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| Mathematical! | |
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solomar
Posts : 2 Reputation : 0 Join date : 2012-08-28
| Subject: Mathematical! Tue Aug 28, 2012 3:34 pm | |
| Hey everyone, I forgot how I found out about this project but I'm here to tell you what I have to offer. I'm working on my math major and I've currently finished calculus, differential equations, and linear algebra. I believe math is the language of the universe, and I continuously browse to find new fields of study. I feel like I will be able to help most with conceptualization for the growth of plants and interactions between creatures. I have a little programming experience in c++ under my belt and with the help of others I'm sure I could also be involved with algorithm development. I can offer advice and input on evolution from a math standpoint, dynamic systems with relative complexity can be modeled with differential equations, and as I get more involved I'll be able to find specifics that I can help with. This game has a ridiculous amount of potential, and I'm excited to see it unfold | |
| | | AntonioAJC Newcomer
Posts : 13 Reputation : 3 Join date : 2012-08-19 Age : 25 Location : Panama
| Subject: Re: Mathematical! Tue Aug 28, 2012 4:54 pm | |
| Ohh that's great! Good to have you here!
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| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Mathematical! Tue Aug 28, 2012 5:25 pm | |
| Great to have a math expert here- we'll need you. Could you check my light intensity equation? It's meant to model the light intensity of at any point on a planet's surface (at noon) given the tilt, rotation around a star, distance from the star, latitude, and light intensity of the star. - Quote :
- This is meant to model the light intensity of a point on a planet's surface (@ noon) given the distance of the planet from it's host star, its tilt, and it's position in orbit. The last few tests I ran on it worked well, but since this is really incredibly essential to the game, I need expert review, especially since it's been over half a year since I took a maths course.
y=-|((t*le)/(π/2))cos((x/2π)+°lat)|f where y=final light intensity le=light intensity at the equator x=it's position around the star (radians) t=tilt of the planet(in degrees) °lat=latitude of the point
f=max light intensity at that latitude, given by
f=°lat-t where if f is [ <or=0 = le] [ >0 = cos(°lat-t)]
If this works I'll continue refining it so that we can get temperature from it. You can find le with equations 4 and 5 here. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Mathematical! Tue Aug 28, 2012 6:15 pm | |
| Welcome aboard Solomar!
I don't think we have many math proficients here, but regardless, it's great to see someone of your talent join our humble project! | |
| | | solomar
Posts : 2 Reputation : 0 Join date : 2012-08-28
| Subject: Re: Mathematical! Tue Aug 28, 2012 8:14 pm | |
| - ~sciocont wrote:
- Great to have a math expert here- we'll need you. Could you check my light intensity equation? It's meant to model the light intensity of at any point on a planet's surface (at noon) given the tilt, rotation around a star, distance from the star, latitude, and light intensity of the star.
- Quote :
- This is meant to model the light intensity of a point on a planet's surface (@ noon) given the distance of the planet from it's host star, its tilt, and it's position in orbit. The last few tests I ran on it worked well, but since this is really incredibly essential to the game, I need expert review, especially since it's been over half a year since I took a maths course.
y=-|((t*le)/(π/2))cos((x/2π)+°lat)|f where y=final light intensity le=light intensity at the equator x=it's position around the star (radians) t=tilt of the planet(in degrees) °lat=latitude of the point
f=max light intensity at that latitude, given by
f=°lat-t where if f is [ <or=0 = le] [ >0 = cos(°lat-t)]
If this works I'll continue refining it so that we can get temperature from it. You can find le with equations 4 and 5 here. I'll start taking a look at it with relationship to the other equations you gave me. For me to properly conceptualize what is happening I'm gonna have to draw a few pictures I'll get back to you asap and let you know if I have found a more general equation or something more efficient. Wooh already got someone giving me some tasks Edit What is n? | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Mathematical! Tue Aug 28, 2012 9:46 pm | |
| - solomar wrote:
- ~sciocont wrote:
- Great to have a math expert here- we'll need you. Could you check my light intensity equation? It's meant to model the light intensity of at any point on a planet's surface (at noon) given the tilt, rotation around a star, distance from the star, latitude, and light intensity of the star.
- Quote :
- This is meant to model the light intensity of a point on a planet's surface (@ noon) given the distance of the planet from it's host star, its tilt, and it's position in orbit. The last few tests I ran on it worked well, but since this is really incredibly essential to the game, I need expert review, especially since it's been over half a year since I took a maths course.
y=-|((t*le)/(π/2))cos((x/2π)+°lat)|f where y=final light intensity le=light intensity at the equator x=it's position around the star (radians) t=tilt of the planet(in degrees) °lat=latitude of the point
f=max light intensity at that latitude, given by
f=°lat-t where if f is [ <or=0 = le] [ >0 = cos(°lat-t)]
If this works I'll continue refining it so that we can get temperature from it. You can find le with equations 4 and 5 here. I'll start taking a look at it with relationship to the other equations you gave me. For me to properly conceptualize what is happening I'm gonna have to draw a few pictures I'll get back to you asap and let you know if I have found a more general equation or something more efficient. Wooh already got someone giving me some tasks Edit What is n? That's pi. | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Mathematical! Wed Aug 29, 2012 9:33 am | |
| Welcome, Sir, I hope you can help us with math and ect.
Have fun!
Also, Try number theory, Or set theory. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Mathematical! Wed Aug 29, 2012 1:22 pm | |
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