body parts together? If so would we be able to adjust the pitch and length? | |
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