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| Microbe Stage Final Draft | |
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+34Daniferrito D4RK_VOID WilliamstheJohn Gawbad Rorsten594 HellKnightDan mrghostly12321 NickTheNick GreatGranpapy zippybomb uverion Pyrotin Doggit MeowMan1 Theusfilipe jmc-24 Sgt. Lost Time Theslimy Crimsonspawn Holomanga penumbra espinosa The Uteen Commander Keen jaysongg071997 Admiral Van Tromp guitar999111 US_of_Alaska Seregon Pezzalis BastianKraft roadkillguy Mysterious_Calligrapher ~sciocont Tenebrarum 38 posters | |
Author | Message |
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Admiral Van Tromp Newcomer
Posts : 26 Reputation : 0 Join date : 2011-07-23
| Subject: Re: Microbe Stage Final Draft Tue May 29, 2012 6:20 am | |
| I have Windows 7, and it says that I can't start the program because I lack the file MSVCR100.dll
Anyways, great job in getting a first build done and I look forward to play it | |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Microbe Stage Final Draft Tue May 29, 2012 12:14 pm | |
| - Quote :
- It just brings up the winzip registration again, I think it's just winzip, not the Microbial phase prototype, don't worry I'll be able to test it soon, I hear it's very good!
Ah, good, I thought it's a bug. - Admiral Van Tromp wrote:
- I have Windows 7, and it says that I can't start the program because I lack the file MSVCR100.dll
You need the Microsoft C++ 2010 package, you can get it here. - Quote :
- I made a third version that I consider the best theme for a microbe stage. What do you think? This is fine? be considered definitive for now?
It's good enough, but publish the themes only in the theme thread, please, we will see them in there. I have deleted the theme posts in this thread because they were not needed. | |
| | | Admiral Van Tromp Newcomer
Posts : 26 Reputation : 0 Join date : 2011-07-23
| Subject: Re: Microbe Stage Final Draft Tue May 29, 2012 5:10 pm | |
| Sorry for being a noob, but which one should I choose, I've tried several and none worked. I have a 32 bit Windows 7 if it helps. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Microbe Stage Final Draft Tue May 29, 2012 5:45 pm | |
| Huzzah! Keen, good work on the bouncy circles. | |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Microbe Stage Final Draft Wed May 30, 2012 10:12 am | |
| - Admiral Van Tromp wrote:
- Sorry for being a noob, but which one should I choose, I've tried several and none worked. I have a 32 bit Windows 7 if it helps.
Should be this one. If that doesn't work then there's nothing I can do because it would be Microsoft's fault. | |
| | | Admiral Van Tromp Newcomer
Posts : 26 Reputation : 0 Join date : 2011-07-23
| Subject: Re: Microbe Stage Final Draft Thu May 31, 2012 6:31 am | |
| It works now, many thanks. | |
| | | penumbra espinosa Learner
Posts : 139 Reputation : 5 Join date : 2010-09-10 Age : 32
| Subject: Re: Microbe Stage Final Draft Thu May 31, 2012 12:37 pm | |
| i remember you people had some interesting models, when you're gonna add them to the prototype? | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Microbe Stage Final Draft Thu May 31, 2012 1:15 pm | |
| - penumbra espinosa wrote:
- i remember you people had some interesting models, when you're gonna add them to the prototype?
I think a bunch of them were of protocells, so it will be whenever we add protocells, which is probably next after AI. Have we designed models for a basic cell and its parts yet? I don't remember seeing any, and I assume we aren't sticking with the cartoon circles... Wow, if action is needed to keep up with the prototype, that's a first! | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Stage Final Draft Thu May 31, 2012 4:59 pm | |
| - The Uteen wrote:
- penumbra espinosa wrote:
- i remember you people had some interesting models, when you're gonna add them to the prototype?
I think a bunch of them were of protocells, so it will be whenever we add protocells, which is probably next after AI.
Have we designed models for a basic cell and its parts yet? I don't remember seeing any, and I assume we aren't sticking with the cartoon circles... Wow, if action is needed to keep up with the prototype, that's a first! I posted a big image of concepts for each protocell a while back. | |
| | | penumbra espinosa Learner
Posts : 139 Reputation : 5 Join date : 2010-09-10 Age : 32
| Subject: Re: Microbe Stage Final Draft Thu May 31, 2012 10:55 pm | |
| - ~sciocont wrote:
- The Uteen wrote:
- penumbra espinosa wrote:
- i remember you people had some interesting models, when you're gonna add them to the prototype?
I think a bunch of them were of protocells, so it will be whenever we add protocells, which is probably next after AI.
