Now that I've finished the themes of the microbe stage, we should think of the natural sounds of this phase. On what should I work exactly? What type sounds?
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
I would start by maybe working on some soft bubbling sounds. It gives an aquatic atmosphere to the microbe stage, and it is quite soothing. It's an idea I got from Spore, something they actually did right in my opinion.
The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
So these sounds they would be up to the main thems what I did? (For example this: https://www.youtube.com/watch?v=i59ZNe_9Wbw&feature=player_embedded)
In any case, these types of effects are the first time that i do so i have to work on a lot ..
P.S. if I should take them and sounds from other parts modificassi a little is that possible? And 'you can not legally?
Wow, Doggit, that's really some of your best work yet. it's so simple, but so interesting and sort of haunting. The only thing that I could think of would be to add some really deep rumbling, but not menacing, low end throughout it. Remember that our first cell environment will probably be deep ocean vent, so there needs to be a bit of a hadean vibe to it. Man, this is just so good!
Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
Thanks sciocont;). I thought to leave the track as well and make sounds, on this stage, which will later be added onto the main track ..
My real problem is to work on these types of sounds because I've never tried it, but I'll try to do something;)
Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
Subject: Re: Ambient Sounds Microbe Stage Sat Sep 08, 2012 8:02 am
I tried something and I found these sounds of bubbles. We can use these or not?
Gawbad Newcomer
Posts : 62 Reputation : 4 Join date : 2012-09-01 Age : 27 Location : United Kingdom
Subject: Re: Ambient Sounds Microbe Stage Sat Sep 08, 2012 8:14 am
I could see that working personaly, it will need to be slowed down and more lower in pitch, then it should work well with the music, but lets see what sciocont thinks
Doggit Regular
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Subject: Re: Ambient Sounds Microbe Stage Sat Sep 08, 2012 8:38 am
Gawbad wrote:
I could see that working personaly, it will need to be slowed down and more lower in pitch, then it should work well with the music, but lets see what sciocont thinks
You mean the bubbles?
Gawbad Newcomer
Posts : 62 Reputation : 4 Join date : 2012-09-01 Age : 27 Location : United Kingdom
Subject: Re: Ambient Sounds Microbe Stage Sat Sep 08, 2012 8:49 am
Doggit wrote:
Gawbad wrote:
I could see that working personaly, it will need to be slowed down and more lower in pitch, then it should work well with the music, but lets see what sciocont thinks
You mean the bubbles?
Yeah
Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
Subject: Re: Ambient Sounds Microbe Stage Sat Sep 08, 2012 9:00 am
Gawbad wrote:
Doggit wrote:
Gawbad wrote:
I could see that working personaly, it will need to be slowed down and more lower in pitch, then it should work well with the music, but lets see what sciocont thinks
You mean the bubbles?
Yeah
I've thought about it yet, but I do not know if I can take a job that has made other person...
someone can answer that question?
Gawbad Newcomer
Posts : 62 Reputation : 4 Join date : 2012-09-01 Age : 27 Location : United Kingdom
Subject: Re: Ambient Sounds Microbe Stage Sat Sep 08, 2012 9:06 am
Doggit wrote:
Gawbad wrote:
Doggit wrote:
Gawbad wrote:
I could see that working personaly, it will need to be slowed down and more lower in pitch, then it should work well with the music, but lets see what sciocont thinks
You mean the bubbles?
Yeah
I've thought about it yet, but I do not know if I can take a job that has made other person...
someone can answer that question?
You could comment on the video and ask if you can use it, or find one that doesn't require premission
Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
Subject: Re: Ambient Sounds Microbe Stage Sat Sep 08, 2012 11:17 am
Gawbad wrote:
Doggit wrote:
Gawbad wrote:
Doggit wrote:
Gawbad wrote:
I could see that working personaly, it will need to be slowed down and more lower in pitch, then it should work well with the music, but lets see what sciocont thinks
You mean the bubbles?
Yeah
I've thought about it yet, but I do not know if I can take a job that has made other person...
someone can answer that question?
You could comment on the video and ask if you can use it, or find one that doesn't require premission
I try to write him. What are those without permission?
~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
Subject: Re: Ambient Sounds Microbe Stage Sat Sep 08, 2012 11:19 am
The video description says all rights reserved, so we cannot use it. I aggree that any bubble sounds need to be slowed down and pitched down, though slowing them down should pitch them down the perfect amount anyway. See if there's anything here that you might like. Find any free stock sounds websites and search for sound effects.
Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
The video description says all rights reserved, so we cannot use it. I aggree that any bubble sounds need to be slowed down and pitched down, though slowing them down should pitch them down the perfect amount anyway. See if there's anything here that you might like. Find any free stock sounds websites and search for sound effects.
so I can use these sounds and change it ? it's all legal?
~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
Sorry, NO, YOU CANNOT USE OR CHANGE THE FILES FROM THAT SITE FOR THIS PROJECT. I should have read their legal notice first. You should use Freesound.org for sounds. Remember to keep a list of any and all sounds that you use in order to give credit when we put them in the game.
Gawbad Newcomer
Posts : 62 Reputation : 4 Join date : 2012-09-01 Age : 27 Location : United Kingdom
Sorry, NO, YOU CANNOT USE OR CHANGE THE FILES FROM THAT SITE FOR THIS PROJECT. I should have read their legal notice first. You should use Freesound.org for sounds. Remember to keep a list of any and all sounds that you use in order to give credit when we put them in the game.
Sorry I did see the All Rights reserved but because you sent it i assumed it was okay.
~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
keep themes and sounds separate. Also, keep the length of sound effects down- If you're making a sound effect, such as bubbling, which involves many separate smaller effects, release all of the smaller effects individually, so we can recombine them in different ways to get more variety.
MeowMan1 Regular
Posts : 255 Reputation : -7 Join date : 2012-03-04 Age : 25 Location : Virginia