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+6The Uteen Mysterious_Calligrapher roadkillguy Tenebrarum ~sciocont guitar999111 10 posters | |
Author | Message |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Loading Screen Thu Aug 18, 2011 10:38 am | |
| Hey guys I'm back. Cell stage concept art? I can do it, especially if you just want some sketches. While I've been offline I wrote rules for joints and muscles for the OE, and did some concept creature sketches. | |
| | | Threekbuck
Posts : 4 Reputation : 0 Join date : 2012-08-22 Location : Netherlands
| Subject: Re: Loading Screen Wed Aug 22, 2012 2:37 pm | |
| I saw on another topic that you still needed a loading screen, so I tried to make one. It's just an idea I had for it and I don't think you can use it (a loading screen needs some programming, right?), but maybe you like the idea. I used the Thrive "T" to make circles but in the end it should have slowly make a smaller circle so it would end on the left and then "hrive" would fade in next to it. Well, that was the idea, but I wasn't able to do so. I hope it can be of use. Here it is: /watch?v=Jq4XvKVkllM | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Loading Screen Thu Aug 23, 2012 4:01 pm | |
| - Threekbuck wrote:
- I saw on another topic that you still needed a loading screen, so I tried to make one. It's just an idea I had for it and I don't think you can use it (a loading screen needs some programming, right?), but maybe you like the idea. I used the Thrive "T" to make circles but in the end it should have slowly make a smaller circle so it would end on the left and then "hrive" would fade in next to it. Well, that was the idea, but I wasn't able to do so.
I hope it can be of use. Here it is: /watch?v=Jq4XvKVkllM Looks great, I want to work on stuff like that, we need to program that to appear when the game loads... and the speed depends on the loading procces. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Loading Screen Thu Aug 23, 2012 5:51 pm | |
| - ido66667 wrote:
- Threekbuck wrote:
- I saw on another topic that you still needed a loading screen, so I tried to make one. It's just an idea I had for it and I don't think you can use it (a loading screen needs some programming, right?), but maybe you like the idea. I used the Thrive "T" to make circles but in the end it should have slowly make a smaller circle so it would end on the left and then "hrive" would fade in next to it. Well, that was the idea, but I wasn't able to do so.
I hope it can be of use. Here it is: /watch?v=Jq4XvKVkllM Looks great, I want to work on stuff like that, we need to program that to appear when the game loads... and the speed depends on the loading procces. Not bad | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Loading Screen Fri Aug 24, 2012 2:22 am | |
| - ~sciocont wrote:
- ido66667 wrote:
- Threekbuck wrote:
- I saw on another topic that you still needed a loading screen, so I tried to make one. It's just an idea I had for it and I don't think you can use it (a loading screen needs some programming, right?), but maybe you like the idea. I used the Thrive "T" to make circles but in the end it should have slowly make a smaller circle so it would end on the left and then "hrive" would fade in next to it. Well, that was the idea, but I wasn't able to do so.
I hope it can be of use. Here it is: /watch?v=Jq4XvKVkllM Looks great, I want to work on stuff like that, we need to program that to appear when the game loads... and the speed depends on the loading procces. Not bad I will work on it as soon as I know enough C++... Amm... For that we should use a library, I think... But what library? I will ask Carnifex on the IRC... Me and he are there alot... Infact we use his BNC, So we are basicly Always in there, Just our nickname is "Away" or "AFK". I am log_ln in there, BTW. | |
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