Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
game development proccess Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
game development proccess Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
game development proccess Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
game development proccess Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
game development proccess Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
game development proccess Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
game development proccess Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
game development proccess Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
game development proccess Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
game development proccess Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
game development proccess Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
game development proccess Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
game development proccess Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
game development proccess Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
game development proccess Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
game development proccess Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
game development proccess Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
game development proccess Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
game development proccess Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
game development proccess Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 game development proccess

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Noitulove
Bashinerox
mikalics
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mikalics
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PostSubject: game development proccess   game development proccess EmptyWed Nov 24, 2010 4:20 am

Im not sure but i see that we are worrying about controls and HUDs, I think we should focus on more or less the immediate parts of game development.

what I mean is we should first focus on the game engine and then game concept and graphics engine and then move on like that.

am i missing something or what?

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Bashinerox
Programming Team lead
Bashinerox


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Age : 34
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PostSubject: Re: game development proccess   game development proccess EmptyWed Nov 24, 2010 6:52 am

You are missing the fact that the current active developer (myself) is writing code and not worrying too much about the various threads at this point. Being busy studying and all, progress is slow but steady. Also, I am working on another game that is taking up the other half of my spare time (This game i plan to sell, so it kinda takes precedence)
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mikalics
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PostSubject: Re: game development proccess   game development proccess EmptyWed Nov 24, 2010 12:13 pm

Bashinerox wrote:
You are missing the fact that the current active developer (myself) is writing code and not worrying too much about the various threads at this point. Being busy studying and all, progress is slow but steady. Also, I am working on another game that is taking up the other half of my spare time (This game i plan to sell, so it kinda takes precedence)

Sorry

and goodluck
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Noitulove
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PostSubject: Re: game development proccess   game development proccess EmptyWed Nov 24, 2010 12:25 pm

Basically, what Bashinerox said--I think you're jumping ahead on this, as right now, we have to work on the engine before filling out all those little crevices and making sure it's absolutely perfect. I personally think we should start from the beginning, working at a slow but steady pace such that we might have a real cell stage later on.. as opposed to having an extremely glitchy, rough and ready version of the complete game on the level of Action 52.
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mikalics
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PostSubject: Re: game development proccess   game development proccess EmptyWed Nov 24, 2010 12:42 pm

Noitulove wrote:
Basically, what Bashinerox said--I think you're jumping ahead on this, as right now, we have to work on the engine before filling out all those little crevices and making sure it's absolutely perfect. I personally think we should start from the beginning, working at a slow but steady pace such that we might have a real cell stage later on.. as opposed to having an extremely glitchy, rough and ready version of the complete game on the level of Action 52.

that's sort of what i meant
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mikalics
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PostSubject: Re: game development proccess   game development proccess EmptyWed Nov 24, 2010 2:16 pm

the way I see it is we are mostly (80-90%) focusing on concept, which isn't bad I just mean some of us are focusing on controls and such and we haven't even got a solid engine yet.

what if we were to split in to groups not solid groups as in every person focuses on one thing but as in developers and programmers/prototypers or visual/control (HUDs and menus) etc.

just an idea

EDIT:not now just at some point


Last edited by mikalics on Thu Nov 25, 2010 1:26 am; edited 2 times in total
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kaosrain
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kaosrain


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Age : 25
Location : Dead frontier and civilization revolution

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PostSubject: re:development process   game development proccess EmptyWed Nov 24, 2010 2:57 pm

We should put limits so everyone doesnt enter concepts
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Commander Keen
Industrial Team Lead
Commander Keen


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Location : Czech Republic (not that anyone would know where it is...)

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PostSubject: Re: game development proccess   game development proccess EmptyWed Nov 24, 2010 3:41 pm

kaosrain wrote:
We should put limits so everyone doesnt enter concepts

And no one will ever joing anymore...
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US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


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PostSubject: Re: game development proccess   game development proccess EmptyThu Nov 25, 2010 1:32 am

This kind of anarchist approach has done us fine so far. I really feel it's the only way to go with internet collaboration projects like this. The wiki has got our organised ideas, and we seem to have a fair bit of actual conceptualising done for a group with no real structure.
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mikalics
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PostSubject: Re: game development proccess   game development proccess EmptyThu Nov 25, 2010 1:48 am

US_of_Alaska wrote:
This kind of anarchist approach has done us fine so far. I really feel it's the only way to go with internet collaboration projects like this. The wiki has got our organised ideas, and we seem to have a fair bit of actual conceptualising done for a group with no real structure.

your right

but I don't think it will work too well at the later stages of development
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US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


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PostSubject: Re: game development proccess   game development proccess EmptyThu Nov 25, 2010 2:09 am

mikalics wrote:
US_of_Alaska wrote:
This kind of anarchist approach has done us fine so far. I really feel it's the only way to go with internet collaboration projects like this. The wiki has got our organised ideas, and we seem to have a fair bit of actual conceptualising done for a group with no real structure.

your right

but I don't think it will work too well at the later stages of development
We'll see.
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~sciocont
Overall Team Lead
~sciocont


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PostSubject: Re: game development proccess   game development proccess EmptyFri Nov 26, 2010 9:31 pm

At this point we're doing any sort of work that we can- any progress is gfood, any activity that moves our concept forward is fine.

If you've got questions on management, PM me. I'm always open to suggestions, and remember, I'm running this place.
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