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| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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Author | Message |
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Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu May 10, 2012 6:22 pm | |
| Complex behaviors and species relations. I like the fungus-as-parasaite and fungus-as-symbiote, because we despareately need to discuss the mechanics of symbiotes and parasites in the auto-evo. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu May 10, 2012 10:20 pm | |
| - Hegataro wrote:
- So, I had an idea of mine. Well, not so much of an idea, but a little expension to the whole "Plant/Fungus" gameplay.
The topic of my post is the Fungus gameplay, mainly. I know there is a plant gameplay thread already, so, I'm not going into that, since mushrooms are not plants, they are fungus.
So, this could or could not be a long post, so, it's going into the spoiler bars if needed:
The basics of fungus play: Well, basically, fungus doesn't work like plants do. Plants want to survive, fungus infects (you know, sort of). Fungus in general evolved in a few ways : poisonous, organism helping, organism infecting, overgrowing, but all of these can be smushed up together. I'm gonna write them out on their own.
The first way to evolve:
- Spoiler:
Brain fungus So, some of you may know of the "zombie fungi", which, when nibbled on by an ant, will infect the ant's nerve system and lead him into the hive, and there it releases spores which infect other ants, therefore killing a whole colony, but also creating a new "zombie fungus" garden, of sorts. So, the brain fungus will work somewhat like this; if a herbivore or what-not nibbles on you and swallows you, you would have the choice to start growing on the body of the creature, while still rooting inside of the creature. You could gain the abilities of controlling the creature, repairing the creature, stun it's evolution, make the creature poisonous to others, create a spike protection (for you and the creature later on) You could spread to other creatures if your creature gets eaten, but you would have to adept to the new creature's system. Also, while you are riding the creature, you could spray out spores, so your shroom spreads more. This would be a way of basically evolving into a half-sentient fungus.
The second way to evolve:
- Spoiler:
Poison fungus So, this is pretty self-expenatory. You become a poisonus fungus. You could of course be poisonous only to some creatures, not all. You could evolve into a poisonous mushroom when something nibbles on you, but you could shoot out sharp poisonous projectiles too, just so they cut into the flesh (if you get that evolved).
The third way to evolve:
- Spoiler:
Health shroom So, in this evolution tree, you will infect the creature, but, instead of infecting it's brain(s), you will seal up it's wounds, help it's brain (by storing information) and protect it by giving it a fungus-y cover (which could turn into a small spike cover or a sort-of shell, or both). This would basically won't be your way of evolving, but rather the creature's. You could of course gain the "brain fungus" ability, so controling it in a way.
The fourth way to evolve:
- Spoiler:
Overgrowth fungus So, this could go a few ways. You could grow around the whole planet, making you a half-planet (you will have that underground part everywhere), grow into a huge mushroom or overgrow everything (plants, buildings, creatures, whatever). The around the whole planet thing would mean you would be everywhere, which could cause you to block the main creature's mining and fishing.. The huge mushroom could spread out poisonous spores, therefore killing everything that's in a certain radius (except for what's immune to you), spread healing spores (which would heal everything in a radius) or just an infection spore, which would infect everything and control the brain(s) of the infected. The brain infection/healing/poisoning would have to evolve on their own (unless you evolved into this from one of the other ways)
I am thankful for your reading, you can post your thoughts on this and what not. These are all really fun ideas. Here's a little info about fungi: -they are sapprobes, heterothrophic decomposers that feed off of dead organic matter -they are made up of many fibrous strands called mycelium which are all a single cell thick -mushrooms that you see are only above ground reproductive structures called fruiting bodies- most of the fungus lies underground in the soil -mycorrhizae are plant root hairs actually made up of a symbiotic fungus which helps the plants absorb water by increasing their surface area | |
| | | PTFace Learner
Posts : 139 Reputation : 7 Join date : 2012-04-24
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri May 11, 2012 12:14 am | |
| 1. Will there be sinkholes in biomes?
2. Let's say biomes do exist and you're travelling in a pack with your species. If you fall into the sinkhole into a cave and survive, will you create a subspecies eventually? | |
| | | Hegataro Newcomer
Posts : 16 Reputation : 0 Join date : 2012-05-07 Age : 27 Location : Czech Republic
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri May 11, 2012 12:18 am | |
| - ~sciocont wrote:
- Hegataro wrote:
- So, I had an idea of mine. Well, not so much of an idea, but a little expension to the whole "Plant/Fungus" gameplay.
The topic of my post is the Fungus gameplay, mainly. I know there is a plant gameplay thread already, so, I'm not going into that, since mushrooms are not plants, they are fungus.
