| Microbe Stage Concept Animation | |
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+22Cellular Dinosaur WilliamstheJohn Atrox Immortal_Dragon FalmerbloodElixir AwesomeSiebren TheFellowWithTheHat penumbra espinosa untrustedlife Gawbad dinoman9877 PortalFan1000 WJacobC Inca Tarpy Thriving Cheese Daniferrito Nimbal NickTheNick ~sciocont Tritium Oliveriver 26 posters |
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Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Microbe Stage Concept Animation Wed Jul 31, 2013 3:38 am | |
| - TheFellowWithTheHat wrote:
- Oliveriver wrote:
- TheFellowWithTheHat wrote:
- You misinterpreted me, I do not want adorable Cells with huge eyes either, I was only saying that on the main website of Thrive, under the "Gallery," I saw a colorful but realistic representation of a cellular environment, I thought that was a very good idea.
I'm not sure what the final product is, I have limited knowledge of what it looks like now, but the point I'm trying to make is that even the tiniest things have colors, things see in Monochrome, Ultraviolet, and in Colors, the Universe has an unrelenting palette of colors that exist on every planet in every organism, including microbes. Oh, sorry. :oops:
The thing about microbes (and all organisms, to an extent) is that their colour affects how well they survive. Plants are specifically green because it allows them to make the most of yellow/white light. Microbes are the colours ~scio specified for usually the same reason. However, that does give me an idea - what if a cell's colour determined how much it could photosynthesise, and consequently how much ATP it could produce? Those that are the wrong colour to collect enough sunlight will die out, leaving only those that are the correct colours via natural selection.
I wonder why the pinkish flesh of humans keeps us alive, if someone is in the wild and they have their pinkish red or white or whatever color human skin is, they'll stick out like a sore thumb in a Rain forest.
I may have interpreted the "Oh, sorry" by mistake, thinking it was sarcasm, my apologies.
Will the skin colors of creatures also have some sort of effect on how well they may hide? If your cell is green and it is among green matter, is it hidden if it doesn't move? According to a quick search, human skin pigmentation allows us to regulate the amount of UV radiation that enters our bodies. Skin colour correlates with the UV radiation of the region - those with lighter skin tend to live or have ancestry in higher latitudes where the sunlight is less intense. Generally, the colour of organisms is not random - those with bright colours which may result in them being eaten are bright to attract mates. The payoff outweighs the risk. And no, I wasn't being sarcastic. Sorry if I came across that way. I'm just beginning to get annoyed that this thread has derailed so much. EDIT: In an effort to keep this thread on topic and as an update to my progress, here's the latest frame of the animation: - Spoiler:
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penumbra espinosa Learner
Posts : 139 Reputation : 5 Join date : 2010-09-10 Age : 32
| Subject: Re: Microbe Stage Concept Animation Wed Jul 31, 2013 6:07 pm | |
| beatifull.....i cant wait to see the final animation | |
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Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Microbe Stage Concept Animation Wed Jul 31, 2013 6:22 pm | |
| Looks excellent. This is really good and should help give the programmers a good idea of what it should look/play like. | |
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FalmerbloodElixir Newcomer
Posts : 19 Reputation : 0 Join date : 2013-07-17
| Subject: Re: Microbe Stage Concept Animation Fri Aug 02, 2013 8:09 pm | |
| Looking good!
If the actual game looks even half that good, it'll be one of the more visually appealing games I've played. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Stage Concept Animation Mon Aug 05, 2013 1:04 pm | |
| This is looking great. The only problems I see are in GUI design, which is a pretty minor complaint. The GUI in gameplay looks pretty good, if a bit large, except that the right side doesn't have a coherent shape and flow, and uses concave polygons. One of the rules of the "Shattered" design is that only convex polygons should be used. It leads to a more ordered final product. I love the welcome text, very well written.
Obviously, I don't want you to drop everything and change this, I'm just voicing my thoughts here so they're known. Keep up the great work. | |
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Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Microbe Stage Concept Animation Tue Aug 06, 2013 4:46 am | |
| Yes, the GUI does need a little work, although, like the editor concept, it is of course just a concept. It's going well so far, but it may take longer than I was hoping if I continue at the current rate. | |
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TheFellowWithTheHat Newcomer
Posts : 57 Reputation : 3 Join date : 2013-07-24 Location : Space
| Subject: Re: Microbe Stage Concept Animation Tue Aug 06, 2013 9:39 pm | |
| - Oliveriver wrote:
- According to a quick search, human skin pigmentation allows us to regulate the amount of UV radiation that enters our bodies. Skin colour correlates with the UV radiation of the region - those with lighter skin tend to live or have ancestry in higher latitudes where the sunlight is less intense.
Generally, the colour of organisms is not random - those with bright colours which may result in them being eaten are bright to attract mates. The payoff outweighs the risk.
And no, I wasn't being sarcastic. Sorry if I came across that way. I'm just beginning to get annoyed that this thread has derailed so much.
EDIT: In an effort to keep this thread on topic and as an update to my progress, here's the latest frame of the animation:
- Spoiler:
Well, that's gorgeous. :shock:
I'm loving how the animation is turning out to be, I can imagine this scene with the Microbe Stage theme playing in the background as ambiance as you have the (assuming there are any) sounds of the Cells wriggling around to move and eat bits of plant matter and other cells.
Ahh, evolution... | |
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Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Microbe Stage Concept Animation Wed Aug 07, 2013 12:28 pm | |
| - Oliveriver wrote:
- EDIT: In an effort to keep this thread on topic and as an update to my progress, here's the latest frame of the animation:
- Spoiler:
This already looks far better than spore :lol: :P | |
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Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Microbe Stage Concept Animation Wed Aug 07, 2013 12:58 pm | |
| - Thriving Cheese wrote:
- Oliveriver wrote:
- EDIT: In an effort to keep this thread on topic and as an update to my progress, here's the latest frame of the animation:
- Spoiler:
This already looks far better than spore :lol::P :lol!: I've been working on the animation some more, and have finally reached the first editor session: - Spoiler:
You'll see that I've made icons for each of the organelles: - Spoiler:
Kernel: Mitochondria: Chloroplast: Thermoplast: Flagellum: Cilia Patch: Luminous Organelle: Agent Excreter: Agent/Storage Vacuole:
They are all made using two shades of an easily distinguishable colour with a simple icon inside. However, part of me thinks that they're far too bright or gaudy for use in Thrive. What does everyone else think, and, if necessary, what should I change them to? | |
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Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Microbe Stage Concept Animation Wed Aug 07, 2013 2:05 pm | |
| Looks excellent, but maybe just soften the colours a bit, not necessarily change them, like lower the opacity a tad. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Stage Concept Animation Wed Aug 07, 2013 4:25 pm | |
| I agree. Also try making them a bit darker. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Stage Concept Animation Wed Aug 07, 2013 4:26 pm | |
| You're correct in saying they're too bright. The shapes are all correct though. I imagined the tiles to be the actual ingame organelle shown with the hexgrid border around it. Somewhere down the line, I'd like to have organelles move around within their borders slightly to give the impression of a shifting internal environment.
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Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Microbe Stage Concept Animation Wed Aug 07, 2013 4:37 pm | |
| (for me on my computer atleast)I can not really distinguish the icon of the mitochondria because it's to bright(IMO). Otherwise it seems pretty good to me, maybe just a little bit darker on the other ones too (except for the agent vacuole wich's already relativly dark).
So far, nice job Oliver | |
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Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Microbe Stage Concept Animation Thu Aug 08, 2013 6:26 am | |
| I'll replace what I can with the actual organelles models. Could someone give me a link to them as 2D images? | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Stage Concept Animation Sat Aug 10, 2013 12:54 am | |
| Thriving Cheese should have the download links to all of them. They could then be converted into 2D images. | |
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Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Microbe Stage Concept Animation Mon Aug 12, 2013 4:07 am | |
| - Oliveriver wrote:
- I'll replace what I can with the actual organelles models. Could someone give me a link to them as 2D images?
I'll do it. | |
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Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Microbe Stage Concept Animation Tue Aug 13, 2013 11:58 am | |
| Thanks, Cheese. :) With the organelle models I've already got, here's an updated editor screenshot: - Spoiler:
EDIT: And another: - Spoiler:
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Microbe Stage Concept Animation Tue Aug 13, 2013 12:29 pm | |
| Wow, that's lookin' great Oliver. | |
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Atrox Newcomer
Posts : 98 Reputation : 4 Join date : 2013-05-22 Age : 26
| Subject: Re: Microbe Stage Concept Animation Tue Aug 13, 2013 12:29 pm | |
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WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Microbe Stage Concept Animation Tue Aug 13, 2013 1:12 pm | |
| These are some cool microbe editor concepts! | |
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Cellular Dinosaur Newcomer
Posts : 11 Reputation : 0 Join date : 2013-08-07
| Subject: Re: Microbe Stage Concept Animation Tue Aug 13, 2013 2:14 pm | |
| Wow, if only I could actually draw stuff well... | |
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LegoHoss Newcomer
Posts : 33 Reputation : 3 Join date : 2013-07-17 Location : United States; Indiana
| Subject: Re: Microbe Stage Concept Animation Tue Aug 13, 2013 3:44 pm | |
| Things are looking great! I like the concept of adding the organs like that and shaping it so. One question though. Is there any more musical concepts for the microbe stage that's needed? I can get another in so the programmers can easily put that in before it's theoretically finished. Sorry if this is a bit out of place, but I thought it was a good time to ask. | |
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Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Microbe Stage Concept Animation Tue Aug 13, 2013 4:55 pm | |
| - Oliveriver wrote:
- Thanks, Cheese. :)
With the organelle models I've already got, here's an updated editor screenshot:
- Spoiler:
EDIT: And another:
- Spoiler:
That just looks so awesome Oliver, can't wait to see the finished animation :D Just a little note: that blue thing your using as a Mitochondria's actually not a Mitochondria, but a 'film layer bacteria'.
Last edited by Thriving Cheese on Wed Aug 14, 2013 3:11 am; edited 1 time in total | |
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Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Microbe Stage Concept Animation Wed Aug 14, 2013 2:49 am | |
| @LegoHoss Although we probably have enough microbe stage music now, it won't hurt if you compose more. There are three types of microbe theme - loading screen, editor and gameplay. Choose one of these to compose a theme for.
@Thriving Cheese Oops. :oops: | |
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dinoman9877 Newcomer
Posts : 92 Reputation : 1 Join date : 2012-06-08 Location : The Jurassic Period, fighting an allosaurus using a spear.
| Subject: Re: Microbe Stage Concept Animation Wed Aug 14, 2013 3:32 am | |
| So is the cell supposed to be grown in a hexagon format, and it's translated into a realistic shape?
When did Civ 5 become part of the equation? | |
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