Have we designed models for a basic cell and its parts yet? I don't remember seeing any, and I assume we aren't sticking with the cartoon circles... Wow, if action is needed to keep up with the prototype, that's a first! I posted a big image of concepts for each protocell a while back. yeah. and i remember that Alaska made the digital examples, its like page 9 or 8 of this thread, thats what i was wondering are you gonna add them soon or you still need models and animation? | |
| | | Theusfilipe Newcomer
Posts : 48 Reputation : 3 Join date : 2012-05-02 Location : Brazil, Rio
| Subject: Re: Microbe Stage Final Draft Fri Jun 01, 2012 10:21 am | |
| I am a little rusty but I could make some models this weekend. Maybe they may need some improvements from another modeler later but what do you guys need? The entire cell or it's parts? | |
| | | MeowMan1 Regular
Posts : 255 Reputation : -7 Join date : 2012-03-04 Age : 25 Location : Virginia
| Subject: Re: Microbe Stage Final Draft Fri Jun 01, 2012 12:44 pm | |
| I don't know, but I would say parts and then whole cell. Hey, are we going to update the cell editor, 'cause all it is for me is a black screen and a bunch of little dots that You can control. | |
| | | roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Microbe Stage Final Draft Sat Jun 02, 2012 9:50 am | |
| - Commander Keen wrote:
- The Uteen wrote:
- I've finally got round to trying it, and it is... Exactly as you said. Yeah...! Okay, I admit playing it is a bit anti-climactic, but it's still a thing.
But anyway, we have colourful bouncy balls of different sizes, that's good progress from a nonfunctional menu. Give it a while and they will be colorful self-propelled bouncy balls of different sizes.
- The Uteen wrote:
- But what happened to the menu‽
I made the whole thing from scratch because Roadkill used a few Linux-dependencies wich are very buggy on Windows. Still, a menu is there, it appears when you press escape.
Unfortunately, I somehow broke it a few hours before posting the prototype and didn't feel like fixing it. The screen is black but the buttons still work. It's weird.
- Quote :
- I'll flesh this out later, but if we expand our minds a little, cell stage could be a lot more interesting and complex than spore's simple "primordial soup".
That sounds great. Spore's cell stage looked as if it was set in a fresh glass of water, not some place teeming with life. The vent will be a very interesting environment for the gameplay when we include the biofilms and areas with different acidity and temperature.
- Quote :
- But Commander, You have done a great job, even though I still cannot get it to function for me...
What OS do you use? It probably works only on Windows.
Can everyone tell me what OS do they use and if it works for them? It will help a lot. Arrrrrggh. linux. Which dependencies exactly? Were you still never able to commit? It's been a while, but I've written some libraries for rendering and such. Also, I've changed my mind about the true usefulness of phase managers. It just breaks when you try to do certain things. Your demo reminds me of my flash prototype from long, long ago. Just don't spam flagella. | |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Microbe Stage Final Draft Sat Jun 02, 2012 1:40 pm | |
| - Quote :
- Arrrrrggh. linux.
Which dependencies exactly? Pthreads. The Windows implementation liked to crash at random times when run, both in your SDL and my SFML versions. Ripping it out stopped the crashes but the whole thing weirded out. I just ended getting the new SFML version and starting around that since I figured it would be faster. Funnily enough, it seems a new version of the Win32 Pthreads came out last week. After 6 years of silence. - Quote :
- Were you still never able to commit?
I stopped trying when I discovered the Pthreads thing. I started from scratch after that and didn't feel the need to commit that. - Quote :
- It's been a while, but I've written some libraries for rendering and such.
Sounds interesting, what kind of libraries? I temporarily render the scene with SFML. - Quote :
- Also, I've changed my mind about the true usefulness of phase managers. It just breaks when you try to do certain things.
What do you find that bad on them? Mind enlightening me? - Quote :
- Your demo reminds me of my flash prototype from long, long ago. Just don't spam flagella
Hey, that was yours? I remember it too, it was pretty good. | |
| | | roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Microbe Stage Final Draft Sat Jun 02, 2012 2:35 pm | |
| I take back the comment about State Machines, not sure what I was thinking.
Screw pthreads, wanna rewrite? When I wrote that last stuff, I didn't even know how to use references or copy constructors properly. The operator overloading in the geometry classes is probably bad. Did we really even need pthreads?
Tell you what, you make the sf project, and add me as a developer. Be sure to use mercurial. I like mercurial.
Nevermind. We'll just use the old one. I'd also like to add you to the new google doc sometime.
