Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 26 users online :: 0 Registered, 0 Hidden and 26 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Evolution tree Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Evolution tree Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Evolution tree Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Evolution tree Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Evolution tree Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Evolution tree Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Evolution tree Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Evolution tree Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Evolution tree Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Evolution tree Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Evolution tree Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Evolution tree Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Evolution tree Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Evolution tree Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Evolution tree Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Evolution tree Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Evolution tree Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Evolution tree Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Evolution tree Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Evolution tree Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Evolution tree

Go down 
+4
~sciocont
Invader
US_of_Alaska
koiboi59
8 posters

good idea
good, put it in the game
Evolution tree Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c42%Evolution tree Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 42% [ 8 ]
bad i hate it
Evolution tree Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c26%Evolution tree Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 26% [ 5 ]
i guess its cool
Evolution tree Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c16%Evolution tree Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 16% [ 3 ]
too complicated
Evolution tree Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c0%Evolution tree Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 0% [ 0 ]
i don't know
Evolution tree Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c16%Evolution tree Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 16% [ 3 ]
Total Votes : 19
 

AuthorMessage
koiboi59
Learner
koiboi59


Posts : 125
Reputation : 4
Join date : 2010-07-20
Location : Free Country USA

Evolution tree Empty
PostSubject: Evolution tree   Evolution tree EmptyTue Jul 20, 2010 6:13 pm

sorry if this topic was already posted (i didn't see any as far as i know) but an idea for the editor is an evolution tree. my idea goes like this:

you have a few limited parts to choose from, for example lets go with mouths. you start out with say a suckermouth (like the kind on fish like astaspis), a beak, mandibles, and a jaw. lets say you pick beak.

cut to next generation. now you have for choices are slightly longer pointer beak, slightly more hook-like beak (terror birdish), and a beak with a few teeth at the back of the mouth. and lets say we pick the long beak.

next genration. parts are more longer straighter beak, a more longer curved beak, a longer more thicker beak, and a longer hooklike beak. and you pick one of them and the list goes on.

(note the parts are used as examples and are not parts i sugest for the game).

so you see the point now? whatever you pick effects the next set of parts you pick later on. what do you guys think (and if this topic has been posted then sorry.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptyTue Jul 20, 2010 9:15 pm

Hmm... I really don't like how much control the player has over evolution with this. I prefer the method of having random mutations that are pitted against the organism's lifestyle. Or having a bunch of random mutations each generation, and the player gets to choose one.
Back to top Go down
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 27

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptyTue Jul 20, 2010 9:36 pm

Sorry, but I prefer the existing method.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptyTue Jul 20, 2010 9:38 pm

And could you change the poll options, koiboi? I want to vote for 'Existing method is better', but the only way to do that would be to say that i hate your idea. And that would be lying.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptyWed Jul 21, 2010 10:04 am

I don't hate it, but i don't support it so that was the only opinion. It's a good idea, but we already have a better one.
Back to top Go down
koiboi59
Learner
koiboi59


Posts : 125
Reputation : 4
Join date : 2010-07-20
Location : Free Country USA

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptyWed Jul 21, 2010 10:16 am

oh ok then. sorry. but where is the existing method forum cause i didn't see it.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptyWed Jul 21, 2010 6:15 pm

Back to top Go down
Waap
Newcomer
Waap


Posts : 77
Reputation : 1
Join date : 2010-07-20
Age : 26
Location : Waap. HQ

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptyThu Jul 22, 2010 12:16 am

The existing method is better, but I see this method as being really good. Great idea.
-Waap.
Back to top Go down
koiboi59
Learner
koiboi59


Posts : 125
Reputation : 4
Join date : 2010-07-20
Location : Free Country USA

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptyThu Jul 22, 2010 6:48 am

yeah, the current one seems better, although i meant for my method to be the version of direct editing, not the entire evolution process(the other parts of it would be the same like auto evo).
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptyThu Jul 22, 2010 6:14 pm

koiboi59 wrote:
yeah, the current one seems better, although i meant for my method to be the version of direct editing, not the entire evolution process(the other parts of it would be the same like auto evo).
So you mean this would be an option for direct editing? This could very well be worth trying out...
Back to top Go down
koiboi59
Learner
koiboi59


