Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 4 users online :: 0 Registered, 0 Hidden and 4 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
hoi 3 combat Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
hoi 3 combat Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
hoi 3 combat Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
hoi 3 combat Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
hoi 3 combat Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
hoi 3 combat Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
hoi 3 combat Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
hoi 3 combat Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
hoi 3 combat Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
hoi 3 combat Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
hoi 3 combat Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
hoi 3 combat Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
hoi 3 combat Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
hoi 3 combat Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
hoi 3 combat Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
hoi 3 combat Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
hoi 3 combat Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
hoi 3 combat Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
hoi 3 combat Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
hoi 3 combat Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 hoi 3 combat

Go down 
4 posters
AuthorMessage
bill2505
Learner



Posts : 112
Reputation : 0
Join date : 2011-01-09
Location : Greece

hoi 3 combat Empty
PostSubject: hoi 3 combat   hoi 3 combat EmptySun Jan 23, 2011 7:32 am

hearts of iron has an excellent units attributes .can something like this be done in thrive(the reason i ask is because in most rts have simplified combat attributes (attack,defence,speed)O


Strength – The number of soldiers assigned to the unit.
Organisation – The unit’s ability to operate the way it’s supposed to.
Effectiveness – The combination of all combat modifiers, including terrain or stacking penalties, etc., which is applied as a percentage of its strength effectively used in combat.
Soft Attack – The unit’s capability against non-armoured targets.
Hard Attack – The unit’s capability against armoured targets.
Anti-Aircraft – The unit’s ability to shoot down attacking aircraft.
Defensiveness – The unit’s ability to defend itself against land units.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

hoi 3 combat Empty
PostSubject: Re: hoi 3 combat   hoi 3 combat EmptySun Jan 23, 2011 10:28 am

Moving to strat mode section.
Back to top Go down
toxiciron
Newcomer
toxiciron


Posts : 73
Reputation : 0
Join date : 2010-10-06
Age : 30
Location : coLation

hoi 3 combat Empty
PostSubject: Re: hoi 3 combat   hoi 3 combat EmptyFri Jan 28, 2011 12:58 am

I believe what you are saying is a good idea. However, so no two units types are nearly the same, there should be dozens and dozens of different stats, to create unique things every game, based on the unit's training and species. However, I'm sure I'm stating something someone else already mentioned. Or something.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

hoi 3 combat Empty
PostSubject: Re: hoi 3 combat   hoi 3 combat EmptyFri Jan 28, 2011 11:47 am

I totally forgot to reply to this thread!

Quote :
Strength – The number of soldiers assigned to the unit.
Handled by Active, Injured, Lost system.
Organisation – The unit’s ability to operate the way it’s supposed to.
Handled by morale.
Effectiveness – The combination of all combat modifiers, including terrain or stacking penalties, etc., which is applied as a percentage of its strength effectively used in combat.
Simulated.
Soft Attack – The unit’s capability against non-armoured targets.
Hard Attack – The unit’s capability against armoured targets.
Anti-Aircraft – The unit’s ability to shoot down attacking aircraft.
Defensiveness – The unit’s ability to defend itself against land units
All four handled by unit attack abilities (including offensive/defensive TOs).

That's how it works when the battle is simulated (ie. the player looks at the battle), however, these factors are made in a very similar way when the battle is just approximated.

Also, don't forget that different ages have different combat. In medieval times, armored swordsman would be considered heavy targets and arches would have a hard time shooting through their armor, while crossbowmen would kill them with ease.

@toxic: There would be only a few parameters used, mostly similar to what Bill suggested. It's how these values are calculated that makes units special.
Back to top Go down
Sponsored content





hoi 3 combat Empty
PostSubject: Re: hoi 3 combat   hoi 3 combat Empty

Back to top Go down
 
hoi 3 combat
Back to top 
Page 1 of 1
 Similar topics
-
» We're still going to have Org single infantry combat right?
» Aware Stage Combat
» Strategy Mode Combat

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Modes :: Strategy-
Jump to: