| Concept Art Thread | |
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lbrewer Newcomer
Posts : 56 Reputation : 2 Join date : 2011-11-04
| Subject: Re: Concept Art Thread Fri Nov 04, 2011 7:07 pm | |
| agreed again, but terragen is great for just checking conceptual ideas and not a final product | |
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tklarenb Learner
Posts : 109 Reputation : 0 Join date : 2011-10-03 Age : 32 Location : Planet Earth, North American continent, U.S.A.
| Subject: Re: Concept Art Thread Sun Nov 27, 2011 8:01 pm | |
| Hey everyone! It's been awhile since I've been able to post anything on the forum (college is keeping me too busy!). I don't really have time to help with the programming like I promised when I joined, but I still wanted to contribute, so I drew some alien concept art.
First two are from the same planet (2nd pic shows 2nd creature attacking 1st) https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/Untitled-2.png https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/5.png
Some other random creatures: https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/4.png https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/3.png https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/2.png
I'm not the greatest artist, but I think these turned out pretty well. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Sun Nov 27, 2011 8:58 pm | |
| Not too bad. Interesting shapes. | |
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tklarenb Learner
Posts : 109 Reputation : 0 Join date : 2011-10-03 Age : 32 Location : Planet Earth, North American continent, U.S.A.
| Subject: Re: Concept Art Thread Wed Dec 07, 2011 6:29 pm | |
| Got two more! https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien.png https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien2.png
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Concept Art Thread Thu Dec 08, 2011 12:51 pm | |
| - tklarenb wrote:
- Got two more!
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien.png https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien2.png
Nice drawings. I didn't see your last post when you made it, somehow, but I like them too. | |
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Zetal Newcomer
Posts : 81 Reputation : 1 Join date : 2011-12-18 Age : 31 Location : Earth, USA
| Subject: Re: Concept Art Thread Thu Dec 29, 2011 3:41 am | |
| - The Uteen wrote:
- tklarenb wrote:
- Got two more!
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien.png https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien2.png
Nice drawings. I didn't see your last post when you made it, somehow, but I like them too. I don't know if this has been done/is the right section or not, but I had some free time so I decided to actually produce a 3d model of the Thrive logo at the top of the forum. Render Image: https://2img.net/h/i132.photobucket.com/albums/q25/MikeyIsMYNameNotYOURS/ThriveLogoModel.png .Blend File: http://www.mediafire.com/?s4blfyisgoutd56 Didn't take too long, I guess, and I was considering doing some sort of animation to make it more cool, or interesting, but I guess I wanted to see if you guys thought it was worth it. The bottom of the R is a little wonky. I guess I could fix it if you think it's necessary. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Thu Dec 29, 2011 1:15 pm | |
| - Zetal wrote:
- The Uteen wrote:
- tklarenb wrote:
- Got two more!
https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien.png https://2img.net/h/i1137.photobucket.com/albums/n513/tklarenb/alien2.png
Nice drawings. I didn't see your last post when you made it, somehow, but I like them too. I don't know if this has been done/is the right section or not, but I had some free time so I decided to actually produce a 3d model of the Thrive logo at the top of the forum. Render Image: https://2img.net/h/i132.photobucket.com/albums/q25/MikeyIsMYNameNotYOURS/ThriveLogoModel.png .Blend File: http://www.mediafire.com/?s4blfyisgoutd56
Didn't take too long, I guess, and I was considering doing some sort of animation to make it more cool, or interesting, but I guess I wanted to see if you guys thought it was worth it. The bottom of the R is a little wonky. I guess I could fix it if you think it's necessary. If you could make a very high poly model, that would e great. | |
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Zetal Newcomer
Posts : 81 Reputation : 1 Join date : 2011-12-18 Age : 31 Location : Earth, USA
| Subject: Re: Concept Art Thread Thu Dec 29, 2011 2:31 pm | |
| - ~sciocont wrote:
- Zetal wrote:
I don't know if this has been done/is the right section or not, but I had some free time so I decided to actually produce a 3d model of the Thrive logo at the top of the forum. Render Image: https://2img.net/h/i132.photobucket.com/albums/q25/MikeyIsMYNameNotYOURS/ThriveLogoModel.png .Blend File: http://www.mediafire.com/?s4blfyisgoutd56
Didn't take too long, I guess, and I was considering doing some sort of animation to make it more cool, or interesting, but I guess I wanted to see if you guys thought it was worth it. The bottom of the R is a little wonky. I guess I could fix it if you think it's necessary. If you could make a very high poly model, that would e great. Of the Thrive title, or of something else? I can make decent models, but I have a bit of a lack of patience when it comes to very high poly stuff. Could I make High Poly stuff...? Probably, I guess... Maybe I just have a poor modeling method, but it's always such a huge hassle for me to individually move, scale, or rotate each individual ring of vertices to a unnoticeable degree just so the whole can be made more complete; just because in High Poly models there are soooo many of them. I wish I was still using 3dsmax... | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Thu Dec 29, 2011 5:10 pm | |
| A high poly thrive logo would be great. I know blender is difficult, but it's pretty powerful. I could make a high poly model in sketchup, but it's a pain to export. | |
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Zetal Newcomer
Posts : 81 Reputation : 1 Join date : 2011-12-18 Age : 31 Location : Earth, USA
| Subject: Re: Concept Art Thread Fri Dec 30, 2011 1:08 am | |
| - ~sciocont wrote:
- A high poly thrive logo would be great. I know blender is difficult, but it's pretty powerful. I could make a high poly model in sketchup, but it's a pain to export.
Just out of curiosity, what would a high poly version of this be used for? | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Fri Dec 30, 2011 12:43 pm | |
| - Zetal wrote:
- ~sciocont wrote:
- A high poly thrive logo would be great. I know blender is difficult, but it's pretty powerful. I could make a high poly model in sketchup, but it's a pain to export.
Just out of curiosity, what would a high poly version of this be used for? Promotional videos, opening sequences in the game, that sort of thing. | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Concept Art Thread Fri Dec 30, 2011 10:24 pm | |
| - ~sciocont wrote:
- Zetal wrote:
- ~sciocont wrote:
- A high poly thrive logo would be great. I know blender is difficult, but it's pretty powerful. I could make a high poly model in sketchup, but it's a pain to export.
Just out of curiosity, what would a high poly version of this be used for? Promotional videos, opening sequences in the game, that sort of thing. Speaking of which, I swear I can't get the image of an eye with that logo reflected in it out of my head. Any number of different, alien looking eyes too. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Sat Dec 31, 2011 12:29 am | |
| - Tenebrarum wrote:
- ~sciocont wrote:
- Zetal wrote:
- ~sciocont wrote:
- A high poly thrive logo would be great. I know blender is difficult, but it's pretty powerful. I could make a high poly model in sketchup, but it's a pain to export.
Just out of curiosity, what would a high poly version of this be used for? Promotional videos, opening sequences in the game, that sort of thing. Speaking of which, I swear I can't get the image of an eye with that logo reflected in it out of my head. Any number of different, alien looking eyes too.
good idea | |
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Guest Guest
| Subject: Re: Concept Art Thread Mon May 07, 2012 7:11 pm | |
| - Zetal wrote:
- ~sciocont wrote:
- Zetal wrote:
I don't know if this has been done/is the right section or not, but I had some free time so I decided to actually produce a 3d model of the Thrive logo at the top of the forum. Render Image: https://2img.net/h/i132.photobucket.com/albums/q25/MikeyIsMYNameNotYOURS/ThriveLogoModel.png .Blend File: http://www.mediafire.com/?s4blfyisgoutd56
Didn't take too long, I guess, and I was considering doing some sort of animation to make it more cool, or interesting, but I guess I wanted to see if you guys thought it was worth it. The bottom of the R is a little wonky. I guess I could fix it if you think it's necessary. If you could make a very high poly model, that would e great. Of the Thrive title, or of something else? I can make decent models, but I have a bit of a lack of patience when it comes to very high poly stuff. Could I make High Poly stuff...? Probably, I guess... Maybe I just have a poor modeling method, but it's always such a huge hassle for me to individually move, scale, or rotate each individual ring of vertices to a unnoticeable degree just so the whole can be made more complete; just because in High Poly models there are soooo many of them. I wish I was still using 3dsmax... If you apply a displacement modifier, you can subdivide the surface. I used that quite a bit when I modeled a couple of rocks. |
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lbrewer Newcomer
Posts : 56 Reputation : 2 Join date : 2011-11-04
| Subject: Re: Concept Art Thread Mon May 14, 2012 2:56 am | |
| - Gryphogrox wrote:
- Zetal wrote:
- ~sciocont wrote:
- Zetal wrote:
I don't know if this has been done/is the right section or not, but I had some free time so I decided to actually produce a 3d model of the Thrive logo at the top of the forum. Render Image: https://2img.net/h/i132.photobucket.com/albums/q25/MikeyIsMYNameNotYOURS/ThriveLogoModel.png .Blend File: http://www.mediafire.com/?s4blfyisgoutd56