Posts : 125
Reputation : 4
Join date : 2010-07-20
Location : Free Country USA

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptyThu Jul 22, 2010 6:32 pm

US_of_Alaska wrote:
koiboi59 wrote:
yeah, the current one seems better, although i meant for my method to be the version of direct editing, not the entire evolution process(the other parts of it would be the same like auto evo).
So you mean this would be an option for direct editing? This could very well be worth trying out...

yes thats exactly what it is, a limited version of the direct evolution editor.
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptyWed Dec 01, 2010 7:32 pm

so, to use a sporeism, this would be that part of the sporepedia where you just went in and built a creature? Or simply a shortcut?
Maybe we could stick this in the god mode and call it "intelligent design for dummies." ;D
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptyThu Dec 02, 2010 5:47 pm

Mysterious_Calligrapher wrote:
so, to use a sporeism, this would be that part of the sporepedia where you just went in and built a creature? Or simply a shortcut?
Maybe we could stick this in the god mode and call it "intelligent design for dummies." ;D
This is direct editing. It is basically Guided Design. Like intelligent design, but with constraints to how much you can chage per generation.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptyThu Dec 02, 2010 5:52 pm

I think the current editor should be used for direct edits. Complexity changes will be restricted.
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptyThu Dec 02, 2010 11:58 pm

US_of_Alaska wrote:
Mysterious_Calligrapher wrote:
so, to use a sporeism, this would be that part of the sporepedia where you just went in and built a creature? Or simply a shortcut?
Maybe we could stick this in the god mode and call it "intelligent design for dummies." ;D
This is direct editing. It is basically Guided Design. Like intelligent design, but with constraints to how much you can chage per generation.
Cool.
Back to top Go down
gario10
Newcomer
gario10


Posts : 12
Reputation : 0
Join date : 2011-06-12
Location : The Netherlands

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptySat Jun 18, 2011 8:59 am

I don't know if this idea already exists:

The first time you get into the editor, you can put some parts on your creature. Lets say you choose some sort of beak.
It starts as a small beak. When you in-game eat a lot of hard things or use you beak a lot in fighting or breaking things open, your beak will automaticly(or something) evolve into a long, sharp beak, but it takes some generations to do this.
But if you instead eat a lot of fruit, you beak will become soft and do less damage in fighting.

Lets say you can go into the editor every 10 generations, then you add some spikes.
Again: they start small, but if you use them a lot, they will get larger and stronger every generation. But if you don't use them, they will stay small.


Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptySat Jun 18, 2011 1:00 pm

gario10 wrote:
I don't know if this idea already exists:

The first time you get into the editor, you can put some parts on your creature. Lets say you choose some sort of beak.
It starts as a small beak. When you in-game eat a lot of hard things or use you beak a lot in fighting or breaking things open, your beak will automaticly(or something) evolve into a long, sharp beak, but it takes some generations to do this.
But if you instead eat a lot of fruit, you beak will become soft and do less damage in fighting.

Lets say you can go into the editor every 10 generations, then you add some spikes.
Again: they start small, but if you use them a lot, they will get larger and stronger every generation. But if you don't use them, they will stay small.


That's been around. That was the main idea of this thread.
Back to top Go down
gario10
Newcomer
gario10


Posts : 12
Reputation : 0
Join date : 2011-06-12
Location : The Netherlands

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptySat Jun 18, 2011 4:05 pm

woops
Back to top Go down
Deathbite42
Regular



Posts : 212
Reputation : -3
Join date : 2012-07-27

Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree EmptyThu Aug 02, 2012 1:03 pm

No, the main idea was simply choosing "soft beak" or "hard beak", but this new idea is better. Instead of evolution independent from use, similar to Spore, it makes evolution IDENTICAL to use, similar to reality. But for example, eating fruits should give it's own bonus, such as color vision. The wrld, and Spore, always has trade-offs.
Back to top Go down
Sponsored content





Evolution tree Empty
PostSubject: Re: Evolution tree   Evolution tree Empty

Back to top Go down
 
Evolution tree
Back to top 
Page 1 of 1
 Similar topics
-
» My Evolution System Concept
» Proceedural Tree Generator
» the differences from eating a tree or the cow dog thing with 2 heads or both
» Tree / Photosynthesizer gameplay prototype
» will i sleep in a tree or in my preys flesh

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Editors :: Organism-
Jump to: