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| digging and climbing | |
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+4US_of_Alaska Brown Spotted Kiwi Invader mike roberts 8 posters | Author | Message |
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mike roberts Learner
Posts : 103 Reputation : 3 Join date : 2010-09-05 Age : 29 Location : United States
| Subject: digging and climbing Wed Oct 06, 2010 8:17 pm | |
| just asking how would these be implemented because in spore u could not do any of these and would add realism to the game if included | |
| | | Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 27
| Subject: Re: digging and climbing Wed Oct 06, 2010 8:23 pm | |
| Yes. Da. Si. This sorta went without say. It will be in the game. | |
| | | Brown Spotted Kiwi Newcomer
Posts : 44 Reputation : 6 Join date : 2010-07-14 Age : 27 Location : In the Sol System
| Subject: Re: digging and climbing Wed Oct 06, 2010 8:38 pm | |
| Yes, I think this will be in the game. You will need special claws/hands to do these tasks though. | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: digging and climbing Thu Oct 07, 2010 1:25 am | |
| - Brown Spotted Kiwi wrote:
- Yes, I think this will be in the game. You will need special claws/hands to do these tasks though.
Not really. They would just make you better at it. | |
| | | GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 36 Location : Australia, Queensland
| Subject: Re: digging and climbing Thu Oct 07, 2010 2:22 am | |
| The placement of legs would affect this as well.., For example: A giraffe trying to climb a tree... | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: digging and climbing Thu Oct 07, 2010 6:20 pm | |
| Someone had a good idea about a grab button shortcut that would have your creature grab onto the nearwest object it could reach, assuming it had some sort of manipulator. | |
| | | eumesmo Regular
Posts : 297 Reputation : 4 Join date : 2010-07-09
| Subject: Re: digging and climbing Fri Oct 08, 2010 5:24 pm | |
| you could do it on other ways, for example as a worm. the type of material would matter a lot(much like in minecraft) | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: digging and climbing Fri Oct 08, 2010 7:58 pm | |
| - eumesmo wrote:
- you could do it on other ways, for example as a worm. the type of material would matter a lot(much like in minecraft)
Do you mean like a worm tunneling through material or like a caterpillar climbing up material? | |
| | | Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: digging and climbing Fri Oct 08, 2010 8:11 pm | |
| Sure, we know it will be in the game, but then a new question arises; how will it be handled?This is one of my older posts, only covering climbing and grabbing. Mostly grabbing. Not necessarily digging. It might have to be refined. - Quote :
- While this scheme may be fit for everyday actions that are not too fast-paced, when you do get to fast-paced and intricate options, like combat, swinging through trees, or quickly navigating obstacles, how will we do it and make it look good? And when I mean good, I mean you should have a level of control over how you move. There should be a button for grabbing the nearest grabbable object with feet or hands at the end of your limbs fit to grab things, one key for each hand, symmetric or asymmetric. If the object can come off of the surface it's resting on (like a ball on a desk) your organism will simply pick it up (this can also be done via click-action but pressing a key is the fastest way, really), but if it can't, your organism will hang onto it until it breaks, (and, with the help of physics and momentum swing back and forth if it was rushing towards it earlier, thus allowing for flashy stunts) until you press that key again. And if it's higher than your waist-line or (and when the momentum of swinging back and forth has died down somewhat), your organism will pull itself towards that object (like monkey bars) and if it can, get on top of it (like almost falling off a ledge), possibly for dear life, but only if it has sufficient energy or hasn't been hanging for long. The creature's weight and strength also comes into play here, if it can be possibly programmed.
The process behind the whole hanging thing might go along the lines of this--
Energy low? > If yes > let go of object If no > use other hands if available >
Other hands? > If yes > use other hands in addition to continue holding on until energy is low/object breaks If no > hold on until energy is low
So basically I'm suggesting having more key-pressing take the place of click-action. The only problem I see here is that if you have a lot of hands, you'll have a lot of keys, pherhaps exceeding the amount of keys on your keyboard (millipede with hands for legs). Perhaps we should organise it in pairs rather than individual hands, or pherhaps pressing that key could only make the limb with the hand on it closest to the object you want to grab which is the object you'll be facing via camera rotation grab that object.
But what if you can't move the camera fast enough? Hm...maybe we should just stick with the individual hands idea. I mean, won't everything else be mostly click-action?
Then again you'll have to memorize every key for every hand. Maybe just the facing-the-object idea. Or maybe just click action...oh dear. I'm stuck. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: digging and climbing Fri Oct 08, 2010 8:54 pm | |
| - Noitulove wrote:
- Sure, we know it will be in the game, but then a new question arises; how will it be handled?
This is one of my older posts, only covering climbing and grabbing. Mostly grabbing. Not necessarily digging. It might have to be refined.
- Quote :
- While this scheme may be fit for everyday actions that are not too fast-paced, when you do get to fast-paced and intricate options, like combat, swinging through trees, or quickly navigating obstacles, how will we do it and make it look good? And when I mean good, I mean you should have a level of control over how you move. There should be a button for grabbing the nearest grabbable object with feet or hands at the end of your limbs fit to grab things, one key for each hand, symmetric or asymmetric. If the object can come off of the surface it's resting on (like a ball on a desk) your organism will simply pick it up (this can also be done via click-action but pressing a key is the fastest way, really), but if it can't, your organism will hang onto it until it breaks, (and, with the help of physics and momentum swing back and forth if it was rushing towards it earlier, thus allowing for flashy stunts) until you press that key again. And if it's higher than your waist-line or (and when the momentum of swinging back and forth has died down somewhat), your organism will pull itself towards that object (like monkey bars) and if it can, get on top of it (like almost falling off a ledge), possibly for dear life, but only if it has sufficient energy or hasn't been hanging for long. The creature's weight and strength also comes into play here, if it can be possibly programmed.
The process behind the whole hanging thing might go along the lines of this--
Energy low? > If yes > let go of object If no > use other hands if available >
Other hands? > If yes > use other hands in addition to continue holding on until energy is low/object breaks If no > hold on until energy is low
So basically I'm suggesting having more key-pressing take the place of click-action. The only problem I see here is that if you have a lot of hands, you'll have a lot of keys, pherhaps exceeding the amount of keys on your keyboard (millipede with hands for legs). Perhaps we should organise it in pairs rather than individual hands, or pherhaps pressing that key could only make the limb with the hand on it closest to the object you want to grab which is the object you'll be facing via camera rotation grab that object.
But what if you can't move the camera fast enough? Hm...maybe we should just stick with the individual hands idea. I mean, won't everything else be mostly click-action?
Then again you'll have to memorize every key for every hand. Maybe just the facing-the-object idea. Or maybe just click action...oh dear. I'm stuck. This was what i was looking for, thanks. | |
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