Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 15 users online :: 0 Registered, 0 Hidden and 15 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
 Driving/Flying/Boating/Whatever Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
 Driving/Flying/Boating/Whatever Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
 Driving/Flying/Boating/Whatever Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
 Driving/Flying/Boating/Whatever Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
 Driving/Flying/Boating/Whatever Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
 Driving/Flying/Boating/Whatever Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
 Driving/Flying/Boating/Whatever Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
 Driving/Flying/Boating/Whatever Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
 Driving/Flying/Boating/Whatever Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
 Driving/Flying/Boating/Whatever Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
 Driving/Flying/Boating/Whatever Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
 Driving/Flying/Boating/Whatever Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
 Driving/Flying/Boating/Whatever Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
 Driving/Flying/Boating/Whatever Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
 Driving/Flying/Boating/Whatever Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
 Driving/Flying/Boating/Whatever Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
 Driving/Flying/Boating/Whatever Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
 Driving/Flying/Boating/Whatever Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
 Driving/Flying/Boating/Whatever Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
 Driving/Flying/Boating/Whatever Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

  Driving/Flying/Boating/Whatever

Go down 
+3
~sciocont
koiboi59
Invader
7 posters
AuthorMessage
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 28

 Driving/Flying/Boating/Whatever Empty
PostSubject: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 9:13 pm

Okay, so here's the quesion: how will we control vehicles in Organism Mode? I'd say we use the same keys as for making your organism walk around, but that's just my opinion. Plus, we still have the problems of controling altitude and yaw in planes and depth in submarines- which are not quite what you'd deal with just walking around. We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.


Discuss it here.
Back to top Go down
koiboi59
Learner
koiboi59


Posts : 125
Reputation : 4
Join date : 2010-07-20
Location : Free Country USA

 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 9:31 pm

if we want to do it the complex way, create joysticks for each vehicle (like the kind in flight simulators but for each different vehicle). the easy way, arrow keys or mouse steers, up key or left click is thrust, down key or right click is reverse.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 9:38 pm

I'll take a look at the keyboard control configurations for some flight simulators and post them here.
Back to top Go down
koiboi59
Learner
koiboi59


Posts : 125
Reputation : 4
Join date : 2010-07-20
Location : Free Country USA

 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 9:41 pm

~sciocont wrote:
I'll take a look at the keyboard control configurations for some flight simulators and post them here.

oh yeah i remember i actually used one of those and i hated them because the controls were actually very bad, i recomend not using those but maybe its just me.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 9:43 pm

We'll be able to set up many different control schemes and test them out to play the game.
Back to top Go down
koiboi59
Learner
koiboi59


Posts : 125
Reputation : 4
Join date : 2010-07-20
Location : Free Country USA

 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 9:46 pm

~sciocont wrote:
We'll be able to set up many different control schemes and test them out to play the game.

that seems reasonable.
Back to top Go down
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 28

 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 10:18 pm

You could probably also create your own scheme.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptySun Jul 25, 2010 10:20 pm

Of course, but first and foremost we need a default.
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptyWed Dec 01, 2010 7:36 pm

My reccommendation when we test this? Have people who are not exactly known for their skills at videogame "movement" try it out. That way, we can ensure that we have an easy-to-use system.
Back to top Go down
Bashinerox
Programming Team lead
Bashinerox


Posts : 238
Reputation : 8
Join date : 2010-07-07
Age : 35
Location : Australia

 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptyWed Dec 01, 2010 7:39 pm

InvaderZim wrote:
We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.


Discuss it here.

There's only so many ways to skin a cat.

6 in this case.

x
y
z

and for any vehicle not stuck to the surface of anything:
yaw
pitch
roll
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptyWed Dec 01, 2010 9:46 pm

Bashinerox wrote:
InvaderZim wrote:
We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.


Discuss it here.

There's only so many ways to skin a cat.

