Statistics | We have 1675 registered users The newest registered user is dejo123
Our users have posted a total of 30851 messages in 1411 subjects
|
Who is online? | In total there are 21 users online :: 0 Registered, 0 Hidden and 21 Guests None Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm |
Latest topics | » THIS FORUM IS NOW OBSOLETE by NickTheNick Sat Sep 26, 2015 10:26 pm
» To all the people who come here looking for thrive. by NickTheNick Sat Sep 26, 2015 10:22 pm
» Build Error Code::Blocks / CMake by crovea Tue Jul 28, 2015 5:28 pm
» Hello! I can translate in japanese by tjwhale Thu Jul 02, 2015 7:23 pm
» On Leave (Offline thread) by NickTheNick Wed Jul 01, 2015 12:20 am
» Devblog #14: A Brave New Forum by NickTheNick Mon Jun 29, 2015 4:49 am
» Application for Programmer by crovea Fri Jun 26, 2015 11:14 am
» Re-Reapplication by The Creator Thu Jun 25, 2015 10:57 pm
» Application (programming) by crovea Tue Jun 23, 2015 8:00 am
» Achieving Sapience by MitochondriaBox Sun Jun 21, 2015 7:03 pm
» Microbe Stage GDD by tjwhale Sat Jun 20, 2015 3:44 pm
» Application for Programmer/ Theorist by tjwhale Wed Jun 17, 2015 9:56 am
» Application for a 3D Modeler. by Kaiju4u Wed Jun 10, 2015 11:16 am
» Presentation by Othithu Tue Jun 02, 2015 10:38 am
» Application of Sorts by crovea Sun May 31, 2015 5:06 pm
» want to contribute by Renzope Sun May 31, 2015 12:58 pm
» Music List Thread (Post New Themes Here) by Oliveriver Thu May 28, 2015 1:06 pm
» Application: English-Spanish translator by Renzope Tue May 26, 2015 1:53 pm
» Want to be promoter or project manager by TheBudderBros Sun May 24, 2015 9:00 pm
» A new round of Forum Revamps! by Oliveriver Wed May 20, 2015 11:32 am
|
|
| Bacteria | |
|
+4US_of_Alaska GamerXA ~sciocont The Uteen 8 posters |
Bacteria? | Yes | | 80% | [ 4 ] | No | | 0% | [ 0 ] | Other (post) | | 20% | [ 1 ] |
| Total Votes : 5 | | Poll closed |
| Author | Message |
---|
The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Bacteria Thu Jul 08, 2010 1:36 pm | |
| Bacteria. Will bacteria exist and evolve in the creature era? I say yes!
Importance: Deseases and evolution of deseases. Above creates the possibility of mass extinctions by plague. Bacteria on corpses mean the corpse could be bad to eat, causing evolved instincts not to eat rotting corpses. Above means the strategy of playing dead works. Also means certain organisms, such as flies, could evolve resistance and possibly a relationship beneficial to both organisms, such as: Fly thing eats dead thing. Fly thing excretes waste products. Bacteria eats waste.
The problem is programming organisms which are microscopic and number in, well, trillions?
One solution is that they could be done as a huge cloud surrounding the planet, higher intensity around dead corpses, ill organisms etc. and lower in places such as lifeless deserts.
So, what do you all think? | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Bacteria Thu Jul 08, 2010 2:00 pm | |
| Bacteria should pop up randomly. Certain creatures could have higher resistances, etc. This could work for viruses and other diseases as well. | |
| | | GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 36 Location : Australia, Queensland
| Subject: Re: Bacteria Thu Jul 08, 2010 4:49 pm | |
| I believe we should take the approach where the bacteria are separate, evolving Organisms. Microbes will have to be treated differently than macroscopic Organisms. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Bacteria Thu Jul 08, 2010 6:36 pm | |
| - GamerXA wrote:
- I believe we should take the approach where the bacteria are separate, evolving Organisms. Microbes will have to be treated differently than macroscopic Organisms.
