Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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 The 'Goldilocks'(Habitible) Zone

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Mysterious_Calligrapher
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PostSubject: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptySat Feb 26, 2011 12:54 pm

Hi, i was trying to wade though as many threads as i could when i thought of something.

In real life, There is a zone in a solar system were life can survive, earth is in that zone, it is called The 'Goldilocks' Zone, as in, its not to cold, its not to hot, its just right!

Anyway, would the game feature something like this, or to make it easier, creatures could only survive on a planet outside TGZ if they had a TO or organic enhancement* that they had evolved, and it would be required to be placed on the creature in a editor, and to make it easier there could be a slider in the editor for fine tuning what environment the creature is designed for, (Hot or Cold).
This would add even more realism to the game.

Thanks
Hellome

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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptySat Feb 26, 2011 1:44 pm

There are special cases of places outside the habitable zone where life could survive. For Example, Jupiter and its moons are well outside of our solar system's habitable zone, but it's speculated that its moon Europa has a large saltwater "ocean" underneath the ice surrounding the planet, which may make it a good place for simple life.

Other than that, though, I agree, we should have some way of calculatiing the habitable zone for our star systems.
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The Uteen
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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptySat Feb 26, 2011 2:09 pm

I think we were already including goldilocks zones, they are very important, especially for evolution.

But organic enhancements? I don't think we've talked much about, do you mean specialised parts that help an organism to survive in extremes? They would be a good feature to include, they probably wouldn't occur naturally very easily but it'd be something to look forward to in god mode. Not sure about a slider, though. You'd have to edit it yourself to help it survive in extreme weather, there's lots of things that affect survival in extremes: Fur, size, fat, respiration, shape, composition... You can't decide all that with a slider. Well, you could, but all organisms would look the same then. Big, fat and furry; small, thin and bald. Boring!

TOs? You mean moon/planet-bases? I think that'll be in Thrive, too, although it haven't been discussed much... Just get a good central heating system and you could have a holiday home on Europa. Another method of survival outside the goldilocks zone is heat suits... Or air-conditioned suits. Not sure if they would work, though, air-conditioning still makes more heat than it loses, and it'd have nowhere to go. But I'm sure just going to cooler planets is fine.

Strange. We've spent so long thinking up ideas for this game and we still think of things we haven't covered yet...

EDIT: Europa? I just mentioned that place! But yes, special case. Hopefully special cases will be a patch for Thrive. Or in it to begin with.
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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptySat Feb 26, 2011 2:22 pm

The Uteen wrote:
I think we were already including Goldilocks zones, they are very important, especially for evolution.

But organic enhancements? I don't think we've talked much about, do you mean specialized parts that help an organism to survive in extremes? They would be a good feature to include, they probably wouldn't occur naturally very easily but it'd be something to look forward to in god mode. Not sure about a slider, though. You'd have to edit it yourself to help it survive in extreme weather, there's lots of things that affect survival in extremes: Fur, size, fat, respiration, shape, composition... You can't decide all that with a slider. Well, you could, but all organisms would look the same then. Big, fat and furry; small, thin and bald. Boring!

TOs? You mean moon/planet-bases? I think that'll be in Thrive, too, although it haven't been discussed much... Just get a good central heating system and you could have a holiday home on Europa. Another method of survival outside the Goldilocks zone is heat suits... Or air-conditioned suits. Not sure if they would work, though, air-conditioning still makes more heat than it loses, and it'd have nowhere to go. But I'm sure just going to cooler planets is fine.

Strange. We've spent so long thinking up ideas for this game and we still think of things we haven't covered yet...

EDIT: Europa? I just mentioned that place! But yes, special case. Hopefully special cases will be a patch for Thrive. Or in it to begin with.