6 in this case.

x
y
z

and for any vehicle not stuck to the surface of anything:
yaw
pitch
roll
QFT
Back to top Go down
Noitulove
Regular



Posts : 237
Reputation : 0
Join date : 2010-07-09

 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptyThu Dec 02, 2010 1:30 am

~sciocont wrote:
Bashinerox wrote:
InvaderZim wrote:
We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.


Discuss it here.

There's only so many ways to skin a cat.

6 in this case.

x
y
z

and for any vehicle not stuck to the surface of anything:
yaw
pitch
roll
QFT

So I guess this is the fate of the old mouse-guided method me and Scio planned out so loong ago, huh?

I'm usually not accustomed to the classic "flight simulator" way of controlling things. For me, it's always gotten in the way, so the chances that I would crash into a virtual building in flames have just spiked. And for anyone else not familiar with flight sims it might be hard, too. But, then again, considering the amount of people who have played them...
Back to top Go down
Bashinerox
Programming Team lead
Bashinerox


Posts : 238
Reputation : 8
Join date : 2010-07-07
Age : 35
Location : Australia

 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptyThu Dec 02, 2010 2:00 am

Noitulove wrote:
~sciocont wrote:
Bashinerox wrote:
InvaderZim wrote:
We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.


Discuss it here.

There's only so many ways to skin a cat.

6 in this case.

x
y
z

and for any vehicle not stuck to the surface of anything:
yaw
pitch
roll
QFT

So I guess this is the fate of the old mouse-guided method me and Scio planned out so loong ago, huh?

I'm usually not accustomed to the classic "flight simulator" way of controlling things. For me, it's always gotten in the way, so the chances that I would crash into a virtual building in flames have just spiked. And for anyone else not familiar with flight sims it might be hard, too. But, then again, considering the amount of people who have played them...


No, i mean, there's only so many ways to move a vehicle in 3 dimensions.

Aliens aren't going to develop vehicles that move in zigzag motions everywhere.

No matter what race you are, the closest path to your direction is in a straight line.

Even "non-Earthly, completely unheard of vehicles" are going to be designed to take the shortest path to a route.

We could get the player to control the vehicles in any number of ways, directly, move toward mouse, etc. but the behaviours of the vehicles themselves will still follow basic logic...
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptyThu Dec 02, 2010 4:29 pm

Bashi is correct.

If you wish to discuss controls, please post in the appropriate thread.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever EmptyThu Dec 02, 2010 5:48 pm

Bashinerox wrote:
Noitulove wrote:
~sciocont wrote:
Bashinerox wrote:
InvaderZim wrote:
We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.


Discuss it here.

There's only so many ways to skin a cat.

6 in this case.

x
y
z

and for any vehicle not stuck to the surface of anything:
yaw
pitch
roll
QFT

So I guess this is the fate of the old mouse-guided method me and Scio planned out so loong ago, huh?

I'm usually not accustomed to the classic "flight simulator" way of controlling things. For me, it's always gotten in the way, so the chances that I would crash into a virtual building in flames have just spiked. And for anyone else not familiar with flight sims it might be hard, too. But, then again, considering the amount of people who have played them...


No, i mean, there's only so many ways to move a vehicle in 3 dimensions.

Aliens aren't going to develop vehicles that move in zigzag motions everywhere.

No matter what race you are, the closest path to your direction is in a straight line.

Even "non-Earthly, completely unheard of vehicles" are going to be designed to take the shortest path to a route.

We could get the player to control the vehicles in any number of ways, directly, move toward mouse, etc. but the behaviours of the vehicles themselves will still follow basic logic...
Exactly. Some things will be universal simply because they are the most efficient methods. (remember this always)
Back to top Go down
Sponsored content





 Driving/Flying/Boating/Whatever Empty
PostSubject: Re: Driving/Flying/Boating/Whatever    Driving/Flying/Boating/Whatever Empty

Back to top Go down
 
Driving/Flying/Boating/Whatever
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Editors :: Organism-
Jump to: