Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 4 users online :: 0 Registered, 0 Hidden and 4 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Representing Elements - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Representing Elements - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Representing Elements - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Representing Elements - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Representing Elements - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Representing Elements - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Representing Elements - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Representing Elements - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Representing Elements - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Representing Elements - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Representing Elements - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Representing Elements - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Representing Elements - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Representing Elements - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Representing Elements - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Representing Elements - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Representing Elements - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Representing Elements - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Representing Elements - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Representing Elements - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Representing Elements

Go down 
+7
Raven Destroyer
Poisson
Mysterious_Calligrapher
Commander Keen
~sciocont
US_of_Alaska
roadkillguy
11 posters
Go to page : Previous  1, 2
AuthorMessage
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

Representing Elements - Page 2 Empty
PostSubject: Re: Representing Elements   Representing Elements - Page 2 EmptySat Apr 02, 2011 7:04 pm

Alright, alright, maybe I left you a little confused as to what exactly all this stuff is.

First,
0x01 - A hexidecimal number in c++.

Second, how else are we going to say "This creature eats this other creature."? Don't we want any other logic or structure involved? Randomly, you would get dogs eating poisonous frogs. There wouldn't be any evolutionary advantage to poison.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Representing Elements - Page 2 Empty
PostSubject: Re: Representing Elements   Representing Elements - Page 2 EmptySun Apr 03, 2011 1:27 pm

roadkillguy wrote:
Alright, alright, maybe I left you a little confused as to what exactly all this stuff is.

First,
0x01 - A hexidecimal number in c++.

Second, how else are we going to say "This creature eats this other creature."? Don't we want any other logic or structure involved? Randomly, you would get dogs eating poisonous frogs. There wouldn't be any evolutionary advantage to poison.
This is fine, we can tag different "chemicals" and whatnot, give them properties so that you can use them, and these would give rise to materials in the TE. I think ADMIN simply wants to make sure that nobody goes crazy and starts using actual chemical processes and compunds, because we will not touch that simulation with a ten foot pole.
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Representing Elements - Page 2 Empty
PostSubject: Re: Representing Elements   Representing Elements - Page 2 EmptySun Apr 03, 2011 2:49 pm

Belgium. I just remembered that I'm your chemistry person... Yeah. Not going there - nice to know, but not necessary for all of us to implement. Plus, save Bashi's belgium from another whopping serving of table data.
Back to top Go down
Sponsored content





Representing Elements - Page 2 Empty
PostSubject: Re: Representing Elements   Representing Elements - Page 2 Empty

Back to top Go down
 
Representing Elements
Back to top 
Page 2 of 2Go to page : Previous  1, 2
 Similar topics
-
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Editors :: Microbe-
Jump to: