Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
What i did over the weekend - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
What i did over the weekend - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
What i did over the weekend - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
What i did over the weekend - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
What i did over the weekend - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
What i did over the weekend - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
What i did over the weekend - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
What i did over the weekend - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
What i did over the weekend - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
What i did over the weekend - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
What i did over the weekend - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
What i did over the weekend - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
What i did over the weekend - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
What i did over the weekend - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
What i did over the weekend - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
What i did over the weekend - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
What i did over the weekend - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
What i did over the weekend - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
What i did over the weekend - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
What i did over the weekend - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 What i did over the weekend

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Poisson
~sciocont
koiboi59
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Bashinerox
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eumesmo
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eumesmo


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What i did over the weekend - Page 2 Empty
PostSubject: Re: What i did over the weekend   What i did over the weekend - Page 2 EmptyFri Aug 06, 2010 6:35 am

note that bones are not the only option, it could have an exoskeleton or be a hybrid.... or maybe something else we're not remembering
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Bashinerox
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Bashinerox


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PostSubject: Re: What i did over the weekend   What i did over the weekend - Page 2 EmptyFri Aug 06, 2010 7:09 am

eumesmo wrote:
note that bones are not the only option, it could have an exoskeleton or be a hybrid.... or maybe something else we're not remembering

"Bone" not only refers to a physical bone, it also refers to a concept in 3d animation. When I say bone, i mean both. a creature with an exoskeleton, or no skeleton whatsoever, will still have internal (internal as in used by the engine itself) unrendered bones.
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eumesmo
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PostSubject: Re: What i did over the weekend   What i did over the weekend - Page 2 EmptyFri Aug 06, 2010 7:16 am

oh, i did not knew it ...thanks for explaining me that
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~sciocont
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~sciocont


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PostSubject: Re: What i did over the weekend   What i did over the weekend - Page 2 EmptyFri Aug 06, 2010 2:49 pm

eumesmo wrote:
note that bones are not the only option, it could have an exoskeleton or be a hybrid.... or maybe something else we're not remembering
I love arthropods, i'm glad you're making space for the planet's most successful phyla.

is werkkzueg's procedural texure generation special, or is it just a specific procedural texture generator? Also remember that the ultimate goal is to have players able to change a bone with a few clicks, not by redefining variables in an algorithm.
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Bashinerox
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Bashinerox


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PostSubject: Re: What i did over the weekend   What i did over the weekend - Page 2 EmptyFri Aug 06, 2010 8:51 pm

~sciocont wrote:
eumesmo wrote:
note that bones are not the only option, it could have an exoskeleton or be a hybrid.... or maybe something else we're not remembering
I love arthropods, i'm glad you're making space for the planet's most successful phyla.

is werkkzueg's procedural texure generation special, or is it just a specific procedural texture generator? Also remember that the ultimate goal is to have players able to change a bone with a few clicks, not by redefining variables in an algorithm.

http://smeschini.altervista.org/iop/werkkzeug.jpg

I guess you could say that werkkzueg is special, in that it is the only pogram of its kind. It really is difficult to explain.

And i think you misunderstand me. I tend to write cryptic messages, as I just ramble the many things going on in my head

The final goal is to make an easy to use editor for godmode or whatever yes, but the first editor ever isnt exactly going to be able to do that.
And also, keep in mind that with flexibility comes complexity. If we have something more flexible than spores editor, it will be more difficult to use, we can't have our cake and eat it too.

And i dont mean modifying the algorithms yourself. Spore used algorithms. Almost every program in history no matter hos simple uses an algorithm, as long as it has an input and output.

Anyways, werkkzueg usesa model something like this:
you have a bunch of blocks, and starting from the top block, you apply whatever is directly underneath it as you move down the block stack. (and i mean physical looking blocks that you drag and stuff)

[draw a circle]
[duplicate circle 10000 times]
[apply noise]
[wrap around cube]

Now, i'm thinking more do this internally, with the ability to see the chain during debugging of the algorithms.
Hopefully ill be able to come up with some sort of "click-n-drag" system in an editor that will modify these internally.
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~sciocont
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~sciocont


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PostSubject: Re: What i did over the weekend   What i did over the weekend - Page 2 EmptyFri Aug 06, 2010 8:59 pm

I realize the editor a fetus, just clearing things up so when know what the alpha will be like. Kep up the good work. that procedural sounds interesting, i'm going to look into it more
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