So, this could or could not be a long post, so, it's going into the spoiler bars if needed:
The basics of fungus play: Well, basically, fungus doesn't work like plants do. Plants want to survive, fungus infects (you know, sort of). Fungus in general evolved in a few ways : poisonous, organism helping, organism infecting, overgrowing, but all of these can be smushed up together. I'm gonna write them out on their own.
The first way to evolve:
- Spoiler:
Brain fungus So, some of you may know of the "zombie fungi", which, when nibbled on by an ant, will infect the ant's nerve system and lead him into the hive, and there it releases spores which infect other ants, therefore killing a whole colony, but also creating a new "zombie fungus" garden, of sorts. So, the brain fungus will work somewhat like this; if a herbivore or what-not nibbles on you and swallows you, you would have the choice to start growing on the body of the creature, while still rooting inside of the creature. You could gain the abilities of controlling the creature, repairing the creature, stun it's evolution, make the creature poisonous to others, create a spike protection (for you and the creature later on) You could spread to other creatures if your creature gets eaten, but you would have to adept to the new creature's system. Also, while you are riding the creature, you could spray out spores, so your shroom spreads more. This would be a way of basically evolving into a half-sentient fungus.
The second way to evolve:
- Spoiler:
Poison fungus So, this is pretty self-expenatory. You become a poisonus fungus. You could of course be poisonous only to some creatures, not all. You could evolve into a poisonous mushroom when something nibbles on you, but you could shoot out sharp poisonous projectiles too, just so they cut into the flesh (if you get that evolved).
The third way to evolve:
- Spoiler:
Health shroom So, in this evolution tree, you will infect the creature, but, instead of infecting it's brain(s), you will seal up it's wounds, help it's brain (by storing information) and protect it by giving it a fungus-y cover (which could turn into a small spike cover or a sort-of shell, or both). This would basically won't be your way of evolving, but rather the creature's. You could of course gain the "brain fungus" ability, so controling it in a way.
The fourth way to evolve:
- Spoiler:
Overgrowth fungus So, this could go a few ways. You could grow around the whole planet, making you a half-planet (you will have that underground part everywhere), grow into a huge mushroom or overgrow everything (plants, buildings, creatures, whatever). The around the whole planet thing would mean you would be everywhere, which could cause you to block the main creature's mining and fishing.. The huge mushroom could spread out poisonous spores, therefore killing everything that's in a certain radius (except for what's immune to you), spread healing spores (which would heal everything in a radius) or just an infection spore, which would infect everything and control the brain(s) of the infected. The brain infection/healing/poisoning would have to evolve on their own (unless you evolved into this from one of the other ways)
I am thankful for your reading, you can post your thoughts on this and what not. These are all really fun ideas. Here's a little info about fungi: -they are sapprobes, heterothrophic decomposers that feed off of dead organic matter -they are made up of many fibrous strands called mycelium which are all a single cell thick -mushrooms that you see are only above ground reproductive structures called fruiting bodies- most of the fungus lies underground in the soil -mycorrhizae are plant root hairs actually made up of a symbiotic fungus which helps the plants absorb water by increasing their surface area Well, I knew that most of the mushroom is underground, that they feed off of the dead, and that mycorrhizae is the part that sucks water | |
| | | Kraeken Newcomer
Posts : 18 Reputation : 1 Join date : 2012-04-27
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri May 11, 2012 12:30 am | |
| Able to play as a symbiote/parasite? I'm 'game' (hehe heh). Working with fungus in the OE we use the fungus parts of course and create a sort of procedure for how this guy will grow (which kinda needs to be variable to grow into food sources), how does one control a fungus prior to any sort of symbiosis/mind control? | |
| | | Hegataro Newcomer
Posts : 16 Reputation : 0 Join date : 2012-05-07 Age : 27 Location : Czech Republic
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri May 11, 2012 9:07 am | |
| - Kraeken wrote:
- Able to play as a symbiote/parasite? I'm 'game' (hehe heh). Working with fungus in the OE we use the fungus parts of course and create a sort of procedure for how this guy will grow (which kinda needs to be variable to grow into food sources), how does one control a fungus prior to any sort of symbiosis/mind control?
The symbiosis/mind control : That is YET to figure out. But, real-life fungus can do it. It's a sort-of a way of defence. I actually though of how to feed the "Brain fungus": The mycorrhizae would root around the stomach of the creature, therefore consuming a part of the creature's meal. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri May 11, 2012 1:36 pm | |
| - PTFace wrote:
- 1. Will there be sinkholes in biomes?