Last edited by roadkillguy on Sat Jun 02, 2012 9:50 pm; edited 1 time in total | |
| | | roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Microbe Stage Final Draft Sat Jun 02, 2012 2:40 pm | |
| Also, have you heard of Entity Component Systems? They may prove to be of use when we deal with AI. Not really sure yet, but I've done some tests. | |
| | | MeowMan1 Regular
Posts : 255 Reputation : -7 Join date : 2012-03-04 Age : 25 Location : Virginia
| Subject: Re: Microbe Stage Final Draft Sat Jun 02, 2012 4:24 pm | |
| Yo RoadKill, is there any way to explain what You just said to Commander Keen? I mean I know I'm not part of the conversation, but I'm very confused right now. Can we get back to the simpler stuff? or do You wanna stick to this conversation, I honestly don't care either way, as long as I know what the heck is being typed. ? | |
| | | roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Microbe Stage Final Draft Sat Jun 02, 2012 5:49 pm | |
| I'd like to start with a fresh slate. Simply slopping code together leaves loose ends everywhere, causes many unwanted bugs, and makes for slow development. I wasn't as knowledgeable when I wrote the first code as I am now.
It's difficult to explain the advantages of an Entity Component System to a non-programmer, sorry. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Microbe Stage Final Draft Sun Jun 03, 2012 8:43 am | |
| As far as telling everyone our OS, I'm still our designated Windows Vista tester, and it works great for me. | |
| | | MeowMan1 Regular
Posts : 255 Reputation : -7 Join date : 2012-03-04 Age : 25 Location : Virginia
| Subject: Re: Microbe Stage Final Draft Sun Jun 03, 2012 10:02 am | |
| No need to be sorry, You were just explaining it to someone else who knows what You meant, I just wanted a lil' thing to think about is really all. btw ThankYou for explaining it though, and You are right ofcourse, I wouldn't want a slow developing game, nor would I like a bunch of bugs, like the crazy-bugged-up Spore. come to think of it, the only time i really find a glitch funny, is in Halo, ...but that topic's not for Thrive. Ok, so are we done with the coding talk, or do You want to stay on that, like I said before, I really don't care either way, as long as I have some idea of what's going on, Cause I like to feel included. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Microbe Stage Final Draft Mon Jun 04, 2012 8:33 am | |
| Since no-one has mentioned Windows XP, I ought to report it worked on that for me. (It appears I still have Keen's download of workfulness from using the last prototype) But I suppose that's as relevant in modern times as fax machines are to chatting with friends...
Although, I hate to think of what OS we'll end up using when the game gets going...
Worst scenario: We have a descendant of Windows 8. Most likely requiring a touchscreen and offering an even worse interface than Windows 8. With possible replacement of programs like Thrive for the touchscreen-ified fullscreen-only things they are introducing. For desktop computers, I remind you.
Other worst scenario: We stick with increasingly out-of-date versions of Windows and we become as relevant as a revolutionary fax machine to our audience.
Much better scenario: We abandon Windows and use an OS made by people who have at least one brain each like Mac OS, or Linux (obviously excluding Google's Chrome OS, for obvious reasons, such as it's a web browser, not an OS).
Just saying. I might hope it doesn't appear I'm implying it seems like Microsoft is going to fail because it is now run by a bunch of idiots, or that we should really avoid using Windows while we still have the chance, or anything like that. I'm merely pointing out the options we currently have, and suggesting we should really avoid using Windows while we still have the chance, because it seems like Microsoft is going to fail because it is now run by a bunch of idiots. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Stage Final Draft Mon Jun 04, 2012 7:28 pm | |
| I actually haven't seen much on Windows 8, but I have to agree that touchscreens are the absolute worst fad in technology right now, right up there with motion capture gaming. Don't even joke about Thrive and motion capture, because I will ban you.
The problem I see with future OSes (both mac and windows) is a lack of depth- they beget functionality for ease-of-use and idiotic gimmicks, like touchscreens. But this really isn't on topic. Thanks for the XP confirmation.
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| | | MeowMan1 Regular
Posts : 255 Reputation : -7 Join date : 2012-03-04 Age : 25 Location : Virginia
| Subject: Re: Microbe Stage Final Draft Wed Jun 06, 2012 4:26 pm | |
| Are You serious about the banning? I didn't know You had thy ability.... You are right, how will we deal with future computers, and such. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Stage Final Draft Wed Jun 06, 2012 5:11 pm | |
| - MeowMan1 wrote:
- Are You serious about the banning? I didn't know You had thy ability....
You are right, how will we deal with future computers, and such. We needn't worry, we're just kind of going OT. | |
| | | MeowMan1 Regular
Posts : 255 Reputation : -7 Join date : 2012-03-04 Age : 25 Location : Virginia
| Subject: Re: Microbe Stage Final Draft Wed Jun 06, 2012 7:54 pm | |
| ok. what should the environment around You look like in theMirobial Phase? | |
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