Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Money and Value Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Money and Value Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
Money and Value Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
Money and Value Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Money and Value

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roadkillguy
Darkov
Commander Keen
zotobom
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zotobom
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zotobom


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Money and Value Empty
PostSubject: Money and Value   Money and Value EmptySun Sep 26, 2010 8:06 am

What will be the value in game?

Gold?
Coins?
Thrivedollars?
Thrivebucks?
etc

And speaking of money,will this game be paid? And if so,how many will it cost?
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Commander Keen
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Money and Value Empty
PostSubject: Re: Money and Value   Money and Value EmptySun Sep 26, 2010 8:48 am

I think that resources will be used, such as food, organic materials (wood), metals, and similar. Currency will be used after researching it.

Now, it's a good question how will the currency be done. I vote for using generic currency units (for example 2000 Currency Units/CU, or 2000 credits). Having to make currency for every civilization would be boring, and doing it randomly by computer would get confusing.
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Darkov
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PostSubject: Re: Money and Value   Money and Value EmptySun Sep 26, 2010 9:06 am

Currency shouldn't be required to build something in your own civilization, but you can use to trade with other civilizations.
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zotobom
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PostSubject: Re: Money and Value   Money and Value EmptySun Sep 26, 2010 9:06 am

But will the game be paid? And if so,how many?
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Commander Keen
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PostSubject: Re: Money and Value   Money and Value EmptySun Sep 26, 2010 9:15 am

Darkov wrote:
Currency shouldn't be required to build something in your own civilization, but you can use to trade with other civilizations.

Only if you haven't researched it. It's just more efficient to pay a company for delivering X of certain goods. Of course, you could issue direct orders to goverment-owned manufacturers, but it's easier and faster to just order it.


Quote :
But will the game be paid? And if so,how many?

Nope, it will be free.
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zotobom
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Money and Value Empty
PostSubject: Re: Money and Value   Money and Value EmptySun Sep 26, 2010 9:17 am

Commander Keen wrote:
Darkov wrote:
Currency shouldn't be required to build something in your own civilization, but you can use to trade with other civilizations.

Only if you haven't researched it. It's just more efficient to pay a company for delivering X of certain goods. Of course, you could issue direct orders to goverment-owned manufacturers, but it's easier and faster to just order it.


Quote :
But will the game be paid? And if so,how many?

Nope, it will be free.
omgomgomgomgomgomgomgomg!!!!!

It looks so much like a real game and its very complicated but then its free?! I saw games that suck bullb**** and i had to pay 10 euro's for that! OMG! I thank the whole team for making this game free!!
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roadkillguy
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Money and Value Empty
PostSubject: Re: Money and Value   Money and Value EmptySun Sep 26, 2010 12:46 pm

zotobom wrote:
Commander Keen wrote:
Darkov wrote:
Currency shouldn't be required to build something in your own civilization, but you can use to trade with other civilizations.

Only if you haven't researched it. It's just more efficient to pay a company for delivering X of certain goods. Of course, you could issue direct orders to goverment-owned manufacturers, but it's easier and faster to just order it.


Quote :
But will the game be paid? And if so,how many?

Nope, it will be free.
omgomgomgomgomgomgomgomg!!!!!

It looks so much like a real game and its very complicated but then its free?! I saw games that suck bullb**** and i had to pay 10 euro's for that! OMG! I thank the whole team for making this game free!!

You're getting confused with the actual price of the game, and the currency in game.
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zotobom
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Money and Value Empty
PostSubject: Re: Money and Value   Money and Value EmptySun Sep 26, 2010 12:47 pm

roadkillguy wrote:
zotobom wrote:
Commander Keen wrote:
Darkov wrote:
Currency shouldn't be required to build something in your own civilization, but you can use to trade with other civilizations.

Only if you haven't researched it. It's just more efficient to pay a company for delivering X of certain goods. Of course, you could issue direct orders to goverment-owned manufacturers, but it's easier and faster to just order it.


Quote :
But will the game be paid? And if so,how many?

Nope, it will be free.
omgomgomgomgomgomgomgomg!!!!!

It looks so much like a real game and its very complicated but then its free?! I saw games that suck bullb**** and i had to pay 10 euro's for that! OMG! I thank the whole team for making this game free!!

