Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
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We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
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In total there are 14 users online :: 0 Registered, 0 Hidden and 14 Guests :: 1 Bot

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Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Introduction Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Introduction Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Introduction Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Introduction Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Introduction Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Introduction Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Introduction Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Introduction Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Introduction Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Introduction Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Introduction Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Introduction Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Introduction Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Introduction Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Introduction Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Introduction Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Introduction Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Introduction Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Introduction Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Introduction Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Introduction

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3 posters
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carboyfire

carboyfire


Posts : 2
Reputation : 0
Join date : 2014-01-26

Introduction Empty
PostSubject: Introduction   Introduction EmptySun Jan 26, 2014 12:42 am

Hello Revolutionary Games,

I ACTUALLY want to join your team (I'm thirteen but I am good at science, not good at math, and i know a bit about cells, biomes, ect.). If you can reply saying yes thank you. But anyway... I have a biome idea called a Marsh Swamp, now what this biome is is a humid biome with many lakes with the lakes ranging from small puddles to 350 mile lakes. These biomes can appear in peninsulas, coasts, or near large lakes. The precipitation can range from midclimate to very wet. The organism sizes can range from 10-20-21-100-101-300-301-700-701-1500 but creatures no larger can live there, the reason is because the biome is made up of muddy terrain, many trees, moss, vines, ect. This biome occurs around the world but does not occur near polar areas like tundras and ice deserts (also great biome ideas to keep in mind). The climate should be humid and warm just like real swamps. The temperature can can be between 3s-45 degrees celsius. ( I sadly cant get topography). The biodiversity should be around 95% which is a good thing (I hope). Autotroph trophic levels are 100% and Heterotroph trophic levels are 99%. Arthropods of all the sizes that are allowed in this biome are needed, other organisms like fish, birds, mammals, reptiles, amphibians, ect. are also needed for this biomes survival. This biome is self-explainitory in some areas. This biome obviously needs Primary, Secondary, and Tertiary consumers as well as Producers (Not film producers). Well, that is all the info i have right now, I might update this so thanks and reply if you can.

Best Regards,

Roberto Moncada
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Immortal_Dragon
Regular
Immortal_Dragon


Posts : 425
Reputation : 19
Join date : 2013-06-18
Age : 31
Location : Throne of the Immortal Dragon

Introduction Empty
PostSubject: Re: Introduction   Introduction EmptySun Jan 26, 2014 11:44 am

Welcome to the forum Roberto, can I call you Rob? Anyway, we don't actually need to brainstorm biomes, since they will (hopefully) be procedurally generated. The skills needed right now are along the lines of programming and 3d modeling, but any knowledge of cells you can provide will likely be helpful.
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carboyfire

carboyfire


Posts : 2
Reputation : 0
Join date : 2014-01-26

Introduction Empty
PostSubject: Thanks    Introduction EmptySun Jan 26, 2014 5:29 pm


Ok thanks for the info. I wanted to know if your team uses Blender, Maya, Zbrush, ect. to make models for the game. I can try to make models but i have a very low experience level but you can improve the models I send. I use Sculptris and Blender for modeling. I can make a couple sounds if you'd like and i can provide some info for cells (I actually just took a test on cell life and cell parts a couple days ago in school lol ). Just give me tasks and objectives and I will try to complete them as best as possible.

Thanks and Best Regards,

Roberto Moncada

P.S.

Where is your studio? I just wanted to know so if i can email stuff or just walk or have someone drive me there.
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Oliveriver
Music Team Co-Lead
Oliveriver


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 26
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

Introduction Empty
PostSubject: Re: Introduction   Introduction EmptySun Jan 26, 2014 5:57 pm

Blender will be utilised extensively, at least for the foreseeable future of the microbe stage, so any skills with Blender modelling will certainly come in handy. Thriving Cheese is the person to talk to, as he's led the current art effort.

As for a 'studio', it seems you may have the wrong idea about this development team. Revolutionary Games only exists as an entity on the internet (specifically, on this forum, a website, a Skype group and a GitHub repository). There is no physical location of any studio, and it wouldn't make any sense if there was, as the team encompasses members from all over the world connected via the internet.
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