Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 35 users online :: 0 Registered, 0 Hidden and 35 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Hello everyone. Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Hello everyone. Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Hello everyone. Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Hello everyone. Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Hello everyone. Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Hello everyone. Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Hello everyone. Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Hello everyone. Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Hello everyone. Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Hello everyone. Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Hello everyone. Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Hello everyone. Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Hello everyone. Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Hello everyone. Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Hello everyone. Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Hello everyone. Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Hello everyone. Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Hello everyone. Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Hello everyone. Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Hello everyone. Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Hello everyone.

Go down 
+5
Tenebrarum
Commander Keen
US_of_Alaska
~sciocont
Pyrotin
9 posters
AuthorMessage
Pyrotin
Newcomer
Pyrotin


Posts : 36
Reputation : 0
Join date : 2011-08-03
Age : 27
Location : U.S.A.

Hello everyone. Empty
PostSubject: Hello everyone.   Hello everyone. EmptyWed Aug 03, 2011 5:48 pm

Hi, my name is Pyrotin, and I'm a pretty dedicated lurker . I have been watching the project since it was just a simple, unassuming hoax started by Sven, trying to get along in the digital world. I was interested, and have been watching the developement ever since. I have not joined because I felt that I could not contribute much, but I think I may be of some use. This project seems very promising to me, and I hope for the best. I am mostly going to be lurking around, posting my opinions on some of the problems, and providing some information to other new people.
Also, one question. Will there be an option to disable the rise of sapience in your world? You know, so as to just have a simple planet of animals and plants for aeons. I think that that would be a pretty good addition, and hopefully wouldn't be too hard to code.
Thank you for your time, I am Pyrotin (again) and this has been my introduction. Valete.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Hello everyone. Empty
PostSubject: Re: Hello everyone.   Hello everyone. EmptyWed Aug 03, 2011 7:09 pm

I'm assuming that if you've been watching that long, you know who I am. Introductions over with, that's not a half-bad idea.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Hello everyone. Empty
PostSubject: Re: Hello everyone.   Hello everyone. EmptyThu Aug 04, 2011 8:36 pm

You might know me too, Mr Lurker. And yes, it is a nice little option... Hmm... I think we should see what everyone else thinks, but i think it might be a little overpowered as a generic option.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Hello everyone. Empty
PostSubject: Re: Hello everyone.   Hello everyone. EmptyFri Aug 05, 2011 2:50 am

Welcome. Your work on biomes is pretty darn impressive, I haven't yet got how they work at all

I think you should be able to delay/stop your own species from achieving sapience, but not other species. You could systematically attack them and eventually drive them extinct, though.
Back to top Go down
Pyrotin
Newcomer
Pyrotin


Posts : 36
Reputation : 0
Join date : 2011-08-03
Age : 27
Location : U.S.A.

Hello everyone. Empty
PostSubject: Re: Hello everyone.   Hello everyone. EmptyFri Aug 05, 2011 8:20 am

Thanks for the welcome everyone. The option to disable sapience is actually one I meant to be used in situations where the player would intend to play as an animal, and just want a world of diversity and evolution. I think that it should probably also disable player sapience, since I kind of thought that was when it was going to be used...(The player playing as an animal that is).

Edit: So are biomes and the tech editor just about the only things left, or is there more. And if so, can I help?
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Hello everyone. Empty
PostSubject: Re: Hello everyone.   Hello everyone. EmptySun Aug 07, 2011 5:46 pm

Two words: Direction Editor

Let's bring it back people.
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Hello everyone. Empty
PostSubject: Re: Hello everyone.   Hello everyone. EmptyTue Aug 09, 2011 11:16 am

Hi, Pyrotin. I'm Calli, and you've just made my day. (I've been semi-official Biomes person since we decided we needed it...)
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 31
Location : Rhode Island

Hello everyone. Empty
PostSubject: Re: Hello everyone.   Hello everyone. EmptyTue Aug 09, 2011 12:29 pm

I actually really like that idea, and that's all I've really cared about in this game so far. An infinite animal evolution (Until mass extinction or something terrible) game would be really cool. I think it will spark interest in creating a civilization stage later, and we could get more people on board.
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Hello everyone. Empty
PostSubject: Re: Hello everyone.   Hello everyone. EmptyTue Aug 09, 2011 12:31 pm

To be fair, most of our extinction scenarios are "end of an era" rather than "end of the world," so you pretty much have a guarantee of at least bacteria and cockroaches surviving.
Back to top Go down
zotobom
Newcomer
zotobom


Posts : 83
Reputation : 2
Join date : 2010-09-26
Age : 33
Location : The Netherlands

Hello everyone. Empty
PostSubject: Re: Hello everyone.   Hello everyone. EmptyTue Aug 09, 2011 1:01 pm

Awe! Welcome to the magnificent Thrive Forums! KNEEL before its greatness!

*ahum* Sorry. Welcome!
Back to top Go down
Pyrotin
Newcomer
Pyrotin


Posts : 36
Reputation : 0
Join date : 2011-08-03
Age : 27
Location : U.S.A.

Hello everyone. Empty
PostSubject: Re: Hello everyone.   Hello everyone. EmptyTue Aug 09, 2011 1:43 pm

Thanks for the welcome. I really hope to do some good around here, and insofar making biomes appears to be that good (thing). I personally hope that the non-sapience options are good, because I want to see what the system will come up with other than sentience as a high mark. Again, thanks for the welcome. Valete everyone.

p.s. Always wanted to use this .
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Hello everyone. Empty
PostSubject: Re: Hello everyone.   Hello everyone. EmptyTue Aug 09, 2011 4:11 pm

In regards to your idea Pyrotin, I think that down the line it shouldn't be too hard to add. However, you'll sort of have it the moment we release the multicellular to aware stages, as there will be a wait between their release and the release of the Society Stages.
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

Hello everyone. Empty
PostSubject: Re: Hello everyone.   Hello everyone. EmptyFri Aug 12, 2011 1:05 pm

Welcome! And nice idea.
I think disabling sapience would make a good god tool. Good for creating custom scenarios in Sandbox mode, like only one species can achieve sapience in the whole galaxy... Pure zoo planets. Hmm...
*Lost in thought*
*Prepares to head to the god tools list thread*
Back to top Go down
Sponsored content





Hello everyone. Empty
PostSubject: Re: Hello everyone.   Hello everyone. Empty

Back to top Go down
 
Hello everyone.
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Get Involved-
Jump to: