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| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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+102cyborghyena The Creator Halowraith1 Narstak molden amymist NarotizaSquared Aquos4 Gyrukilo JackTheBlackWolf Mazzy_M Xazo-Tak Epickitty Rorsten594 pensist MirrorMonkey2 timetraveler jewelofleo Falthron Psych0Ch3f Quasar Armok: God of Blood King Plorpadeus Ex Lightning_Scarz SuperLala LegoHoss Gecko Tanglekat33 EnergyKnife HariboTer the froggy ninja crovea Linker90X EVanimations Evol4fire TriggzSP ByterranEmpire Totemaster Exploronaut Jeklig NuklearSerpent masternetra spacetime_dinosaur Y. Guillemot ThePoisonchocolate leila777 ccarriel Invader ThreeCubed meldebious PropTheRedstoner Glow Cloud Seregon Mouthwash Captain Mcderp IAMBEOWULF Atrox Doggit Dalroc SchrodingersKitty alonerhapsody Cellular Dinosaur Silver Sterling Spacer Synpho Death Raptorstorm Zeyrock Orygandian2 AwesomeSiebren TheFellowWithTheHat penumbra espinosa TheChubbyChihuahua Shamanic W0lf PortalFan1000 NikolaAnicic007 PerfectOrganismil Inca MitochondriaBox DeanDactyl Moterhead97 TheSmart_1 Oliveriver ethroptur Narnobie123 dinoman9877 Mysterious_Calligrapher Jimexmore WJacobC Mixotroph Madnesia19 Omnomnomable Tritium Daniferrito ~sciocont Immortal_Dragon untrustedlife Aiosian_Doctor_Xenox Thriving Cheese Tarpy M3rox NickTheNick WilliamstheJohn 106 posters | |
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PortalFan1000 Learner
Posts : 104 Reputation : 1 Join date : 2013-07-18 Age : 24 Location : This plane of existence
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Dec 07, 2013 12:23 am | |
| I understood that thermoplasts use heat and chloroplasts used light, but what I meant was this: what difference will each make to gameplay? Will heat be rarer? Could it boil your cell? Would light shrivel up your agents? As for the plasmids question, I was unaware that you could not get MP from the environment, thanks.(Though I think we all would secretly dig cells with telekinesis.) I also propose a leveling system that, when completed, gets you a new part and 10 MP, rather than finding parts lying around like an unorganized junkyard.(Also, just to show I learned something, my understanding is that every time you enter the editor, you have 100 MP. Leveling up would add 10 to that buget.) | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Dec 07, 2013 4:53 am | |
| Heat and light will be randomly distributed. Heat will not exist in high enough quantities to "kill" the cell, and light cannot "shrivel up" agents.
Allowing cells to level up to attain higher quantities of MP when entering the editor again goes against the concept behind mutation points, as well not making much sense (one mutation allows an equal amount of change for similar factors for any organism). | |
| | | PortalFan1000 Learner
Posts : 104 Reputation : 1 Join date : 2013-07-18 Age : 24 Location : This plane of existence
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Dec 08, 2013 10:56 pm | |
| So in other words, no? I still think players should earn parts in a non-spore way. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Ther Own Thread Thread Mon Dec 09, 2013 1:02 pm | |
| Well, if you looked at the Microbe Current Concept, and if that is not outdated information, then the player will earn parts by engulfing other microbes that have the parts they want. And even then they can be removed in the editor later I think. | |
| | | Rorsten594 Newcomer
Posts : 82 Reputation : 1 Join date : 2012-09-13 Age : 24 Location : Earth,Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Dec 09, 2013 9:15 pm | |
| so what happened since last may? what did i miss when i was gone? | |
| | | Narnobie123 Newcomer
Posts : 25 Reputation : 0 Join date : 2013-04-30 Age : 26 Location : Valles Marineris,Mars
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Dec 10, 2013 6:06 pm | |
| I haven't been on recently. Is the microbe stage finished yet?
*EDIT* Also has Landing and exiting your ship and interacting with life on the planet in space stage been talked about at all. I know space stage is a far way to go though. | |
| | | MirrorMonkey2 Newcomer
Posts : 51 Reputation : 6 Join date : 2013-07-02 Age : 25 Location : Switzerland
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Dec 11, 2013 9:10 am | |
| - Narnobie123 wrote:
- I haven't been on recently. Razz Is the microbe stage finished yet?