By Organic Enhancements, i mean, Specialized organs, or just hair, but it could also mean Artificial Organs, Cyborg parts, Like the Grox in spore.
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~sciocont
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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptySat Feb 26, 2011 2:58 pm

I imagine the goldilocks zone could simply be represented with a colored ring showing where it is in the solar system editor.
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Mysterious_Calligrapher
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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptySat Feb 26, 2011 4:43 pm

Someone will have to have a poke at the math determining exactly where that ring would be, based on the size/type of the star.
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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptySun Feb 27, 2011 4:18 pm

~sciocont wrote:
I imagine the goldilocks zone could simply be represented with a colored ring showing where it is in the solar system editor.

Could we have Civilisation-specific goldilocks zones as well, maybe an extra yellow ring? Well, not goldilocks zones really, but zones which show where your civilisation could make bases with good conditions?
This would show things like how close you could make a base to a star while keeping it cool enough, and supplying it with resources. Basically, it is the goldilocks zone when taking technology into account. Factors to take into account could include things like: Distance from star/temperature (a space-station as close as mercury wouldn't last long), distance from planets/bases with required resources, radiation levels, other civilisations' territory, planets' orbits (for stations, you don't want a planet interfering with it's orbit).
Of course, being in an editor, you would first have to select a race. But this could also be shown outside of the editor, your species would have a good idea of areas of their solar system they could make bases.
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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptySun Feb 27, 2011 4:40 pm

Quote :
Distance from star/temperature (a space-station as close as mercury wouldn't last long), distance from planets/bases with required resources, radiation levels, other civilisations' territory, planets' orbits...

And all we could see would be a yellow checkerboard.

No really, an indicator whether some place is good for space stations could be included, but making a whole new screen overlay for it seems rather pointless to me. If players use at least a bit of common sense, they will have a rough idea where it can and can't be.
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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptySun Mar 06, 2011 1:47 pm

As technology is always advancing in game, and sometimes there will be circumstances which allow bases in areas where they really shouldn't be (Ex: craters which provide some shade on a planet whose poles are facing the sun, I think that people will be able to guess.

We should just have an unlockable overview of the conditions on exoplanets. (unlockable by - did they send tech to go and measure it and/or collect sufficient data or do research beforehand?)
That should be able to tell people basics like "It's belgiumming hot!" or "this place is made of poison." And then they could decide whether they have the tech to deal with it or if the place is worth it to them.
Economics will probably decide more than anything, after a certain level of tech.
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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptySun Mar 06, 2011 5:29 pm

Please also note: There is a Galactic Goldilocks Zone too. Not too close to the core, and not to far into deep space.
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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptySun Mar 06, 2011 7:05 pm

Tenebrarum wrote:
Please also note: There is a Galactic Goldilocks Zone too. Not too close to the core, and not to far into deep space.
Noted.
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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptyThu Jul 07, 2011 7:52 am

Tenebrarum wrote:
Please also note: There is a Galactic Goldilocks Zone too. Not too close to the core, and not to far into deep space.
I'm partially back, the BG's killing me tho.
I'd like to add that it's not just on a trans-planetary scale, but sometimes on the planet itself. Here, the Goldilocks zone is about up to 70 degrees on either end, depending on the definition. Some planets might have dead equators but living poles
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~sciocont
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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptyThu Jul 07, 2011 3:37 pm

Darkgamma wrote:
Tenebrarum wrote:
Please also note: There is a Galactic Goldilocks Zone too. Not too close to the core, and not to far into deep space.
I'm partially back, the BG's killing me tho.
I'd like to add that it's not just on a trans-planetary scale, but sometimes on the planet itself. Here, the Goldilocks zone is about up to 70 degrees on either end, depending on the definition. Some planets might have dead equators but living poles
Excellent point! That's going to be covered in Planet Maths soon.
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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptyFri Jul 08, 2011 10:44 am