2. Let's say biomes do exist and you're travelling in a pack with your species. If you fall into the sinkhole into a cave and survive, will you create a subspecies eventually? Sinkholes are a cave biome, a type of microbiome which pops up within other biomes. That scenario is possible, but you would need a fairly resource-filled sinkhole, which is unlikely unless it has an easy to acces entrance, in which case you'd best just find that and climb out. This leads us to a discussion on speciation and movement between biomes, which we haven't quite nailed down. If you guys want, you can start a fungal gameplay thread, but check out the plant gameplay thread first. | |
| | | PTFace Learner
Posts : 139 Reputation : 7 Join date : 2012-04-24
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun May 13, 2012 8:28 pm | |
| what are the chances of two sentient species rising up in the same solar system? | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun May 13, 2012 9:29 pm | |
| I can't really say at this point. Sentience has a high probability, but I'm guessing you're really asking about civilization on two separate planets in one system, and that would be low. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon May 14, 2012 12:05 pm | |
| It has been brought to my attention the soundtracks page on the wiki links to Megaupload, which is basically dead. We don't want dead links cluttering up the wiki. If no-one has alternative links we may have to just erase most of the page. Cut back on the quantity of words. Trim off some text. Burn off some of the excess. Severe a segment from the page. Send some paragraphs to die in hell. Etc.
I added a note on the wiki, so if you see a note that basically repeats some of this, you may be on the right page (obviously not the raving madman talk). | |
| | | Hegataro Newcomer
Posts : 16 Reputation : 0 Join date : 2012-05-07 Age : 27 Location : Czech Republic
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon May 14, 2012 1:58 pm | |
| I had an idea for a potentional "multiplayer" mode. It would go co-op : 2, or whatever the thing could handle, players would be playing as the same species. The customization would go in a circle. So, first the lobby leader, then the 2nd guy to join, then the 3rd etc.
Versus : Whatever number of players would be scattered around the galaxy (they would go from the same lobby, of course) and will propably meet each other in the final stage of the game. They could of course team up to conquer the universe together.
And Co-Op versus : Basically a combination of the two stated above. A number of teams composed of a number of players would be scattered randomly around the galaxy, meeting each other in the final stage (the different teams, not the players in a same team). They could of course team up to conquer the universe. | |
| | | Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon May 14, 2012 2:21 pm | |
| - Hegataro wrote:
- I had an idea for a potentional "multiplayer" mode.
It would go co-op : 2, or whatever the thing could handle, players would be playing as the same species. The customization would go in a circle. So, first the lobby leader, then the 2nd guy to join, then the 3rd etc.
Versus : Whatever number of players would be scattered around the galaxy (they would go from the same lobby, of course) and will propably meet each other in the final stage of the game. They could of course team up to conquer the universe together.
And Co-Op versus : Basically a combination of the two stated above. A number of teams composed of a number of players would be scattered randomly around the galaxy, meeting each other in the final stage (the different teams, not the players in a same team). They could of course team up to conquer the universe. The idea of ​​creating a Multi where every player will be spread casually in the universe and thus enabling the meeting of the players is very good, but I think, for now, the multiplayer will not be made. Not so? Separate discussion I have a question: is it possible that at one stage (no space) there is an invasion by extraterrestrial civilizations? | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon May 14, 2012 3:10 pm | |
| As of forever ago, multiplayer (especially online) was deader than dead. Can't you kids share by taking turns anymore? | |
| | | PTFace Learner
Posts : 139 Reputation : 7 Join date : 2012-04-24
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 15, 2012 12:51 am | |
| As you evolve, will older species of your evolutionary timeline be present? Like Homo Erectus being present while Homo Sapiens are around? Will will be able to enslave our descendants? | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 15, 2012 9:59 am | |
| Doggit: I do not believe we have discussed the opportunity for the War of the Worlds. PT: Here's the thing, though: you'll likely be trying to use the same niche as your ancestors, so if there are any left, either you or they aren't going to be around for long. More likely is seperate branches of the evolutionary tree: Cro Magnon man and Neandrethals were more like cousins than one being the direct descendant of the other. Which is good, considering that they could and did interbreed and most people of European descent have some Neandrethal genes. However, neither of them ever met Homo Habilis. Also, it occurrs to me to direct you over to the biomes section to explain niches. Here is some basic explanation of the way the system is curretnly working, anything else pertaining to niches will have you hopping around the biomes thread. | |
| | | Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 15, 2012 10:32 am | |
| - Mysterious_Calligrapher wrote:
- Doggit: I do not believe we have discussed the opportunity for the War of the Worlds.