No, we're still in a very early alpha stage, but we're planning to release a basic but playable prototyper around christmas, if this information still is up to date. - Rorsten594 wrote:
- so what happened since last may? what did i miss when i was gone?
Since we have a rouhgly overall concept now, we're focusing on microbe stage developement. We have a few prototypes out and i think the microbe stage concept is almost in its final form. | |
| | | Epickitty Newcomer
Posts : 5 Reputation : 2 Join date : 2013-12-10
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Dec 11, 2013 4:51 pm | |
| Wait, the microbe stage is being released around the holidays!? YES! How are you guys going to distribute it?
I'm the world's smartest cat, but I still can't come up with a good signature.
Grammar, ain't no smart cat got time for dat! Â :cat:Â | |
| | | Narnobie123 Newcomer
Posts : 25 Reputation : 0 Join date : 2013-04-30 Age : 26 Location : Valles Marineris,Mars
| Subject: WOW! Wed Dec 11, 2013 7:20 pm | |
| - MirrorMonkey2 wrote:
- Narnobie123 wrote:
- I haven't been on recently. Razz Is the microbe stage finished yet?
No, we're still in a very early alpha stage, but we're planning to release a  basic but playable prototyper around christmas, if this information still is up to date.
- Rorsten594 wrote:
- so what happened since last may? what did i miss when i was gone?
Since we have a rouhgly overall concept now, we're focusing on microbe stage developement. We have a few prototypes out and i think the microbe stage concept is almost in its final form. Around the Holiday's THATS WONDERFUL!!! Â :DÂ :DÂ :DÂ :DÂ | |
| | | Epickitty Newcomer
Posts : 5 Reputation : 2 Join date : 2013-12-10
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Dec 11, 2013 8:48 pm | |
| Holy Belgium! The microbe stage is being released around the holidays! Man, everybody is epic to get this game done. Good luck!
__________________
I'm the world's smartest cat, yet I can't come with a good signature.
Grammar!? Ain't no cat got time for dat. :cat: | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Dec 12, 2013 3:49 am | |
| - Rorsten594 wrote:
- so what happened since last may? what did i miss when i was gone?
For such a question just PM someone to ask them, it's not very relevant to the forum topics. To answer the question, the largest development is the work on the first playable release of the Microbe Stage, as in one with basic AI, metabolism, environment, etc. Anything more than that really requires looking into the forum on your own to catch up, because there is too much to report here. | |
| | | King Plorpadeus Ex Newcomer
Posts : 16 Reputation : -2 Join date : 2013-10-30
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Dec 12, 2013 8:29 am | |
| Is there really any need for a microbe stage, though? Sure, it could be fun, and as I hear you are already in alpha stage, it is inevitable for there to be one. I think the problem is that it seems kind of fishy for an animal to be a direct descendant of a single cell. This means that there is no real need for a microbe stage, as it feels disconnected from the other stages. I think this problem could be fixed if your cell had several descendants, including the one you are controlling. Maybe this would lead to you even switching between different organisms. That would make for interesting gameplay, now that I think about it. If that were the case, though, it would be much easier to get multiple sapient organisms on the same planet. Maybe there would have to be a restriction. Anyway, I am getting ahead of myself. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscllaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Dec 12, 2013 10:50 am | |
| Actually, there is the Multicellular Stage between Microbe and Aware, which is the Creature Stage, where you will begin to gather more and more cells until you are a full creature. This is how the Microbe Stage is connected to the others, you are thinking of Spore's succession. | |
| | | Xazo-Tak Newcomer
Posts : 31 Reputation : 3 Join date : 2013-05-03 Age : 27 Location : New Zealand
| Subject: Entropy, expansion, and density of spacetime Thu Dec 12, 2013 10:52 pm | |
| Gameplay could potentially be a hundreds of billions of in-game years long, and a universe like ours would reach a high state of entropy. I'm aware of god powers, but how about a fully automatic system for dealing with entropy, while making a universe that is much like the one we know? One that allows galaxies to form naturally from dense energy, and die a natural entropic death?
Well, the solution to that is to replace one of our spatial dimensions with an abstract dimension, sort of an entropic dimension.
The structure of the universe could be a cube with four looping sides, and the non-looping sides are the "birth" and "death" regions of the universe. Near the death side, physics behave as if space is very stretched, like a universe many trillions of years old, and the meaningless mess of energy that was once galaxies is simply deleted as it goes through the death side. Energy and dark energy is randomly created on the birth side, where physics behave as if the universe is young.
Stuff travelling from dense space to stretched space would change like all of space was stretching.
