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 Archetypes\philosophies?

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ThriveVisitor
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PostSubject: Archetypesphilosophies?   Archetypes\philosophies? EmptyTue Dec 28, 2010 6:48 am

I posted it here because I think it all started here right?
So do civilizations have it, or is it called something else, or would we make our own?
Here are the earthly philosophies in alphabetical order:

Spoiler:
And can we have alot of them? Can we edit them?
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~sciocont
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PostSubject: Re: Archetypes\philosophies?   Archetypes\philosophies? EmptyTue Dec 28, 2010 1:06 pm

Put that in a spoiler to reduce the size of the post.

In the NE, you can decide the philisophy of your nation, as well as sub-philosophies of your people. However, we will need to create many of our own philosophies for NPNs, and choosing from this list would be a great way to determine them. We can, of course, make our own as well, and we wil have to modify existing philosophies to be non-terra-centric.
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Darkgamma
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PostSubject: Re: Archetypes\philosophies?   Archetypes\philosophies? EmptyTue Dec 28, 2010 1:18 pm

~sciocont wrote:
Put that in a spoiler to reduce the size of the post.

In the NE, you can decide the philisophy of your nation, as well as sub-philosophies of your people. However, we will need to create many of our own philosophies for NPNs, and choosing from this list would be a great way to determine them. We can, of course, make our own as well, and we wil have to modify existing philosophies to be non-terra-centric.

QFT
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ThriveVisitor
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PostSubject: Re: Archetypes\philosophies?   Archetypes\philosophies? EmptyWed Dec 29, 2010 1:31 am

I just wondered, what is the most evil philosophy: in spore I think it was Trans humanism cuz the Grox were half-creature half-machine.

Or maybe it's the illuminati thing: Freemasonry?
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~sciocont
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PostSubject: Re: Archetypes\philosophies?   Archetypes\philosophies? EmptyWed Dec 29, 2010 2:33 pm

ThriveVisitor wrote:
I just wondered, what is the most evil philosophy: in spore I think it was Trans humanism cuz the Grox were half-creature half-machine.

Or maybe it's the illuminati thing: Freemasonry?
Evil is a point of view, you can't quantitize it for anyone but yourself.
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Mysterious_Calligrapher
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PostSubject: Re: Archetypes\philosophies?   Archetypes\philosophies? EmptyWed Dec 29, 2010 4:57 pm

Can we slap definitions on some of these? Then we can start looking at ways to de terra-centrize them.
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ThriveVisitor
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PostSubject: Re: Archetypes\philosophies?   Archetypes\philosophies? EmptyWed Dec 29, 2010 11:08 pm

Mysterious_Calligrapher wrote:
Can we slap definitions on some of these? Then we can start looking at ways to de terra-centrize them.

We'll I only know some of them, but not all of them (because most of them are foreign)
And some of them sound like religions
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~sciocont
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PostSubject: Re: Archetypes\philosophies?   Archetypes\philosophies? EmptyWed Dec 29, 2010 11:54 pm

ThriveVisitor wrote:
Mysterious_Calligrapher wrote:
Can we slap definitions on some of these? Then we can start looking at ways to de terra-centrize them.

We'll I only know some of them, but not all of them (because most of them are foreign)
And some of them sound like religions
Yeah, lots of those "archetypes" center around a religion, so we can ignore purely religious aspects of them.
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PostSubject: Re: Archetypes\philosophies?   Archetypes\philosophies? EmptyFri Dec 31, 2010 12:40 am

I just wonder if there's a certain pattern you need to follow in order to achieve a certain "archetype" as a major philosophy, or do we just choose manually?

And does it affect the designs of infrastructure, vehicles or starships\space stations (if we'll have those)?
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Mysterious_Calligrapher
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PostSubject: Re: Archetypes\philosophies?   Archetypes\philosophies? EmptyFri Dec 31, 2010 11:44 am

Philosophy affecting the design of anything you create in the TE: No. (Absofrigginlutely not!)
Only your research affects what you can and cannot build in the TE. If you decide to build some stuff in an "evil" style or whatever, that's on you.
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Tenebrarum
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PostSubject: Re: Archetypes\philosophies?   Archetypes\philosophies? EmptyFri Dec 31, 2010 3:06 pm

Mysterious_Calligrapher wrote:
Philosophy affecting the design of anything you create in the TE: No. (Absofrigginlutely not!)
Only your research affects what you can and cannot build in the TE. If you decide to build some stuff in an "evil" style or whatever, that's on you.

QFT.

Evil is absolutely and completely arbitrary in virtually all cases. There are obvious exceptions but these lean more to show humanities roots as a tribal species. (And often point toward a creator, see C. S. Lewis's "Case for Christianity" for further explination of the theory.)

Now, transhumanism is in my mind actually one of the most mild philosophies out there. Play Mass Effect 2, listen closely to Legion, and you will quickly understand the point of the theory.

The Illuminati is more like an exclusive club for powerful people than a conspiracy, and never agrees on anything.

The Freemasons are about as far from evil as you can get without becoming saintly. They're pretty silly. They sit about, put on a big fancy ceremony, and then just chat about political philosophy and the best way to make a "perfect world." To quote a freemason aquaintence of mine, "We can't even descide on who has to bring the sandwiches to the meeting, how do people expect us to take over the world?"

Argueably the closest philosophy to "Evil" is either Social Conservatism or Social Darwinism, but unless the people who follow it themselves think of it as evil, than it is not universally evil. Even the Aztecs who had each temple in their empire sacrifice a human a day did it only because they thought that if they stopped the sun would cease to rise and all life would end.

Codex Tenebrarum wrote:
It is important to remember that nobody does anything unless they think it is a good idea at the time.
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Mysterious_Calligrapher
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PostSubject: Re: Archetypes\philosophies?   Archetypes\philosophies? EmptySat Jan 01, 2011 1:34 pm

Thanks, Rex.

Instead of thinking in terms of good and evil, we need to think which of these philosophies will be most likely to come into conflict.
Recent historical example: Communism/Capitalism.
Both focus on the market and distribution of wealth. There's very little agreement between the two on either issue. Both work best when expanding.
Conflict.
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~sciocont
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PostSubject: Re: Archetypes\philosophies?   Archetypes\philosophies? EmptySat Jan 01, 2011 2:29 pm

Let's talk about implementation. I think we should have many different archetypes. Here's my ideas.

Archetypes will simply be a NPN setup, you can create them in the NE.

Archetypes can be modified by the player to fit their needs if the player chooses to base their nation off of an archetype.

Archetypes are not world-specific, they can be used anywhere.

Archetypes can be based on real world nations or can be made up.

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Mysterious_Calligrapher
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PostSubject: Re: Archetypes\philosophies?   Archetypes\philosophies? EmptySun Jan 02, 2011 10:09 pm

Okay.
We should probably have slider settings for each (As the sliders are what is considered most "important" to a nation.)
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Tenebrarum
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PostSubject: Re: Archetypes\philosophies?   Archetypes\philosophies? EmptySun Jan 02, 2011 10:36 pm

~sciocont wrote:
Let's talk about implementation. I think we should have many different archetypes. Here's my ideas.

Archetypes will simply be a NPN setup, you can create them in the NE.

Archetypes can be modified by the player to fit their needs if the player chooses to base their nation off of an archetype.

Archetypes are not world-specific, they can be used anywhere.

Archetypes can be based on real world nations or can be made up.

Thanks. I've been thinking about these for a while, but didn't know what to call them.
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