You're getting confused with the actual price of the game, and the currency in game.
I dont get you. He sais ''Nope, it will be free.''. I think its pretty self-axplanority that the ingame currency will be free. But what the heck,dont matter what,even if it costs 50 euros im gonna buy it.
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roadkillguy
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PostSubject: Re: Money and Value   Money and Value EmptySun Sep 26, 2010 12:49 pm

..He's talking about goods and trade in-game, you're talking about the price OF the game.

With any luck, the game will be free.
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zotobom
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Money and Value Empty
PostSubject: Re: Money and Value   Money and Value EmptySun Sep 26, 2010 12:52 pm

roadkillguy wrote:
..He's talking about goods and trade in-game, you're talking about the price OF the game.

With any luck, the game will be free.

Then,if so,i quote:


Quote :
omgomgomgomgomgomgomgomg!!!!!

It looks so much like a real game and its very complicated but then its free?! I saw games that suck bullb**** and i had to pay 10 euro's for that! OMG! I thank the whole team for making this game free!!
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Invader
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PostSubject: Re: Money and Value   Money and Value EmptySun Sep 26, 2010 1:35 pm

You've got me slightly confused, but I'll try and make some things clear:

-The game will be free to play and download.

-Currency will be researchable. At first, you will likely use trading and bartering. Eventually, after researching Currency, you can either choose an object or material to be the currency. It would be wise to choose something that is rare, but not too rare- like gold. Other things could be used, too, but the value of a single unit of the thing would decrease based on how readily available said thing is.
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YourBreakfast
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PostSubject: Re: Money and Value   Money and Value EmptySun Sep 26, 2010 4:39 pm

InvaderZim wrote:


-Currency will be researchable. At first, you will likely use trading and bartering. Eventually, after researching Currency, you can either choose an object or material to be the currency. It would be wise to choose something that is rare, but not too rare- like gold. Other things could be used, too, but the value of a single unit of the thing would decrease based on how readily available said thing is.

Well I think that ends that then?
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~sciocont
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PostSubject: Re: Money and Value   Money and Value EmptySun Sep 26, 2010 6:20 pm

Currency would definitely be a good addition to the tech tree.
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Commander Keen
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PostSubject: Re: Money and Value   Money and Value EmptyMon Sep 27, 2010 4:54 am

~sciocont wrote:
Currency would definitely be a good addition to the tech tree.

I think Alaska already did add it to his Tech tree concept, didn't he?
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The Uteen
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PostSubject: Re: Money and Value   Money and Value EmptyMon Sep 27, 2010 11:03 am

I posted something about it on the thread, which evaded me on my search for it. But my main point in it was that currency could be anything on extra-terrestrial planets: The creatures prey, string, food, music, fast food, dirt, some sort of ketchup, spit, desserts, brains... The list is eternal!
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zotobom
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Money and Value Empty
PostSubject: Re: Money and Value   Money and Value EmptyMon Sep 27, 2010 12:06 pm

The Uteen wrote:
I posted something about it on the thread, which evaded me on my search for it. But my main point in it was that currency could be anything on extra-terrestrial planets: The creatures prey, string, food, music, fast food, dirt, some sort of ketchup, spit, desserts, brains... The list is eternal!
I laughed by brains out at ''some sort of ketchu['' and ''brains''
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Commander Keen
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PostSubject: Re: Money and Value   Money and Value EmptyMon Sep 27, 2010 5:35 pm

Currency has to be something rare enough to be valuable, but common enough to allow many people to obtain it. Gold or other rare metals is a good choice, but it can also be food and similar.
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roadkillguy
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PostSubject: Re: Money and Value   Money and Value EmptyMon Sep 27, 2010 6:15 pm

But wont something you can just 'create' cause economic problems?
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Commander Keen
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PostSubject: Re: Money and Value   Money and Value EmptyTue Sep 28, 2010 5:45 am

It works. Not as good as rare materials, but works. Some ancient civilizations were using it to good effect, but later they replaced it with coins (more valuable).
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The Uteen
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PostSubject: Re: Money and Value   Money and Value EmptyTue Sep 28, 2010 11:03 am

And what is rare and what isn't will change planet to planet. So coinage like Earth's could be worth much less on other planets.
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Commander Keen
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PostSubject: Re: Money and Value   Money and Value EmptyTue Sep 28, 2010 12:57 pm

The Uteen wrote:
And what is rare and what isn't will change planet to planet. So coinage like Earth's could be worth much less on other planets.

Of course.
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~sciocont
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PostSubject: Re: Money and Value   Money and Value EmptyTue Sep 28, 2010 9:01 pm

Just realized that this doesn't go in the visual section. moving...
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