Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Devblog #13: New Release, New Website, and More Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Devblog #13: New Release, New Website, and More Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Devblog #13: New Release, New Website, and More Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Devblog #13: New Release, New Website, and More Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Devblog #13: New Release, New Website, and More Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Devblog #13: New Release, New Website, and More Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Devblog #13: New Release, New Website, and More Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Devblog #13: New Release, New Website, and More Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Devblog #13: New Release, New Website, and More Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Devblog #13: New Release, New Website, and More Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Devblog #13: New Release, New Website, and More Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Devblog #13: New Release, New Website, and More Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Devblog #13: New Release, New Website, and More Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Devblog #13: New Release, New Website, and More Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Devblog #13: New Release, New Website, and More Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Devblog #13: New Release, New Website, and More Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Devblog #13: New Release, New Website, and More Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Devblog #13: New Release, New Website, and More Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Devblog #13: New Release, New Website, and More Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Devblog #13: New Release, New Website, and More Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Devblog #13: New Release, New Website, and More

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AuthorMessage
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Devblog #13: New Release, New Website, and More Empty
20150218
PostDevblog #13: New Release, New Website, and More

A lot has happened since the last devblog. And I think it's nigh time we looked back to reflect on what's been accomplished so far:

1. First and foremost, our latest release, v0.2.4, just came out a few days ago. With this release came the UI improvements we had been working towards for a while now, amongst various other features. If you haven't downloaded the game yet, check out our releases page here to give it a try. A new promotional trailer also showcases some gameplay footage from the latest release here.

Devblog #13: New Release, New Website, and More 5u82knui8tln3nd6g

2. On that topic, you've probably noticed we're still using hexagons for the cells. Yes, we want real looking cells too, but the programmers are still working away to get something of the sort implementable into the game. However, there are some very cool prototypes created thus far showcasing some of the work that's been done, which you can see here and here.

3. As you've probably noticed, we have a new website design, with a host of improvements from our older one. Thanks to dontpanic, Oliveriver, and WJacobC (forgive me if there are others I'm forgetting) for getting that up and running. It looks much more elegant and professional. The link to the releases I have above will lead you to the new website, so check it out.

4. Something you might not have noticed if you have been an active user for more than a month is that the GET INVOLVED thread has been completely redone. Whereas before it was just a catalogue of mostly important threads, it has now been converted into a homepage of sorts for new users, meant to settle them into a position in the field of development they are interested in.

https://thrivegame.canadaboard.net/t1097-get-involved

The idea is that new users who have had their applications accepted can navigate through the links to what topic interests them, find out what guidelines there are, who's in charge, and what needs doing, and can join the development cycle with minimal hassle. Obviously, there will be a lot of work needed to refine and improve it, but its much more helpful to new developers than just a big list of links without description.

5. Lastly, following the release of 0.2.4, we have started to pursue some marketing to external sources to try to attract new developers. We were mostly waiting for this new release just so that we would have something half-decent to show for. You might be excited at this news (we have certainly had many fans telling us for a long time to reach out to more people), but don't go ahead and start advertising on forums and websites yourselves. We want our outreach to be kept organized and professional (and we've had some bad cases of fan-advertising). If you want to help, see if you can find websites, forums, subreddits, or other outlets on the internet with game developers looking for projects to join, and tell us about them. Then we can go there and see if anyone is interested in the project.

All in all, we're glad to be moving forwards, and we're glad to have the community supporting us!

And now, I'll leave you with a video showcasing some beautiful terrain generation that has nothing to do with the Microbe Stage, but could give us some inspiration (and maybe ideas, collaboration with this project anyone?) for terrain generation in the later stages.



-NickTheNick
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Devblog #13: New Release, New Website, and More :: Comments

moopli
Re: Devblog #13: New Release, New Website, and More
Post Wed Feb 18, 2015 10:49 pm by moopli
Congratulations Nick, for finally breaking the curse of the dead devblog!
 

Devblog #13: New Release, New Website, and More

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» Thrive Releases
» RG WEBSITE UNDER CONSTRUCTION!
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
» Bug report thread
» Microbe Release Planning

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