Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Where we are at the moment Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Where we are at the moment Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Where we are at the moment Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Where we are at the moment Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Where we are at the moment Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Where we are at the moment Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Where we are at the moment Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Where we are at the moment Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Where we are at the moment Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Where we are at the moment Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Where we are at the moment Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Where we are at the moment Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Where we are at the moment Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Where we are at the moment Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Where we are at the moment Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Where we are at the moment Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Where we are at the moment Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Where we are at the moment Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Where we are at the moment Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Where we are at the moment Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Where we are at the moment

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Bashinerox
roadkillguy
~sciocont
PaperGrape
8 posters
AuthorMessage
PaperGrape
Newcomer
PaperGrape


Posts : 19
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Join date : 2010-07-07
Age : 37
Location : in a location that I hope Bashi feels better soon

Where we are at the moment Empty
PostSubject: Where we are at the moment   Where we are at the moment EmptyWed Jul 21, 2010 7:05 am

Bashi and I were talking about design of the game engine.He is busy with his college courses, but he has been drawing diagrams in the mean time.He'll start working
on the code again hopefully this weekend.Currently we have been thinking of having a state manager that acts as behaviours called states.We also plan to have
game objects that store the game data handled by the Object Manager.

It seems that not anyone can decide on what on what can/should be done. So we are in effect trying to make the engine as
modular as possible. We are trying to make it so a coder can try out what you guys want.


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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
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Where we are at the moment Empty
PostSubject: Re: Where we are at the moment   Where we are at the moment EmptyWed Jul 21, 2010 9:40 am

All good news, Grape. Thanks for the update. I'll try and calm everyone down.
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roadkillguy
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roadkillguy


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PostSubject: Re: Where we are at the moment   Where we are at the moment EmptyWed Aug 25, 2010 11:52 pm

Anything recent?
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Bashinerox
Programming Team lead
Bashinerox


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PostSubject: Re: Where we are at the moment   Where we are at the moment EmptyThu Aug 26, 2010 1:26 am

Where we are at the moment Screen10

Skeleton code, mostly engine stuff, and a point editor. And thats what i have so far.

Code:

----------------------------------------------------------------
Language      files          blank        comment          code
----------------------------------------------------------------
C++              9            96            189            486
C/C++ Header    12            67            120            267
----------------------------------------------------------------
SUM:            22            171            311            802
----------------------------------------------------------------


around 800 lines of code so far.
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Noitulove
Regular



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Join date : 2010-07-09

Where we are at the moment Empty
PostSubject: Re: Where we are at the moment   Where we are at the moment EmptyThu Aug 26, 2010 1:55 am

That's incredibly basic, but at least it proves we have something. Is it 2D or 3D, and at what, if at some point, will we have basic 'lines' connecting the 'points' together?

It's still looking good.
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Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
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Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

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PostSubject: Re: Where we are at the moment   Where we are at the moment EmptyThu Aug 26, 2010 1:56 am

Lolwut command? What is it doing?
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roadkillguy
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roadkillguy


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PostSubject: Re: Where we are at the moment   Where we are at the moment EmptyThu Aug 26, 2010 9:06 pm

It's not going to be 3D until we utilize something akin to OpenGL or the likes. I could be wrong, however as openGL does support 2d. What graphics library are you using?
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Bashinerox
Programming Team lead
Bashinerox


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Age : 35
Location : Australia

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PostSubject: Re: Where we are at the moment   Where we are at the moment EmptyThu Aug 26, 2010 9:16 pm

roadkillguy wrote:
It's not going to be 3D until we utilize something akin to OpenGL or the likes. I could be wrong, however as openGL does support 2d. What graphics library are you using?

Opengl. The gui, is actually being rendered onto an OpenGL context. Alot of work has been put into getting things in place behind the scenes. Yes, it doesnt look like much. But something like

Spoiler:

(compliments of papergrape. (Math sucks.))

Doesnt just come out of nowhere.


I could display a few triangles on the screen with about 10 lines of code. But there isnt any point until i get a 2d spline editor working that i can interpolate at specific intervals to extrude to a 3d model.
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Invader
Experienced
Invader


Posts : 528
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Age : 28

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PostSubject: Re: Where we are at the moment   Where we are at the moment EmptyThu Aug 26, 2010 11:39 pm

Lol. Currently at game version 0.000001!
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Bashinerox
Programming Team lead
Bashinerox


Posts : 238
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Join date : 2010-07-07
Age : 35
Location : Australia

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PostSubject: Re: Where we are at the moment   Where we are at the moment EmptyFri Aug 27, 2010 12:19 am

Actually it's closer to a thousand lines now.

955 lines of actual code, 381 lines of comments, and 283 blank lines.
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roadkillguy
Experienced
roadkillguy


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PostSubject: Re: Where we are at the moment   Where we are at the moment EmptySat Aug 28, 2010 12:01 pm

Its not 'game' version, it's 'prototype editor' version .1! But then again I guess they're the same thing..
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
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PostSubject: Re: Where we are at the moment   Where we are at the moment EmptySun Aug 29, 2010 3:28 pm

The point is, we're getting somewhere.
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YourBreakfast
Learner
YourBreakfast


Posts : 114
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Join date : 2010-07-30

Where we are at the moment Empty
PostSubject: Re: Where we are at the moment   Where we are at the moment EmptySun Aug 29, 2010 3:50 pm

~sciocont wrote:
The point is, we're getting somewhere.

QFT
Yes. Any (good looking) progress is better than none. I think it's a good thing now that we have nearly rounded the corner of knowing what's in the game and what not, even if that vision still needs working on.
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