| Godly Cheating? | |
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+9Invader US_of_Alaska DragonEye4 ~sciocont Noitulove Commander Keen Agrestrife eumesmo The Uteen 13 posters |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Godly Cheating? Thu Sep 16, 2010 10:44 am | |
| With the unlocking of god-mode could the player unlock cheats?
I bet you'll all be gaping in horror at this, but wait! There's more to it than that!
Now, i'm not suggesting the sort of cheat running along the lines of: say 'I luv me wallit' to dat guy and y git lodsa moneyz, den tipe 'Me is da winna' and ya win! No, definitely not. That would be scary.
These cheats will be the debugging kind that will probably always be available in the early versions of the game for testing, but as a hidden feature of god mode, like press ctrl+d to open the debug console, and type something like 'change_religionname_trait_tolerant_intolerant-militaristic' to change the religion religionname's trait of tolerant to intolerant and militaristic.
Some more casual players might want (or need) this sort of thing when stuck in the game to give them a helping hand, saving them from certain extinction/economic collapse, so with the unlocking of god mode could we make this feature available? | |
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eumesmo Regular
Posts : 297 Reputation : 4 Join date : 2010-07-09
| Subject: Re: Godly Cheating? Thu Sep 16, 2010 11:03 am | |
| yes i agree, as long as there is no motherlode cheat | |
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Agrestrife Newcomer
Posts : 15 Reputation : 0 Join date : 2010-07-08 Location : Agre-Space
| Subject: Re: Godly Cheating? Thu Sep 16, 2010 11:30 am | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Godly Cheating? Thu Sep 16, 2010 11:40 am | |
| I really don't see the need for this, since these things can already be done with tools proposed for God mode.
(Instead of typing "islam" set_religion_trait "scientific", you would click on Nation Editor (or whatever it's named), select Islam religion and choose Scientific in Traits dropdown box). | |
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Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: Godly Cheating? Thu Sep 16, 2010 12:37 pm | |
| I'll agree. Most games have to go through a debug stage to, well, de-bug the game. Players, having unlocked God Mode will gain access to these debugging tools. Others might be there just for fun. | |
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eumesmo Regular
Posts : 297 Reputation : 4 Join date : 2010-07-09
| Subject: Re: Godly Cheating? Thu Sep 16, 2010 2:45 pm | |
| a cheat to make every star in the galaxy to turn blue with green stripes.... | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Godly Cheating? Thu Sep 16, 2010 4:53 pm | |
| I don't rerally see the point in this, mostly because your example could be handled through the nation editor. | |
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DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Re: Godly Cheating? Thu Sep 16, 2010 5:58 pm | |
| Couldn't god mode have all the power? I can't think of any cheat that godmode would not normally be able to handle on its own. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Godly Cheating? Thu Sep 16, 2010 7:49 pm | |
| I have to agree with Scio, Keen and DragonEye here. Why do you need to debug when the God Tools are supposed to allow you to change everything and anything with an intuitive interface? | |
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 28
| Subject: Re: Godly Cheating? Thu Sep 16, 2010 9:11 pm | |
| I see no point in this aside from game broken... ness... | |
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Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 35 Location : Australia
| Subject: Re: Godly Cheating? Thu Sep 16, 2010 10:25 pm | |
| - US_of_Alaska wrote:
- I have to agree with Scio, Keen and DragonEye here. Why do you need to debug when the God Tools are supposed to allow you to change everything and anything with an intuitive interface?
To, I don't know, de-bug the game? Debugging tools will be in there, no matter what. Weither they will be available to the average player on the other hand, is another matter entirely. There is a difference between debugging tools and, say, some sort of god mode. god mode: Would probably have some sort of user interface, and be easy to use. Debugging tools: designed for the programmers and wont be supported in any way. You have to remember though, this is an open source game. Open source games dont just disable things like debugging tools because the idea of open source is that anyone can come along and change up the game. taking any length to hinder the reverse engineering of an open source game defeats the entire purpose of it being open source. You leave the console commands in the game, have a secret switch to enable them, such as "set debug_mode = 1" and leave it at that. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Godly Cheating? Fri Sep 17, 2010 4:41 am | |
| - Bashinerox wrote:
- US_of_Alaska wrote:
- I have to agree with Scio, Keen and DragonEye here. Why do you need to debug when the God Tools are supposed to allow you to change everything and anything with an intuitive interface?
To, I don't know, de-bug the game?