In this model the "birth" side appears to be the centre, because space isn't treated like it's been curved around despite the fact that it has been, because otherwise it wouldn't emulate an evolving universe properly. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Dec 12, 2013 11:43 pm | |
| Remember to first post suggestions here before moving it to its own thread.
The entire universe won't be simulated, only a galaxy. What's more, a computer would spontaneously combust trying to process something like what you are suggesting. A programmer would spontaneously combust trying to program what you are saying. Remember that at the end of the day, Thrive is still just a video game, not a limitless pandora's box that allows us to simulate the fine machinations of the entire belgiuming universe. | |
| | | Psych0Ch3f Newcomer
Posts : 55 Reputation : 10 Join date : 2013-09-20 Age : 29 Location : Montréal
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Dec 13, 2013 12:37 am | |
| Xazo, say we HAD the possibility of programming entropy, we still wouldn't. Why? Because entropy and "heat death" or as you said "natural entropic death" is false. Now I'm not sure how much physics you know, but entropy isn't something you throw around lightly in physics, UNLESS your a chemist. Then entropy is much less life changing. It's true that max entropy results in black holes and that entropy is proportional to time, therefore called the "time unit". (Since second and hours do not physically exist, whereas entropy does), BUT the key fact youre forgetting is that the universe is constantly expanding, and that it expands MUCH faster than we create entropy. Hell, even light can barely keep up with it. So all in all, entropy isn't even a valid point and discussing it any further should be avoided unless this is a philosophy and physics conference. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Dec 14, 2013 6:20 pm | |
| Finally got home internet up for a while it seems. Anyway, I had a question that sort of got buried. Are microbes going to give nutrients to the cell that engulfs them based on their size, and if so will this affect possible time it takes to engulf them, and I read about the Slime Gland on the wiki so I don't need to ask about possible escape chances. | |
| | | Psych0Ch3f Newcomer
Posts : 55 Reputation : 10 Join date : 2013-09-20 Age : 29 Location : Montréal
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Dec 15, 2013 2:42 am | |
| No, microbes don't give nutrients based on their size. That would not make any sense. It depends on whats INSIDE the microbe (so i guess you could say larger ones have a probability of having more). As far as time, idk, Ill let someone like Nick answer that, BUT I have my trust in the programmers. Since they are intellectual enough to write code, I'm pretty sure it's safe to say that in the event of not knowing exactly what do they will make a logical decision on the spot. So Microbes just dont "disappear" when you try to absorb them. Also, we already had the discussion concerning the rates of transport across the cell membrane, so I'm sure that would be a key factor. | |
| | | Mazzy_M
Posts : 2 Reputation : 0 Join date : 2013-12-17 Age : 38 Location : Canada
| Subject: Release and Progress Tue Dec 17, 2013 7:03 pm | |
| Hi everyone hope I'm in the right thread for this, I'm new. Looked around but couldn't find an answer. Does anyone have an idea when this project may be finished? Or how far it has come along? I've known about Thrive for only a week but I really want to see this happen and finished as I'm sure everyone here does. Thanks to those who reply! | |
| | | PortalFan1000 Learner
Posts : 104 Reputation : 1 Join date : 2013-07-18 Age : 24 Location : This plane of existence
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Dec 18, 2013 1:32 am | |
| Seeming as we are almost done with the microbe stage, I have two ideas for the multicellular/aware phase.
On the bottom left hand corner of the screen, there would be a UI with three layers: skin, internal organs, and skeleton. There would be tabs to switch between them. It would display what was damaged and the severity of it. Pink for minor damage(quick healing), orange for moderate damage(slow healing), and red for critical damage(no healing without regeneration). My other idea was the first four traits for the behavior editor: social, solitary, cannibalistic, and hive mind. You could only pick one, along with every other behavior evolution, to keep players from having a cannibalistic, hive minded creatures that hunt in packs of 300 trillion. Let me know if this was proposed before. | |
| | | Jimexmore Newcomer
Posts : 89 Reputation : -40 Join date : 2013-05-21 Age : 31
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Dec 18, 2013 2:11 am | |
| What is this "almost done" everyone keeps jabbering on about? Have you implemented the editor already? | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Dec 18, 2013 6:21 am | |
| - Mazzy_M wrote:
- Hi everyone hope I'm in the right thread for this, I'm new. Looked around but couldn't find an answer. Does anyone have an idea when this project may be finished? Or how far it has come along? I've known about Thrive for only a week but I really want to see this happen and finished as I'm sure everyone here does. Thanks to those who reply!
