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| Dyson Sphere? | |
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+10ADMIN Tenebrarum ~sciocont Xenopologist eumesmo US_of_Alaska Commander Keen Albalrogue The Uteen caekdaemon 14 posters | |
Author | Message |
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eumesmo Regular
Posts : 297 Reputation : 4 Join date : 2010-07-09
| Subject: Re: Dyson Sphere? Mon Nov 08, 2010 7:31 pm | |
| and get a belgiumload of metals and rare compounds by asteroid mining as a bonus | |
| | | Myriden
Posts : 2 Reputation : 0 Join date : 2010-08-09
| Subject: Re: Dyson Sphere? Fri Feb 18, 2011 6:38 pm | |
| Dyson Spheres look ugly anyways
Oh and a solution to resource problem.
Direct energy to matter conversion from the star itself? | |
| | | Poisson Regular
Posts : 322 Reputation : 11 Join date : 2010-07-07 Age : 29 Location : AK (GMT -9)
| Subject: Re: Dyson Sphere? Sun Feb 20, 2011 12:18 am | |
| - Myriden wrote:
- Dyson Spheres look ugly anyways
Oh and a solution to resource problem.
Direct energy to matter conversion from the star itself? Personal opinion. What? ? | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Dyson Sphere? Sun Feb 20, 2011 12:48 pm | |
| - Poisson wrote:
- Myriden wrote:
- Dyson Spheres look ugly anyways
Oh and a solution to resource problem.
Direct energy to matter conversion from the star itself? Personal opinion.
What?
? A dyson sphere (or lots of solar panels) could collect the energy from the star and convert it into matter, using some sort of future tech? A lot of energy would be needed, if that was the case, so a dyson sphere would be the best idea for that. Although, there are probably lots of better things to use that amount of energy on.... | |
| | | Darkgamma Learner
Posts : 155 Reputation : 2 Join date : 2010-11-21 Location : Dort, am Klavier
| Subject: Re: Dyson Sphere? Mon Feb 21, 2011 9:10 am | |
| - US_of_Alaska wrote:
- caekdaemon wrote:
- US_of_Alaska wrote:
- That's a good question. You'd design it in the TE, but then actually placing it in your system may be tricky. I suppose you would just select it to be built through a ship that has worker tags. Then place it, making sure you don't run too close to any planetary orbits, then task millions of worker ships onto the object in construction.
But where do you get the resources? Strip mining planets?
But is 1 dyson sphere = X number of planets required to build it in value? It'll cost as much resources as the player makes it cost...
And it's not our problem where the player gets the resources for it from, they can figure that out themselves. It should be realistic. Yes, the player could adjust the cost by reducing the thickness/amount of valuables, but I think it might decrease efficiency. Well, the cost shouldn't be in planets, but in amounts of materials... orders of magnitude above classical construction. EDIT: Converting energy to matter is tricky. To find out how much matter you can make out of a given amount of energy, you will need to know the basic E=mc². Treating it like a simple equation, with m as the variable, we get m=E/c² which is not so much (Ofc, there is no efficient method of making matter xD ) See? It's not effective! | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Dyson Sphere? Mon Feb 21, 2011 3:26 pm | |
| - Darkgamma wrote:
- US_of_Alaska wrote:
- caekdaemon wrote:
- US_of_Alaska wrote:
- That's a good question. You'd design it in the TE, but then actually placing it in your system may be tricky. I suppose you would just select it to be built through a ship that has worker tags. Then place it, making sure you don't run too close to any planetary orbits, then task millions of worker ships onto the object in construction.
But where do you get the resources? Strip mining planets?
But is 1 dyson sphere = X number of planets required to build it in value? It'll cost as much resources as the player makes it cost...
And it's not our problem where the player gets the resources for it from, they can figure that out themselves. It should be realistic. Yes, the player could adjust the cost by reducing the thickness/amount of valuables, but I think it might decrease efficiency. Well, the cost shouldn't be in planets, but in amounts of materials... orders of magnitude above classical construction.
EDIT: Converting energy to matter is tricky. To find out how much matter you can make out of a given amount of energy, you will need to know the basic E=mc². Treating it like a simple equation, with m as the variable, we get m=E/c² which is not so much (Ofc, there is no efficient method of making matter xD ) See? It's not effective! I never said it was, but it's the only way of creating matter without mining planets and stars. And there is a huge amount of energy released by stars, so this is really the only way anyone would get enough energy. | |
| | | Myriden
Posts : 2 Reputation : 0 Join date : 2010-08-09
| Subject: Re: Dyson Sphere? Mon Feb 21, 2011 5:47 pm | |
| You could always steal from the poor empires | |
| | | Darkgamma Learner
Posts : 155 Reputation : 2 Join date : 2010-11-21 Location : Dort, am Klavier
| Subject: Re: Dyson Sphere? Tue Feb 22, 2011 4:34 pm | |
| - The Uteen wrote:
- Darkgamma wrote:
- US_of_Alaska wrote:
- caekdaemon wrote:
- US_of_Alaska wrote:
- That's a good question. You'd design it in the TE, but then actually placing it in your system may be tricky. I suppose you would just select it to be built through a ship that has worker tags. Then place it, making sure you don't run too close to any planetary orbits, then task millions of worker ships onto the object in construction.
But where do you get the resources? Strip mining planets?
But is 1 dyson sphere = X number of planets required to build it in value? It'll cost as much resources as the player makes it cost...
And it's not our problem where the player gets the resources for it from, they can figure that out themselves. It should be realistic. Yes, the player could adjust the cost by reducing the thickness/amount of valuables, but I think it might decrease efficiency. Well, the cost shouldn't be in planets, but in amounts of materials... orders of magnitude above classical construction.
EDIT: Converting energy to matter is tricky. To find out how much matter you can make out of a given amount of energy, you will need to know the basic E=mc². Treating it like a simple equation, with m as the variable, we get m=E/c² which is not so much (Ofc, there is no efficient method of making matter xD ) See? It's not effective! I never said it was, but it's the only way of creating matter without mining planets and stars. And there is a huge amount of energy released by stars, so this is really the only way anyone would get enough energy. 90 Terawatts for one gram of matter xD True, stars are the biggest things that can be efficiently used, tho you can do the famous magic thing (By the power of the light, let there be infinite coconuts!) I would use the energy tho for better purposes | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Dyson Sphere? Thu Feb 24, 2011 8:00 pm | |
| Entropy again. Yeah, you could do this, but eventually you'd run out of resources. Energy is never lost, but usually it will escape, and requires a lot more force to put it back into matter than it does to release it in the first place.
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