Didn't take too long, I guess, and I was considering doing some sort of animation to make it more cool, or interesting, but I guess I wanted to see if you guys thought it was worth it. The bottom of the R is a little wonky. I guess I could fix it if you think it's necessary. If you could make a very high poly model, that would e great. Of the Thrive title, or of something else? I can make decent models, but I have a bit of a lack of patience when it comes to very high poly stuff. Could I make High Poly stuff...? Probably, I guess... Maybe I just have a poor modeling method, but it's always such a huge hassle for me to individually move, scale, or rotate each individual ring of vertices to a unnoticeable degree just so the whole can be made more complete; just because in High Poly models there are soooo many of them. I wish I was still using 3dsmax... If you apply a displacement modifier, you can subdivide the surface. I used that quite a bit when I modeled a couple of rocks. Do you know how to animate it? if not i could do some basic ones such as a simple rotation or something, and with sketchup i found a way to export it into a .dae or .obj that we could use. | |
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Darkov Newcomer
Posts : 58 Reputation : 1 Join date : 2010-09-23
| Subject: Re: Concept Art Thread Thu May 17, 2012 12:01 pm | |
| So there was i drawing a brain. While drawing this brain i thought of biology. That lead me to thoughts of evolution, which lead me to Spore. Then i remembered Thrive.
Well i didn't draw the brain for concept art, but i think you can use it:
http://darkhunter1357.deviantart.com/art/BrainZ-302650871?q=gallery%3Adarkhunter1357&qo=0
GL, i do sometimes check on you guys. | |
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Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Concept Art Thread Thu May 17, 2012 2:17 pm | |
| It has quite the frontal lobe. | |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Concept Art Thread Thu May 17, 2012 2:57 pm | |
| Hello again, Darkov! Nice drawing... Of a brain. Don't come up with terrible jokes. Don't come up with terrible jokes. I can't resist! - Spoiler:
Cool brain! (for long-term storage)
- Spoiler:
Darkov is back, and he finally has a brain!
- Spoiler:
It's about time we had some brains around here.
- Spoiler:
A brain? That's just what I've always wanted!
^ Click only if you are prepared to get your brain melted with awful jokes. You have been warned. ^ ...I mentioned brains! :facepalm: | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Art Thread Thu May 17, 2012 6:01 pm | |
| Nice to see you around, darkov. | |
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Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Concept Art Thread Fri May 18, 2012 10:48 am | |
| Darkov and Uteen: You made my morning. (Uteen - number three! ) | |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Concept Art Thread Fri May 18, 2012 11:09 am | |
| - Mysterious_Calligrapher wrote:
- Darkov and Uteen: You made my morning.
(Uteen - number three! ) My job here is done. | |
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Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: Concept Art Thread Sat May 19, 2012 4:27 am | |
| Well it would be wrong to call those jokes mindless - Spoiler:
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Darkov Newcomer
Posts : 58 Reputation : 1 Join date : 2010-09-23
| Subject: Re: Concept Art Thread Sat May 19, 2012 10:54 am | |
| - Pezzalis wrote:
- Well it would be wrong to call those jokes mindless
- Spoiler:
talkin about mindless... you should see the image for which i drew this brain, in my dev acc haha | |
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MeowMan1 Regular
Posts : 255 Reputation : -7 Join date : 2012-03-04 Age : 25 Location : Virginia
| Subject: Re: Concept Art Thread Sat May 19, 2012 2:39 pm | |
| - Darkov wrote:
- Pezzalis wrote:
- Well it would be wrong to call those jokes mindless
- Spoiler:
talkin about mindless... you should see the image for which i drew this brain, in my dev acc haha OR Your sig...Jeez that is a creepy sig dude.... | |
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Darkov Newcomer
Posts : 58 Reputation : 1 Join date : 2010-09-23
| Subject: Re: Concept Art Thread Sun May 20, 2012 6:25 pm | |
| - MeowMan1 wrote:
- Darkov wrote:
- Pezzalis wrote:
- Well it would be wrong to call those jokes mindless
- Spoiler:
talkin about mindless... you should see the image for which i drew this brain, in my dev acc haha OR Your sig...Jeez that is a creepy sig dude.... there are a lot more creepier things about me, but lets not get offtopic. | |
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