Darkgamma wrote:
Tenebrarum wrote:
Please also note: There is a Galactic Goldilocks Zone too. Not too close to the core, and not to far into deep space.
I'm partially back, the BG's killing me tho.
I'd like to add that it's not just on a trans-planetary scale, but sometimes on the planet itself. Here, the Goldilocks zone is about up to 70 degrees on either end, depending on the definition. Some planets might have dead equators but living poles
Funny how Spore forgot that: poles = cold, with icecaps; equators = hot, with deserts. One of the many ways it is deplorable. I found that word in a thesaurus, yes, but I mean, it's a pretty basic thing that planets are in fact different in different temperatures, not barren purple landscapes with isolated clumps of ginormous trees, yet they just seemed to forget, like they forgot that you can't actually paint planets with splunge-rays, the core of the galaxy is a super-massive black hole, not an earth guy called Steve, and single celled organisms are, in fact, single celled, so they don't have multi-celled organs like eyes. Have you not had any education you Spore Development Team? I think not. Why not try going to school again, but learn rather than throwing paper aeroplanes and texting mates about your furthest spitting distance!!!

1... 2... 3... 4... 5... 6... 7... 8... 3x3... √100... e=mc^2... Happy primes... The master equation of modern particle physics...

So yeah, very good point. Good to see it will be taken into consideration.
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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptyFri Jul 08, 2011 4:13 pm

The Uteen wrote:
Darkgamma wrote:
Tenebrarum wrote:
Please also note: There is a Galactic Goldilocks Zone too. Not too close to the core, and not to far into deep space.
I'm partially back, the BG's killing me tho.
I'd like to add that it's not just on a trans-planetary scale, but sometimes on the planet itself. Here, the Goldilocks zone is about up to 70 degrees on either end, depending on the definition. Some planets might have dead equators but living poles
/longpost
Earlier today I wrote the seasonal difference by sunlight equation. I still need to spread it out to define all latitudes, then I'll start writing equations to correlate light intensity with heat.
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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptySun Aug 05, 2012 1:47 pm

Darkgamma wrote:
Tenebrarum wrote:
Please also note: There is a Galactic Goldilocks Zone too. Not too close to the core, and not to far into deep space.
I'm partially back, the BG's killing me tho.
I'd like to add that it's not just on a trans-planetary scale, but sometimes on the planet itself. Here, the Goldilocks zone is about up to 70 degrees on either end, depending on the definition. Some planets might have dead equators but living poles
There IS life on our poles.
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Deathbite42
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PostSubject: Re: The 'Goldilocks'(Habitible) Zone   The 'Goldilocks'(Habitible) Zone EmptySun Aug 05, 2012 1:50 pm

The Uteen wrote:
Darkgamma wrote:
Tenebrarum wrote:
Please also note: There is a Galactic Goldilocks Zone too. Not too close to the core, and not to far into deep space.
I'm partially back, the BG's killing me tho.
I'd like to add that it's not just on a trans-planetary scale, but sometimes on the planet itself. Here, the Goldilocks zone is about up to 70 degrees on either end, depending on the definition. Some planets might have dead equators but living poles
Funny how Spore forgot that: poles = cold, with icecaps; equators = hot, with deserts. One of the many ways it is deplorable. I found that word in a thesaurus, yes, but I mean, it's a pretty basic thing that planets are in fact different in different temperatures, not barren purple landscapes with isolated clumps of ginormous trees, yet they just seemed to forget, like they forgot that you can't actually paint planets with splunge-rays, the core of the galaxy is a super-massive black hole, not an earth guy called Steve, and single celled organisms are, in fact, single celled, so they don't have multi-celled organs like eyes. Have you not had any education you Spore Development Team? I think not. Why not try going to school again, but learn rather than throwing paper aeroplanes and texting mates about your furthest spitting distance!!!

1... 2... 3... 4... 5... 6... 7... 8... 3x3... √100... e=mc^2... Happy primes... The master equation of modern particle physics...

So yeah, very good point. Good to see it will be taken into consideration.
That wasn't a splunge-ray, but a coloring device. Steve LIVES in a supermassive black hole that kills Grox so he can survive. They are plankton.
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