Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Crowdsourcing Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Crowdsourcing Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Crowdsourcing Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Crowdsourcing Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Crowdsourcing Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Crowdsourcing Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Crowdsourcing Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Crowdsourcing Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Crowdsourcing Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Crowdsourcing Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Crowdsourcing Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
Crowdsourcing Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
Crowdsourcing Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Crowdsourcing Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Crowdsourcing Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Crowdsourcing Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Crowdsourcing

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Mysterious_Calligrapher
Xenopologist
EScSi
PCaddict
Tenebrarum
~sciocont
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~sciocont
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~sciocont


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PostSubject: Crowdsourcing   Crowdsourcing EmptyThu Feb 03, 2011 4:06 pm

A great way to get ourselves noticed is crowdsoucing, basically using our fans to get our work done faster, and get our name out more. We've decided we're probably going to use crowdsourcing for "template" organisms, and I've come up wit another area we could use crowdsourcing in:
Biomes.

Let's face it, we'll need a lot of different possible biomes. So I'm saying we unleash our fans' imaginations and let them design some biomes for us. They'll love it, we'll love it. What do you all think?
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Tenebrarum
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptyThu Feb 03, 2011 4:24 pm

I suppose. In that case, it looks like it's time to gather an official group of good content hunters.

Also for Crowd Sourcing: TOs, Non-Player Nations, Music

Also also, I've been toying with the idea of holding official contests to see who can make the best *Blank* for when we finally get a few editors up. Thoughts?
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~sciocont
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptyThu Feb 03, 2011 4:35 pm

Tenebrarum wrote:
I suppose. In that case, it looks like it's time to gather an official group of good content hunters.

Also for Crowd Sourcing: TOs, Non-Player Nations, Music

Also also, I've been toying with the idea of holding official contests to see who can make the best *Blank* for when we finally get a few editors up. Thoughts?
That sounds great to me! Everyone loves contests, and it's a great way to get attention and get people to test the editors.
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PCaddict
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptyThu Feb 03, 2011 5:25 pm

Could we possibly use crowdsourcing to get "starter creatures" for the computer to use? Like, release a simple org editor, have the creatures people make be uploaded to a data base, then have the computer place these simple organisms in the biomes their best suited for, then have auto-evo do the rest? It would make it easier on the computer, so that it doesn't have to evolve the cells from the cell stage into bigger organisms.

Also, 4chan could be a good place to help spread the word.
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EScSi
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptyThu Feb 03, 2011 5:38 pm

It would probably work better in reverse, using the organisms as models for that niche to simplify evolution, especially when placing an organism in a niche, generating biomes or having a species move to a new niche. It might be possible to boil the organism down into simple enough data to work with, even if it's just taking the result of the speed calculations or whatever, though it would be nice to be able to copy entire features you'd probably end up with frankenstein organisms that way.
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~sciocont
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptyThu Feb 03, 2011 6:48 pm

PCaddict wrote:
Could we possibly use crowdsourcing to get "starter creatures" for the computer to use? Like, release a simple org editor, have the creatures people make be uploaded to a data base, then have the computer place these simple organisms in the biomes their best suited for, then have auto-evo do the rest? It would make it easier on the computer, so that it doesn't have to evolve the cells from the cell stage into bigger organisms.

Also, 4chan could be a good place to help spread the word.
That would be what "template" orgs are. And let's stay out of the armpit of the internet. (which would be 4chan)
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Xenopologist
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptyFri Feb 04, 2011 3:12 pm

I definitely like the idea of having contests. Perhaps we could also make particularly well-made sets available as download packs after the original release.
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~sciocont
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptyFri Feb 04, 2011 5:31 pm

Xenopologist wrote:
I definitely like the idea of having contests. Perhaps we could also make particularly well-made sets available as download packs after the original release.
That's the idea.
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Mysterious_Calligrapher
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptyFri Feb 04, 2011 6:20 pm

Oh, like you did over on the sporum for the creature contests? Yes.
This will be especially useful for complicated stuff like biomes - though we need to make enough variety ourselves that we know we haven't left out anything crucial.
As soon as we get the editors out, I say we start them up. Or maybe a tiny bit after... I dunno, give it a month to get a little more popular so we don't just have the early adopters winning automatically.
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~sciocont
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptyFri Feb 04, 2011 8:47 pm

Mysterious_Calligrapher wrote:
Oh, like you did over on the sporum for the creature contests? Yes.
This will be especially useful for complicated stuff like biomes - though we need to make enough variety ourselves that we know we haven't left out anything crucial.
As soon as we get the editors out, I say we start them up. Or maybe a tiny bit after... I dunno, give it a month to get a little more popular so we don't just have the early adopters winning automatically.
I was thinking crowdsource Biomes off of ModDB right now. All in favor?
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Poisson
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptyFri Feb 04, 2011 8:48 pm

I'f I'm understanding this right, then it sounds like a good, interesting idea.
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Tenebrarum
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptyFri Feb 04, 2011 9:39 pm

~sciocont wrote:
Mysterious_Calligrapher wrote:
Oh, like you did over on the sporum for the creature contests? Yes.
This will be especially useful for complicated stuff like biomes - though we need to make enough variety ourselves that we know we haven't left out anything crucial.
As soon as we get the editors out, I say we start them up. Or maybe a tiny bit after... I dunno, give it a month to get a little more popular so we don't just have the early adopters winning automatically.
I was thinking crowdsource Biomes off of ModDB right now. All in favor?
Aye
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Commander Keen
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptySat Feb 05, 2011 4:03 am

Go on, Scio.
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Noitulove
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptySat Feb 05, 2011 8:56 am

~sciocont wrote:
All in favor?

Sounds like a pretty good idea to me.
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The Uteen
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptySat Feb 05, 2011 9:56 am

It's a yup from me.
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~sciocont
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptySat Feb 05, 2011 4:27 pm

Ok then, i'll be putting up an announcementon ModDB soon.
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Mysterious_Calligrapher
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptySat Feb 05, 2011 5:54 pm

Make sure to provide them with the same criteria that we have over in the biomes thread - I am not going through and re-researching these things, or assigning random values to the invented ones.

Fire at will, Scio.
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~sciocont
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptySat Feb 05, 2011 6:13 pm

It's up.
Here
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Tenebrarum
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptySun Feb 06, 2011 1:01 am

~sciocont wrote:
It's up.
Here
Check with us first next time. Most of them missed the point of the "Occurs" bit.
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Mysterious_Calligrapher
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PostSubject: Re: Crowdsourcing   Crowdsourcing EmptySun Feb 06, 2011 10:52 am

Tenebrarum wrote:
~sciocont wrote:
It's up.
Here
Check with us first next time. Most of them missed the point of the "Occurs" bit.
& Spelling. Isn't someone in charge of spell check? Oh wait, that would be me.
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