PT: Here's the thing, though: you'll likely be trying to use the same niche as your ancestors, so if there are any left, either you or they aren't going to be around for long. More likely is seperate branches of the evolutionary tree: Cro Magnon man and Neandrethals were more like cousins than one being the direct descendant of the other. Which is good, considering that they could and did interbreed and most people of European descent have some Neandrethal genes. However, neither of them ever met Homo Habilis.
Also, it occurrs to me to direct you over to the biomes section to explain niches. Here is some basic explanation of the way the system is curretnly working, anything else pertaining to niches will have you hopping around the biomes thread. Too bad there was no discussion on this idea of the alien invasion. I find it very interesting. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 15, 2012 10:43 am | |
| I think it was under the category of "worrying about it later," but the statistical probability of it was stated to be pretty low. Read: Space is big. | |
| | | Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 15, 2012 12:31 pm | |
| - Mysterious_Calligrapher wrote:
- I think it was under the category of "worrying about it later," but the statistical probability of it was stated to be pretty low. Read: Space is big.
That the probability is low of course, but despite being low does not mean that it is impossible .. right? Another question : the transition from one phase to another phase is long? I would not want it to be short as it was in Spore | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 15, 2012 10:04 pm | |
| You dont' suddenly pop up as something else, if that's what you're asking. Aware is between creature and civ for a reason, and I think that's where the first tools come. Farming, last I knew, was the hardline between civ and aware, and basically whenever you learn to plant seeds is when the transition happens. You might not even notice it. | |
| | | PTFace Learner
Posts : 139 Reputation : 7 Join date : 2012-04-24
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 15, 2012 10:41 pm | |
| Will the first city in civ stage be the area of the first farm? | |
| | | Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed May 16, 2012 8:19 am | |
| - Mysterious_Calligrapher wrote:
- You dont' suddenly pop up as something else, if that's what you're asking. Aware is between creature and civ for a reason, and I think that's where the first tools come. Farming, last I knew, was the hardline between civ and aware, and basically whenever you learn to plant seeds is when the transition happens. You might not even notice it.
Ok I understand thanks. One more question: since it will be available to play in a single galaxy and not so in more galaxies (right?) How many stars there will be more or less? In spores seems to me there were 500,000 stars. There are in Thrive more stars? Thanks | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed May 16, 2012 9:59 am | |
| - Doggit wrote:
- Mysterious_Calligrapher wrote:
- You dont' suddenly pop up as something else, if that's what you're asking. Aware is between creature and civ for a reason, and I think that's where the first tools come. Farming, last I knew, was the hardline between civ and aware, and basically whenever you learn to plant seeds is when the transition happens. You might not even notice it.
Ok I understand thanks. One more question: since it will be available to play in a single galaxy and not so in more galaxies (right?) How many stars there will be more or less? In spores seems to me there were 500,000 stars. There are in Thrive more stars?
Thanks I'd check the Procecural Planet Generator (PPG) thread for that information. I don't actually know any real numbers... that was being discussed before Bashi ascended to a higher plane of existence, so well over a year ago. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed May 16, 2012 5:01 pm | |
| @Uteen- could you replace that link with one to youtube or soundcloud?
We're not sure how many stars there will be, but the key thing that you must understand is that until you explore them, they won't really exist. The stars will just be little "billboard" images off in space until you send a spacecraft to them, and there you will cause the game to generate a solar system for that specific planet that will be fixed from that point onward. | |
| | | PTFace Learner
Posts : 139 Reputation : 7 Join date : 2012-04-24
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed May 16, 2012 11:29 pm | |
| 1. Will there be multiple variations of spaceships, such as fighters, bombers and troop transports? 2. Will World Wars occur, with factions such as the Allies and Axis 3. With multiple sentient species be able to colonize the same planet or system? 4. Will Drake's Equation come into play?
Also: I was thinking that civilization based combat should be like the Total War series, where you create melee, archer and (eventually) cavalry, artillery and firearms regiments and train them in your cities. In the actual fight, you only control the regiments.
I also think it would be nice if when we get far enough down the infantry combat system we could get the option to put squads or regiments in cover, so that taking over cities would be more strategy based. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu May 17, 2012 7:50 am | |
| - PTFace wrote:
- 1. Yep, you can make them or use premade ones like the ai does
2. Yes 3. Yes 4. No, life will have a fairly high probability.
Also: I was thinking that civilization based combat should be like the Total War series, where you create melee, archer and (eventually) cavalry, artillery and firearms regiments and train them in your cities. In the actual fight, you only control the regiments.
I also think it would be nice if when we get far enough down the infantry combat system we could get the option to put squads or regiments in cover, so that taking over cities would be more strategy based. You'd have to talk to alaska about the rest | |
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