Debugging tools will be in there, no matter what. Weither they will be available to the average player on the other hand, is another matter entirely.
There is a difference between debugging tools and, say, some sort of god mode.
god mode: Would probably have some sort of user interface, and be easy to use.
Debugging tools: designed for the programmers and wont be supported in any way.
You have to remember though, this is an open source game.
Open source games dont just disable things like debugging tools because the idea of open source is that anyone can come along and change up the game. taking any length to hinder the reverse engineering of an open source game defeats the entire purpose of it being open source.
You leave the console commands in the game, have a secret switch to enable them, such as "set debug_mode = 1" and leave it at that. I meant for the player. Why does there need to be a menu to get into debug? It should just be left at however you (the programmers) decided to debug it in testing and the like. Which is what you said. | |
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Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 35 Location : Australia
| Subject: Re: Godly Cheating? Fri Sep 17, 2010 5:22 am | |
| lol yeah.
the game will have (in fact already has) a quake-style console.
you know, you pres ~ and the console pops down from the top. | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Godly Cheating? Fri Sep 17, 2010 9:03 am | |
| I think the console will be the true god mode in the game. | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Godly Cheating? Fri Sep 17, 2010 9:31 am | |
| Seeing as we have God tools (happy, Alaska?), players will not really need the console. Of course, in early development, it will be useful even for casual players, and it will probably have a shitload of random settings as well, but these aren't really needed by players. | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Godly Cheating? Fri Sep 17, 2010 5:10 pm | |
| ..well.. of course. It will still be implemented for development purposes, and will be enable-able in the "final" version. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Godly Cheating? Fri Sep 17, 2010 8:09 pm | |
| - Commander Keen wrote:
- Seeing as we have God tools (happy, Alaska?), players will not really need the console. Of course, in early development, it will be useful even for casual players, and it will probably have a shitload of random settings as well, but these aren't really needed by players.
Yes, actually. It is much harder for new members to understand what is going on when there are so many different terms for the same thing. PLEASE EVERYONE REFER TO GOD TOOLS CORRECTLY. You may continue. | |
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Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 35 Location : Australia
| Subject: Re: Godly Cheating? Fri Sep 17, 2010 9:56 pm | |
| - Commander Keen wrote:
- Seeing as we have God tools (happy, Alaska?), players will not really need the console. Of course, in early development, it will be useful even for casual players, and it will probably have a shitload of random settings as well, but these aren't really needed by players.
Of course they don't. It isn't designed for them. No in-game console is. They are there for the developers | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Godly Cheating? Sat Sep 18, 2010 3:11 am | |
| Actually, some newer games do have console commands specifically designed for players. | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Godly Cheating? Sat Sep 18, 2010 10:37 am | |
| The problem is, console commands are fun, but quickly ruin games. If you've ever played Oblivion, for example, you can add hundreds of zombies all around the imperial city. It's fun and all, but you'd never want to save like that. | |
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Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Godly Cheating? Sat Sep 18, 2010 1:08 pm | |
| - roadkillguy wrote:
- The problem is, console commands are fun, but quickly ruin games. If you've ever played Oblivion, for example, you can add hundreds of zombies all around the imperial city. It's fun and all, but you'd never want to save like that.
And we are going to have this in form of ingame tools. Players will have to be careful. | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Godly Cheating? Sat Sep 18, 2010 1:16 pm | |
| Now, god tools and the console are two entirely different things. By no means should they be exactly the same. God tools are for the lay-man, and the console is for developers.
However, if somebody wrote a mod to simplify console commands and create a menu for them, that'd be great. | |
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Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 35 Location : Australia
| Subject: Re: Godly Cheating? Sat Sep 18, 2010 1:59 pm | |
| - Commander Keen wrote:
- Actually, some newer games do have console commands specifically designed for players.
Short answer: No, they don't. Long answer: No, they don't. | |
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YourBreakfast Learner
Posts : 114 Reputation : 0 Join date : 2010-07-30
| Subject: Re: Godly Cheating? Sat Sep 18, 2010 3:02 pm | |
| When I clicked on this thread, I thought I'd see stuff about when being in God Tools, you could destroy all your enemies in the click of a button... I think that is a more serious issue. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Godly Cheating? Sat Sep 18, 2010 8:14 pm | |
| - YourBreakfast wrote:
- When I clicked on this thread, I thought I'd see stuff about when being in God Tools, you could destroy all your enemies in the click of a button... I think that is a more serious issue.
It is God Mode. That is what you do. | |
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