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| Jupiter orbit | |
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+3GmansWatching R136a1 kaosrain 7 posters | Author | Message |
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kaosrain Newcomer
Posts : 58 Reputation : 3 Join date : 2010-11-21 Age : 25 Location : Dead frontier and civilization revolution
| Subject: Jupiter orbit Sat Mar 05, 2011 8:51 pm | |
| I was playing a n.a.s.a game and in one part it said that if the earth was closer to jupiter then it would be thrown to space creating an elliptical orbit ¿would that phenomenom be possible in thrive? | |
| | | R136a1 Newcomer
Posts : 32 Reputation : 3 Join date : 2011-02-14 Location : Middle of Nowhere, USA
| Subject: Re: Jupiter orbit Sun Mar 06, 2011 1:46 pm | |
| I hope so. Orbital dynamics like these would make for a very interesting game, as well as an interesting challenge for any life which happens to live on one of these poor planets. | |
| | | GmansWatching Newcomer
Posts : 57 Reputation : 3 Join date : 2012-08-12 Age : 28 Location : Earth
| Subject: Re: Jupiter orbit Tue Aug 14, 2012 1:19 am | |
| Like planets near dark holes being sucked away to their doom? The same going with ships. Making the player be careful on settling colonies near dangerous things. As well as moons losing orbit and attacking planets. *coughMajorasMaskcough* | |
| | | Holomanga Newcomer
Posts : 83 Reputation : 3 Join date : 2012-04-01 Age : 26 Location : Earth
| Subject: Re: Jupiter orbit Tue Aug 14, 2012 3:23 am | |
| - GmansWatching wrote:
- Like planets near dark holes being sucked away to their doom? The same going with ships. Making the player be careful on settling colonies near dangerous things. As well as moons losing orbit and attacking planets. *coughMajorasMaskcough*
How would the planet "lose orbit" and be sucked into a black hole? Same with the moon. ALthough I hope that orbital mechanics is added into the game and planets aren't on rails. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Jupiter orbit Tue Aug 14, 2012 11:29 am | |
| - Holomanga wrote:
- GmansWatching wrote:
- Like planets near dark holes being sucked away to their doom? The same going with ships. Making the player be careful on settling colonies near dangerous things. As well as moons losing orbit and attacking planets. *coughMajorasMaskcough*
How would the planet "lose orbit" and be sucked into a black hole? Same with the moon.
ALthough I hope that orbital mechanics is added into the game and planets aren't on rails. Our current concepts for the mechanics of Tech Objects uses the mass, so theoretically newtonian physics could be quite spectacular, with a planets wobbling due to artificial satellites as well as natural ones. It would be cool to see the effects of a Dyson Sphere or God Machine on a solar system. However, this sort of thing would probably also result in spectacular lag. Although, when it actually gets made, it might not, so I hope we get to include it. If a planet was in an unstable orbit, I would expect it to fly off long before life arises, so I don't think that's much of a danger. | |
| | | GmansWatching Newcomer
Posts : 57 Reputation : 3 Join date : 2012-08-12 Age : 28 Location : Earth
| Subject: Re: Jupiter orbit Tue Aug 14, 2012 12:01 pm | |
| - The Uteen wrote:
-
Our current concepts for the mechanics of Tech Objects uses the mass, so theoretically newtonian physics could be quite spectacular, with a planets wobbling due to artificial satellites as well as natural ones. It would be cool to see the effects of a Dyson Sphere or God Machine on a solar system. However, this sort of thing would probably also result in spectacular lag. Although, when it actually gets made, it might not, so I hope we get to include it. If a planet was in an unstable orbit, I would expect it to fly off l [/quote] If a planet was in an unstable orbit for millions of years, couldn't creatures live there and evolve to the unstable planet? And those physics should be like the auto-evo when you get close to a solar system. Including aging of stars | |
| | | Seregon Regular
Posts : 263 Reputation : 37 Join date : 2011-08-10 Location : UK
| Subject: Re: Jupiter orbit Tue Aug 14, 2012 1:16 pm | |
| An unstable orbit is one which wont last forever, i.e.: the planet will either fly out of the solar system or into its sun. What your refering to is an irregular (probably elliptical) orbit, where the planet isn't always at the same distance from the sun. So long as the irregularity isn't too great then life could evolve to cope, but if the difference is very large (so that temperatures fluctuate by more than 30-40 degrees C) it is very unlikely that life will evolve past a very basic cellular level.