I merged your thread with this thread. Make sure to post questions and stuff here first, and then if necessary make new threads with them. The project, by it's nature, will never be finished, as there is always more content and features that can be added in on a continuous basis, but how long will it take to reach a point where all of the stages are complete and playable? Probably quite a long time, but it's really hard to tell because I don't know how effective the early releases will be at attracting people in the future, to help with later development. However, it's not something that can be fully finished anytime soon, unless it receives substantially more support. - PortalFan1000 wrote:
- Seeming as we are almost done with the microbe stage, I have two ideas for the multicellular/aware phase.
On the bottom left hand corner of the screen, there would be a UI with three layers: skin, internal organs, and skeleton. There would be tabs to switch between them. It would display what was damaged and the severity of it. Pink for minor damage(quick healing), orange for moderate damage(slow healing), and red for critical damage(no healing without regeneration). My other idea was the first four traits for the behavior editor: social, solitary, cannibalistic, and hive mind. You could only pick one, along with every other behavior evolution, to keep players from having a cannibalistic, hive minded creatures that hunt in packs of 300 trillion. Let me know if this was proposed before. Almost done? Far from it. This Christmas release we want to get out is a very early version of the game with just some basic AI, movement, compound systems, metabolism, etc. There is a vast amount of the Microbe Stage that is left for us to work on that is not a part of this first major release. There is already a system for damage using a wireframe model of the player's organism, which is highlighted with different colours on different points to show severity of injury. It's a concept ~scio and I will have to expand upon further in the Crash Course Evolution thread and on the OE GDD. | |
| | | JackTheBlackWolf Newcomer
Posts : 7 Reputation : 0 Join date : 2013-12-27
| Subject: Well,I got an idea.. Fri Dec 27, 2013 11:52 am | |
| Could we chose in what climate creatures will survive? Like some creatures survive in cold temperatures some in very hot ones,and this is how we chose them to be we could ad parts perfect for cold climates or some parts perfect for hot climates...Well if we could make chameleon kind of creatures with multiple colors to trick their enemies,sounds preety good to me.We should make creatures that fly how much they want,will be realy good some water creatures some will live in the deep of the sea other wil live in smal water,some will need very large space.Where I think some creature will need to be spawn in different places of the planet.Some in tropical forest,other in safari & other in the desert.So what do you think? | |
| | | Totemaster Newcomer
Posts : 56 Reputation : 7 Join date : 2013-10-03 Age : 34 Location : The middle of nowhere
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Dec 27, 2013 12:14 pm | |
| Welcome to the forum. Regarding your first question, the answer is yes, as far as I know. On many planets there will indeed be environments such as icy polar regions, mountains, deserts, tropical regions, and so on, at different temperatures, altitudes, and levels of humidity. The adaptations that you evolve on your lifeform will determine what, where, and how it can survive. For more details, see this section of the forum: https://thrivegame.canadaboard.net/f44-biomesNow, I'm actually not sure whether or not camouflage will be implemented. I don't think chameleon-style colour changes will be, sadly. Although I'm not really sure myself. You'd need to ask someone more knowledgeable. Well, with the automatic evolution system (Auto-Evo for short), having certain kinds of organisms spawn in specific areas won't be necessary. The organisms living in these areas should evolve adaptations to their environment naturally over time.
Last edited by Totemaster on Fri Dec 27, 2013 12:29 pm; edited 1 time in total | |
| | | JackTheBlackWolf Newcomer
Posts : 7 Reputation : 0 Join date : 2013-12-27
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Dec 27, 2013 12:22 pm | |
| Oh,ok thx Tote I'm wolfofdoom3 on deviantart:) - Totemaster wrote:
- Welcome to the forum.
Regarding your first question, the answer is yes, as far as I know. On many planets there will indeed be environments such as icy polar regions, mountains, deserts, tropical regions, and so on, at different temperatures, altitudes, and levels of humidity. The adaptations that you evolve on your lifeform will determine what, where, and how it can survive. For more details, see this section of the forum: https://thrivegame.canadaboard.net/f44-biomes
Now, I'm actually not sure whether or not camouflage will be implemented. I don't think chameleon-style colour changes will be, sadly, Although I'm not really sure myself. You'd need to ask someone more knowledgeable.
Well, with the automatic evolution system (Auto-Evo for short), having certain kinds of organisms spawn in specific areas won't be necessary. The organisms living in these areas should evolve adaptations to their environment naturally over time. | |
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