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| Ogre3D Framework... | |
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ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Ogre3D Framework... Sun Jan 13, 2013 4:36 pm | |
| I have a cpp (Also, an helper class, Log and config files.) that contains the Ogre3D initializing Process (From another project)... I also created an SDL Input class... I want to add the SDL initializing to the Ogre file, I opened a thread about it because, I posted the file in a Source-forge Repository (I can't post files in Seregon's Git-Hub repository...) Anyway, I wanted you all to know that if you want permissions let me know and I will add you to the "Team" members.
Note: the file is from another project, so he needs some editing and tinkering, and also initializing SDL in it... Leave that to me.
The repo:
https://sourceforge.net/projects/thrivegamedev/
P.S. I will also post all of the project's standards for new devs in the "Wiki" Feature. | |
| | | Seregon Regular
Posts : 263 Reputation : 37 Join date : 2011-08-10 Location : UK
| Subject: Re: Ogre3D Framework... Sun Jan 13, 2013 6:04 pm | |
| Where did you get these files, which other project? Also, please use the github repo, starting up a new repo will only confuse people, and prevent us from working together. Noone is able to directly push files to the github repo, this is intentional, so that we can review code (and ensure that it works) before it gets put in the repo. In order to work there, either fork the current repo (or my pull request), or start your own one, and later issue a pull request into the main repo. Similairly, we already have a wiki here (link on the left), why make a new one? Programming standards (and info for accessing the repo and using Ogre) can be found here. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Ogre3D Framework... Mon Jan 14, 2013 1:15 am | |
| These are bigs steps ido, they need to be discussed with us mods before you carry them out on your own.
p.s. I will get to answering all my PM's and threads soon! One more day... | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Ogre3D Framework... Mon Jan 14, 2013 7:02 am | |
| - NickTheNick wrote:
- These are bigs steps ido, they need to be discussed with us mods before you carry them out on your own.
p.s. I will get to answering all my PM's and threads soon! One more day... you can decide not to use, the new repo is just for the files... I am not familiar with GitHub... I set it up so you can review the files, but you are welcome to use it. About the files, I don't force anyone to use them. Seregon, the explanation for the repo is above... The files themselves are from a project I decided to start not long ago, they are not much, but they can save us some time, also as I said I will edit. BTW, I will just add the SDL initialization in my file, the usage and exact definition should be in classes (In the constructor, you also talked about agents (I don't know anything about AOP(Agent oriented programming))) that use SDL input. | |
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