With regards to simulating the physics of a solar system, I'm not entirely sure about the math involve (I'm not a physicist), but we would only need to account for very large (think deathstar) sized satellites, planets and moons, so it might be feasible. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Jupiter orbit Tue Aug 14, 2012 1:43 pm | |
| - GmansWatching wrote:
- The Uteen wrote:
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Our current concepts for the mechanics of Tech Objects uses the mass, so theoretically newtonian physics could be quite spectacular, with a planets wobbling due to artificial satellites as well as natural ones. It would be cool to see the effects of a Dyson Sphere or God Machine on a solar system. However, this sort of thing would probably also result in spectacular lag. Although, when it actually gets made, it might not, so I hope we get to include it.
If a planet was in an unstable orbit, I would expect it to fly off l
If a planet was in an unstable orbit for millions of years, couldn't creatures live there and evolve to the unstable planet?
And those physics should be like the auto-evo when you get close to a solar system. Including aging of stars Unstable orbits generally only last for a few cycles before the unstable object either reaches terminal velocity, falls into the star, or hits the object interfering with its orbit. Multicellular life (which could observe this) would take millions of years to evolve, and that after the millions of years of the planet's cooling. In other words, that's millions of cycles of a planet in the goldilocks zone. Even with realistic physics, and every player of Thrive looking for this occurrence, it is unrealistic anyone will even observe it on another planet, even those not in the goldilocks zone. Systems will probably be randomly generated in a realistic way. | |
| | | Seregon Regular
Posts : 263 Reputation : 37 Join date : 2011-08-10 Location : UK
| Subject: Re: Jupiter orbit Tue Aug 14, 2012 1:46 pm | |
| Your right that the odds of observing it naturally are nigh on impossible, but it might be possible for the player to cause it themselves. | |
| | | GmansWatching Newcomer
Posts : 57 Reputation : 3 Join date : 2012-08-12 Age : 28 Location : Earth
| Subject: Re: Jupiter orbit Tue Aug 14, 2012 9:58 pm | |
| - Seregon wrote:
- Your right that the odds of observing it naturally are nigh on impossible, but it might be possible for the player to cause it themselves.
If you meant observing a planet lose its orbit then.. Could a player could get a large enough object (czar bomba!! , asteroid. a moon, etc) and launch/guide it to the planet? | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Jupiter orbit Wed Aug 15, 2012 5:50 am | |
| - GmansWatching wrote:
- Seregon wrote:
- Your right that the odds of observing it naturally are nigh on impossible, but it might be possible for the player to cause it themselves.
If you meant observing a planet lose its orbit then.. Could a player could get a large enough object (czar bomba!! , asteroid. a moon, etc) and launch/guide it to the planet? It would need a huge amount of energy to get some sort of engine on it for movement, and then move it into place, and then a colossal amount to build up enough speed to accelerate the what's left of the planet after the collision to terminal velocity... An insanely unrealistic amount of energy. So with God Machines/Ascension this should be easy to do, just don't expect the planet involved to come out of it... Unharmed. | |
| | | GmansWatching Newcomer
Posts : 57 Reputation : 3 Join date : 2012-08-12 Age : 28 Location : Earth
| Subject: Re: Jupiter orbit Wed Aug 15, 2012 1:33 pm | |
| @The Uteen Unless the civilization had teleportation and teleported the planet right next to the target object. The teleported object would still move since nothing stopped it. And would collide with the other object. (if it had a faster speed that is.)
Extremely harmed is what Id be expecting in the first place. | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Jupiter orbit Sat Aug 18, 2012 1:12 am | |
| About the black holes...
Newtonian mechnics don't apply there...
Relativity does... So keep that in mind before you think about things get sucked in there...
And BTW.
When your ship get's close to a black hole... You can't really see it get sucked... Light can't escape it, so You would not see it.
And one more thing... Planets turn into gas before they get "Sucked"... | |
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