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| Introduction | |
| | Author | Message |
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carboyfire
Posts : 2 Reputation : 0 Join date : 2014-01-26
| Subject: Introduction Sun Jan 26, 2014 12:42 am | |
| Hello Revolutionary Games,
I ACTUALLY want to join your team (I'm thirteen but I am good at science, not good at math, and i know a bit about cells, biomes, ect.). If you can reply saying yes thank you. But anyway... I have a biome idea called a Marsh Swamp, now what this biome is is a humid biome with many lakes with the lakes ranging from small puddles to 350 mile lakes. These biomes can appear in peninsulas, coasts, or near large lakes. The precipitation can range from midclimate to very wet. The organism sizes can range from 10-20-21-100-101-300-301-700-701-1500 but creatures no larger can live there, the reason is because the biome is made up of muddy terrain, many trees, moss, vines, ect. This biome occurs around the world but does not occur near polar areas like tundras and ice deserts (also great biome ideas to keep in mind). The climate should be humid and warm just like real swamps. The temperature can can be between 3s-45 degrees celsius. ( I sadly cant get topography). The biodiversity should be around 95% which is a good thing (I hope). Autotroph trophic levels are 100% and Heterotroph trophic levels are 99%. Arthropods of all the sizes that are allowed in this biome are needed, other organisms like fish, birds, mammals, reptiles, amphibians, ect. are also needed for this biomes survival. This biome is self-explainitory in some areas. This biome obviously needs Primary, Secondary, and Tertiary consumers as well as Producers (Not film producers). Well, that is all the info i have right now, I might update this so thanks and reply if you can.
Best Regards,
Roberto Moncada | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Introduction Sun Jan 26, 2014 11:44 am | |
| Welcome to the forum Roberto, can I call you Rob? Anyway, we don't actually need to brainstorm biomes, since they will (hopefully) be procedurally generated. The skills needed right now are along the lines of programming and 3d modeling, but any knowledge of cells you can provide will likely be helpful. | |
| | | carboyfire
Posts : 2 Reputation : 0 Join date : 2014-01-26
| Subject: Thanks Sun Jan 26, 2014 5:29 pm | |
| Ok thanks for the info. I wanted to know if your team uses Blender, Maya, Zbrush, ect. to make models for the game. I can try to make models but i have a very low experience level but you can improve the models I send. I use Sculptris and Blender for modeling. I can make a couple sounds if you'd like and i can provide some info for cells (I actually just took a test on cell life and cell parts a couple days ago in school lol ). Just give me tasks and objectives and I will try to complete them as best as possible.
Thanks and Best Regards,
Roberto Moncada
P.S.
Where is your studio? I just wanted to know so if i can email stuff or just walk or have someone drive me there.
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| | | Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Introduction Sun Jan 26, 2014 5:57 pm | |
| Blender will be utilised extensively, at least for the foreseeable future of the microbe stage, so any skills with Blender modelling will certainly come in handy. Thriving Cheese is the person to talk to, as he's led the current art effort.
As for a 'studio', it seems you may have the wrong idea about this development team. Revolutionary Games only exists as an entity on the internet (specifically, on this forum, a website, a Skype group and a GitHub repository). There is no physical location of any studio, and it wouldn't make any sense if there was, as the team encompasses members from all over the world connected via the internet. | |
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