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Thrive Game Development

Development of the evolution game Thrive.
 
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 Spawning Ideologies

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2 posters
AuthorMessage
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
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Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Spawning Ideologies Empty
PostSubject: Spawning Ideologies   Spawning Ideologies EmptyThu Oct 14, 2010 5:49 pm

I beleive we have descided that certain situations will contribute to Research, my thoughts are that certain situations will contribute research toward ideologies. This thread is intended to discuss that.

Examples:

1. Having non-automated factories with very poor conditions for workers will contribute towards communism. (Note COMMUNISM, not STALINISM. There is a huge difference.)

2. Having numerous religious upheavals will contribute towards any "Elizabethan Compromise" type research. (Non-Earth specific name pending.)
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US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


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Age : 31
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Spawning Ideologies Empty
PostSubject: Re: Spawning Ideologies   Spawning Ideologies EmptyFri Oct 15, 2010 2:44 am

Tenebrarum wrote:
I beleive we have descided that certain situations will contribute to Research, my thoughts are that certain situations will contribute research toward ideologies. This thread is intended to discuss that.

Examples:

1. Having non-automated factories with very poor conditions for workers will contribute towards communism. (Note COMMUNISM, not STALINISM. There is a huge difference.)

2. Having numerous religious upheavals will contribute towards any "Elizabethan Compromise" type research. (Non-Earth specific name pending.)
Hmm... This is an interesting idea indeed. How will we let the game understand why these things are happening? I need someone with more programming knowledge to let me know what is and isn't possible.

By the way, it's good to see somebody else who knows the difference between Communism and State Capitalism
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Tenebrarum
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Tenebrarum


Posts : 1179
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Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Spawning Ideologies Empty
PostSubject: Re: Spawning Ideologies   Spawning Ideologies EmptyFri Oct 15, 2010 3:41 pm

US_of_Alaska wrote:
Hmm... This is an interesting idea indeed. How will we let the game understand why these things are happening? I need someone with more programming knowledge to let me know what is and isn't possible.

By the way, it's good to see somebody else who knows the difference between Communism and State Capitalism

I don't think we would need the game to understand, just program the situations induvidually. It might be a more artificial solution, but it'd be much easier.
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US_of_Alaska
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US_of_Alaska


Posts : 1335
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Age : 31
Location : Australia

Spawning Ideologies Empty
PostSubject: Re: Spawning Ideologies   Spawning Ideologies EmptyFri Oct 15, 2010 7:56 pm

Tenebrarum wrote:
I don't think we would need the game to understand, just program the situations induvidually. It might be a more artificial solution, but it'd be much easier.
The thing there is that things that we haven't experienced here that may happen elsewhere are hard to think up. But i think you're right. This is going to be the only way we can know how it works.

As for your examples, it doesn't have to have lots of factories. Any nation with bad worker happiness could get points towards Communism Research if it's available to them on the research tree.
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Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
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Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Spawning Ideologies Empty
PostSubject: Re: Spawning Ideologies   Spawning Ideologies EmptyFri Oct 15, 2010 8:01 pm

US_of_Alaska wrote:
The thing there is that things that we haven't experienced here that may happen elsewhere are hard to think up. But i think you're right. This is going to be the only way we can know how it works.

I know, we'll just have to think hard.

US_of_Alaska wrote:
As for your examples, it doesn't have to have lots of factories. Any nation with bad worker happiness could get points towards Communism Research if it's available to them on the research tree.

Good point. I was thinking too Marxian. Thanks.
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US_of_Alaska
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US_of_Alaska


Posts : 1335
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Age : 31
Location : Australia

Spawning Ideologies Empty
PostSubject: Re: Spawning Ideologies   Spawning Ideologies EmptyFri Oct 15, 2010 8:10 pm

Tenebrarum wrote:
US_of_Alaska wrote:
The thing there is that things that we haven't experienced here that may happen elsewhere are hard to think up. But i think you're right. This is going to be the only way we can know how it works.

I know, we'll just have to think hard.

US_of_Alaska wrote:
As for your examples, it doesn't have to have lots of factories. Any nation with bad worker happiness could get points towards Communism Research if it's available to them on the research tree.

Good point. I was thinking too Marxian. Thanks.
If you have a bit of time now, get on the new chat on the front page and we can discuss events that would add to these kinds of researches.
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