| Driving/Flying/Boating/Whatever | |
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 27
| Subject: Driving/Flying/Boating/Whatever Sun Jul 25, 2010 9:13 pm | |
| Okay, so here's the quesion: how will we control vehicles in Organism Mode? I'd say we use the same keys as for making your organism walk around, but that's just my opinion. Plus, we still have the problems of controling altitude and yaw in planes and depth in submarines- which are not quite what you'd deal with just walking around. We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.
Discuss it here. | |
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koiboi59 Learner
Posts : 125 Reputation : 4 Join date : 2010-07-20 Location : Free Country USA
| Subject: Re: Driving/Flying/Boating/Whatever Sun Jul 25, 2010 9:31 pm | |
| if we want to do it the complex way, create joysticks for each vehicle (like the kind in flight simulators but for each different vehicle). the easy way, arrow keys or mouse steers, up key or left click is thrust, down key or right click is reverse. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Driving/Flying/Boating/Whatever Sun Jul 25, 2010 9:38 pm | |
| I'll take a look at the keyboard control configurations for some flight simulators and post them here. | |
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koiboi59 Learner
Posts : 125 Reputation : 4 Join date : 2010-07-20 Location : Free Country USA
| Subject: Re: Driving/Flying/Boating/Whatever Sun Jul 25, 2010 9:41 pm | |
| - ~sciocont wrote:
- I'll take a look at the keyboard control configurations for some flight simulators and post them here.
oh yeah i remember i actually used one of those and i hated them because the controls were actually very bad, i recomend not using those but maybe its just me. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Driving/Flying/Boating/Whatever Sun Jul 25, 2010 9:43 pm | |
| We'll be able to set up many different control schemes and test them out to play the game. | |
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koiboi59 Learner
Posts : 125 Reputation : 4 Join date : 2010-07-20 Location : Free Country USA
| Subject: Re: Driving/Flying/Boating/Whatever Sun Jul 25, 2010 9:46 pm | |
| - ~sciocont wrote:
- We'll be able to set up many different control schemes and test them out to play the game.
that seems reasonable. | |
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Invader Experienced
Posts : 528 Reputation : 11 Join date : 2010-07-10 Age : 27
| Subject: Re: Driving/Flying/Boating/Whatever Sun Jul 25, 2010 10:18 pm | |
| You could probably also create your own scheme. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Driving/Flying/Boating/Whatever Sun Jul 25, 2010 10:20 pm | |
| Of course, but first and foremost we need a default. | |
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Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Driving/Flying/Boating/Whatever Wed Dec 01, 2010 7:36 pm | |
| My reccommendation when we test this? Have people who are not exactly known for their skills at videogame "movement" try it out. That way, we can ensure that we have an easy-to-use system. | |
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Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 35 Location : Australia
| Subject: Re: Driving/Flying/Boating/Whatever Wed Dec 01, 2010 7:39 pm | |
| - InvaderZim wrote:
- We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.
Discuss it here. There's only so many ways to skin a cat. 6 in this case. x y z and for any vehicle not stuck to the surface of anything: yaw pitch roll | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Driving/Flying/Boating/Whatever Wed Dec 01, 2010 9:46 pm | |
| - Bashinerox wrote:
- InvaderZim wrote:
- We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.
Discuss it here. There's only so many ways to skin a cat.
6 in this case.
x y z
and for any vehicle not stuck to the surface of anything: yaw pitch roll QFT | |
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Noitulove Regular
Posts : 237 Reputation : 0 Join date : 2010-07-09
| Subject: Re: Driving/Flying/Boating/Whatever Thu Dec 02, 2010 1:30 am | |
| - ~sciocont wrote:
- Bashinerox wrote:
- InvaderZim wrote:
- We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.
Discuss it here. There's only so many ways to skin a cat.
6 in this case.
x y z
and for any vehicle not stuck to the surface of anything: yaw pitch roll QFT So I guess this is the fate of the old mouse-guided method me and Scio planned out so loong ago, huh? I'm usually not accustomed to the classic "flight simulator" way of controlling things. For me, it's always gotten in the way, so the chances that I would crash into a virtual building in flames have just spiked. And for anyone else not familiar with flight sims it might be hard, too. But, then again, considering the amount of people who have played them... | |
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Bashinerox Programming Team lead
Posts : 238 Reputation : 8 Join date : 2010-07-07 Age : 35 Location : Australia
| Subject: Re: Driving/Flying/Boating/Whatever Thu Dec 02, 2010 2:00 am | |
| - Noitulove wrote:
- ~sciocont wrote:
- Bashinerox wrote:
- InvaderZim wrote:
- We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.
Discuss it here. There's only so many ways to skin a cat.
6 in this case.
x y z
and for any vehicle not stuck to the surface of anything: yaw pitch roll QFT So I guess this is the fate of the old mouse-guided method me and Scio planned out so loong ago, huh?
I'm usually not accustomed to the classic "flight simulator" way of controlling things. For me, it's always gotten in the way, so the chances that I would crash into a virtual building in flames have just spiked. And for anyone else not familiar with flight sims it might be hard, too. But, then again, considering the amount of people who have played them... No, i mean, there's only so many ways to move a vehicle in 3 dimensions. Aliens aren't going to develop vehicles that move in zigzag motions everywhere. No matter what race you are, the closest path to your direction is in a straight line. Even "non-Earthly, completely unheard of vehicles" are going to be designed to take the shortest path to a route. We could get the player to control the vehicles in any number of ways, directly, move toward mouse, etc. but the behaviours of the vehicles themselves will still follow basic logic... | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Driving/Flying/Boating/Whatever Thu Dec 02, 2010 4:29 pm | |
| Bashi is correct.
If you wish to discuss controls, please post in the appropriate thread. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Driving/Flying/Boating/Whatever Thu Dec 02, 2010 5:48 pm | |
| - Bashinerox wrote:
- Noitulove wrote:
- ~sciocont wrote:
- Bashinerox wrote:
- InvaderZim wrote:
- We'd also need to invent a way of making non-Earthly, completely unheard of vehicles be controlled properly.
Discuss it here. There's only so many ways to skin a cat.
6 in this case.
x y z
and for any vehicle not stuck to the surface of anything: yaw pitch roll QFT So I guess this is the fate of the old mouse-guided method me and Scio planned out so loong ago, huh?
I'm usually not accustomed to the classic "flight simulator" way of controlling things. For me, it's always gotten in the way, so the chances that I would crash into a virtual building in flames have just spiked. And for anyone else not familiar with flight sims it might be hard, too. But, then again, considering the amount of people who have played them...
No, i mean, there's only so many ways to move a vehicle in 3 dimensions.
Aliens aren't going to develop vehicles that move in zigzag motions everywhere.
No matter what race you are, the closest path to your direction is in a straight line.
Even "non-Earthly, completely unheard of vehicles" are going to be designed to take the shortest path to a route.
We could get the player to control the vehicles in any number of ways, directly, move toward mouse, etc. but the behaviours of the vehicles themselves will still follow basic logic... Exactly. Some things will be universal simply because they are the most efficient methods. (remember this always) | |
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