I think for the sake of complexity Bacteria should simply pop up randomly to do good or evil on the macro scale. | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Bacteria Thu Jul 08, 2010 7:39 pm | |
| I think that after becoming a macro organism (ie, not a microbe), then bacteria and viruses should simply be done via calculations. A random event would trigger a colony of bacteria or viruses somewhere, and then the game could randomly decide what traits it has (bacterial and viral traits will need to be discussed for this to work). After that, the colony would be handled as a single object, with calculations to figure out how many die or survive or get inside organisms. Then, if an organism is infected in close proximity to the player (close enough to be loaded fully), it would gain a value saying what kind of bacteria/virus it had. If it then left the proximity, the species as a whole would gain a value for what bacteria/virus they had, and how many of them are infected. Then more calculations would occur every few minutes to see how many more the bacteria/virus had spread to. If an infected species entered the proximity zone, then whether or not the individual organisms are infected could be calculated with a random chance multiplied by the infection percentage.
Did any of that make any sense? | |
| | | Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 35 Location : Australia
| Subject: Re: Bacteria Fri Jul 09, 2010 7:50 am | |
| - US_of_Alaska wrote:
- I think that after becoming a macro organism (ie, not a microbe), then bacteria and viruses should simply be done via calculations. A random event would trigger a colony of bacteria or viruses somewhere, and then the game could randomly decide what traits it has (bacterial and viral traits will need to be discussed for this to work). After that, the colony would be handled as a single object, with calculations to figure out how many die or survive or get inside organisms. Then, if an organism is infected in close proximity to the player (close enough to be loaded fully), it would gain a value saying what kind of bacteria/virus it had. If it then left the proximity, the species as a whole would gain a value for what bacteria/virus they had, and how many of them are infected. Then more calculations would occur every few minutes to see how many more the bacteria/virus had spread to. If an infected species entered the proximity zone, then whether or not the individual organisms are infected could be calculated with a random chance multiplied by the infection percentage.
Did any of that make any sense? I love you Yes, in the interest of not speed, we cannot simulate trillions of microscopic organisms. We could get quite detailed with how orgnanisms spread, and weither they survive in certain conditions (i.e. an extremely cold environment would decay bodies slower than a temperate one) but yes, it would have to be in some for of script, as we don't all have supercomputers. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Bacteria Fri Jul 09, 2010 11:15 am | |
| - The Uteen wrote:
- Bacteria on corpses mean the corpse could be bad to eat, causing evolved instincts not to eat rotting corpses.
Above means the strategy of playing dead works. Also means certain organisms, such as flies, could evolve resistance and possibly a relationship beneficial to both organisms, such as: Fly thing eats dead thing. Fly thing excretes waste products. Bacteria eats waste. I'm not sure this is being considered with these ideas, (Resistance and bacteria eating corpses) I'm not sure about the events making colonies with ranom traits, as bacteria should evolve to get better at populating inside organisms while producing symptoms to get the creature killed so it cannot resist, and so organisms evolve to stop them. Random traits mean the bacteria either are or are not good enough, while evolution means there is a constant battle for survival. And we want to be able to give the realistic impression of bacteria without making trillions simulted. So... Using the idea of one area of the planet loaded at one time, I think the area should have, let's say, invisible multicoloured fog, red for cold, yellow for cough, and so on (obviously colours won't be used). In most areas, the red fog is very pale, but around an infected organism, it is denser. Every time a new organism enters the area being loaded, using such things as the effectiveness of the organisms immune system, and the average density of the species of bacteria, the chance of the organism having each one of the possible deseases is calculated. The chance is then used to determine whether the organism is infected by each desease (basically a dice is rolled for each desease possible to occur). If the organism has a desease, the invisible fog will be denser around it. Now, the chance of infection occuring to the players organism, and those near it being simulated, is determined in a very simular way, so each second/minuite the dice is rolled. The chance of an infection occuring would be so low infection would not occur very much. But the 'ambient' density of a areas can range, depending on what suites the bacteria best. For example, at a temperature too hot/cold the density would be lower. at the perfect temperature it would be at its highest. Thanks for reading (If you read this, you must read it all again) | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Bacteria Fri Jul 09, 2010 12:31 pm | |
| - Bashinerox wrote:
- US_of_Alaska wrote:
- I think that after becoming a macro organism (ie, not a microbe), then bacteria and viruses should simply be done via calculations. A random event would trigger a colony of bacteria or viruses somewhere, and then the game could randomly decide what traits it has (bacterial and viral traits will need to be discussed for this to work). After that, the colony would be handled as a single object, with calculations to figure out how many die or survive or get inside organisms. Then, if an organism is infected in close proximity to the player (close enough to be loaded fully), it would gain a value saying what kind of bacteria/virus it had. If it then left the proximity, the species as a whole would gain a value for what bacteria/virus they had, and how many of them are infected. Then more calculations would occur every few minutes to see how many more the bacteria/virus had spread to. If an infected species entered the proximity zone, then whether or not the individual organisms are infected could be calculated with a random chance multiplied by the infection percentage.
