Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
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Our users have posted a total of 30851 messages in 1411 subjects
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Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Application to THRIVE Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Application to THRIVE Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Application to THRIVE Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Application to THRIVE Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Application to THRIVE Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Application to THRIVE Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Application to THRIVE Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Application to THRIVE Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Application to THRIVE Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Application to THRIVE Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Application to THRIVE Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Application to THRIVE Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Application to THRIVE Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Application to THRIVE Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Application to THRIVE Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Application to THRIVE Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Application to THRIVE Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Application to THRIVE Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Application to THRIVE Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Application to THRIVE Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Application to THRIVE

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2 posters
AuthorMessage
Project Alyrasi

Project Alyrasi


Posts : 3
Reputation : 0
Join date : 2014-10-18
Age : 24
Location : Cambridgeshire, England, Europe, Earth, Solar system, Orion's arm, The Milky way, The Universe, Reality, Time, The Multiverse

Application to THRIVE Empty
PostSubject: Application to THRIVE   Application to THRIVE EmptySat Oct 18, 2014 10:59 am

Well...

I would like to join this forum-y thing, and while I am a novice when it comes to scripting, I am particularly able with the science related parts of this game and find offworld biochemistry, metallurgy and biome concepts very interesting and I am prettey good with drawing and could do concept art.

I'll leave it to you

___________________

The Alyrasi is wathcing
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moopli
Developer
moopli


Posts : 318
Reputation : 56
Join date : 2013-09-30
Age : 29
Location : hanging from the chandelier

Application to THRIVE Empty
PostSubject: Re: Application to THRIVE   Application to THRIVE EmptySat Oct 18, 2014 1:35 pm

Project Alyrasi wrote:
a novice

A novice scripter you say :D? Do the following and you'll be on the team:

  1. Learn Lua.

That's all there is to it.

If you can't find the time to learn Lua, then you won't have the time to be a useful team member; because making yourself useful with science knowledge and art skills alone will take much, much harder work, and for less recognition too cuz we really really want programmers.

If, however, you're interested, Lua is a very easy scripting language to learn, and you do not need to become an expert in it. In fact, if you can already read and understand code like this:
Code:
Organelle.mpCosts["vacuole"] = 15

function OrganelleFactory.make_vacuole(data)
    local vacuole = StorageOrganelle(100.0)
    vacuole:addHex(0, 0)
    vacuole:setColour(ColourValue(1, 1, 0, 1))
    return vacuole
end
Then you already have enough scripting knowledge that we can get started with introducing you to the code.


Last edited by moopli on Sat Oct 18, 2014 6:17 pm; edited 1 time in total (Reason for editing : switched to a better tutorial)
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Project Alyrasi

Project Alyrasi


Posts : 3
Reputation : 0
Join date : 2014-10-18
Age : 24
Location : Cambridgeshire, England, Europe, Earth, Solar system, Orion's arm, The Milky way, The Universe, Reality, Time, The Multiverse

Application to THRIVE Empty
PostSubject: Re: Application to THRIVE   Application to THRIVE EmptySun Oct 19, 2014 4:33 am

"If you can't find the time to learn Lua, then you won't have the time to be a useful team member; because making yourself useful with science knowledge and art skills alone will take much, much harder work, and for less recognition too"

Well I was going to suggest I just work very hard with Science/Art skills As I'm seeing some slightly odd conclusions arise, (too many "platypodes" and such), However...

Organelle.mpCosts["vacuole"] = 15

function OrganelleFactory.make_vacuole(data)
   local vacuole = StorageOrganelle(100.0)
   vacuole:addHex(0, 0)
   vacuole:setColour(ColourValue(1, 1, 0, 1))
   return vacuole
end"

...makes more or less perfect sense (except maybe addHex)

Well thank you for your attention anyway and Ill also spend some time learning lua
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moopli
Developer
moopli


Posts : 318
Reputation : 56
Join date : 2013-09-30
Age : 29
Location : hanging from the chandelier

Application to THRIVE Empty
PostSubject: Re: Application to THRIVE   Application to THRIVE EmptySun Oct 19, 2014 11:52 pm

Hrm, sorry for putting it like that, I see a lot of applications that apologise for not being a coder, but being able to give ideas, and I immediately get doubtful.

It's hard for us to distinguish between useful ideas people and useless (and downright counterproductive) ideas people; and I guess the central dev team (not to dsicount my own involvement, though; it's partly my fault) has become less trusting over time.

So, sorry for discounting your science and art skills; I simply have nothing but your word so far really. If you have any ideas on how to give us a fuller picture of your skills, go ahead.

You've hinted at a solution however:
Alyrasi wrote:
As I'm seeing some slightly odd conclusions arise, (too many "platypodes" and such)
I'm interested in what you have to say, care to elaborate? You see some incorrectness going on, you want in on the team to fix that; I'm guessing?

Anyway, it just hit me that I'm kinda making you jump through hoops; whereas someone who says they have 3 years C++ experience or something gets waved right in. That's something we could improve, probably by somehow gauging their coding chops.

And that takes us to gauging your coding chops. But since by doing that I started off on the wrong foot, I'll stop. Wanna stick to talking about what your science/art skills could add to the team?
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PostSubject: Re: Application to THRIVE   Application to THRIVE Empty

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