Did any of that make any sense? I love you
Yes, in the interest of not speed, we cannot simulate trillions of microscopic organisms. We could get quite detailed with how orgnanisms spread, and weither they survive in certain conditions (i.e. an extremely cold environment would decay bodies slower than a temperate one) but yes, it would have to be in some for of script, as we don't all have supercomputers. i support this. It is simple, sraightforward, and should not be too hard to implement. Uteen, what you are describing is basically the system Alaska described, but a little more complex, and it's not running in the background. Infections can simply be random in the game. I doubt many players will care whether what they caught has a name or not, they only care if it's going to kill them. With Alasks's system we can quickly figure out what damage the disease will do and it will take up virtually no processing power, since the script could be very simple and it only runs every few minutes. | |
| | | Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: Bacteria Mon Jul 12, 2010 4:20 pm | |
| - Bashinerox wrote:
- US_of_Alaska wrote:
- I think that after becoming a macro organism (ie, not a microbe), then bacteria and viruses should simply be done via calculations. A random event would trigger a colony of bacteria or viruses somewhere, and then the game could randomly decide what traits it has (bacterial and viral traits will need to be discussed for this to work). After that, the colony would be handled as a single object, with calculations to figure out how many die or survive or get inside organisms. Then, if an organism is infected in close proximity to the player (close enough to be loaded fully), it would gain a value saying what kind of bacteria/virus it had. If it then left the proximity, the species as a whole would gain a value for what bacteria/virus they had, and how many of them are infected. Then more calculations would occur every few minutes to see how many more the bacteria/virus had spread to. If an infected species entered the proximity zone, then whether or not the individual organisms are infected could be calculated with a random chance multiplied by the infection percentage.
Did any of that make any sense? I love you
Yes, in the interest of not speed, we cannot simulate trillions of microscopic organisms. We could get quite detailed with how orgnanisms spread, and weither they survive in certain conditions (i.e. an extremely cold environment would decay bodies slower than a temperate one) but yes, it would have to be in some for of script, as we don't all have supercomputers. I also support this. It uses almost no processing power and disease/bacteria is a major part of the ecosystem. I definately support this. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Bacteria Mon Jul 12, 2010 4:32 pm | |
| Uteen, change the poll to Alaska's method, and other, please. | |
| | | fungus3
Posts : 3 Reputation : 0 Join date : 2013-09-18 Age : 28 Location : See that mold on your bread? That's what I thought...
| Subject: Microbial sentience Thu Sep 19, 2013 4:10 pm | |
| I also have an idea for sentience at a microbial level. How would microbial sentience play out? :?:
You could control sapient hordes of bacteria that can communicate with macroscopic organisms, and may even develop technology of their own...
So, how would a civilization of bacteria play out? | |
| | | spacetime_dinosaur Newcomer
Posts : 20 Reputation : 0 Join date : 2013-02-16 Age : 26 Location : in your fridge, emptying it.
| Subject: Re: Bacteria Thu Sep 19, 2013 5:17 pm | |
| - fungus3 wrote:
- I also have an idea for sentience at a microbial level. How would microbial sentience play out? Question
You could control sapient hordes of bacteria that can communicate with macroscopic organisms, and may even develop technology of their own...
So, how would a civilization of bacteria play out? :scratch: this was three years ago, check what the date is to avoid necroposts. also i don't think that may be possible other than counting as a gelatinous blob with a brain, or a colony of multicellular creatures like ants, but smaller. | |
| | | Sponsored content
| Subject: Re: Bacteria | |
| |
| | | | Bacteria | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |