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| Microbial Compounds and Organelles | |
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+20Immortal_Dragon Tarpy Narstak Psych0Ch3f Nimbal crovea untrustedlife RodGame Doggit MitochondriaBox Toughtopay ido66667 Rorsten594 Raptorstorm Daniferrito The Uteen ~sciocont Seregon Holomanga NickTheNick 24 posters | |
Author | Message |
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Raptorstorm Newcomer
Posts : 51 Reputation : 0 Join date : 2012-09-01 Location : The faraway land of New Jersey
| Subject: Re: Microbial Compounds and Organelles Wed Dec 19, 2012 7:34 pm | |
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If we want our cells to be able to undergo mtiosis, we need centrioles.[i]
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| | | Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: Microbial Compounds and Organelles Wed Dec 19, 2012 7:48 pm | |
| In which way does mitosis differ from just binary fission?
For example, deuterosome and protosome differenciate in that the first opening in the 8 cell "sphere" becomes either the anus or the mouth. But for what we care, that doesen't make any difference. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbial Compounds and Organelles Wed Dec 19, 2012 8:58 pm | |
| - Daniferrito wrote:
- In which way does mitosis differ from just binary fission?
For example, deuterosome and protosome differenciate in that the first opening in the 8 cell "sphere" becomes either the anus or the mouth. But for what we care, that doesen't make any difference. binary fission occurs in prokaryotes, mitosis happens in eukaryotes and is more complex because eukaryotes are more complex. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbial Compounds and Organelles Wed Dec 19, 2012 9:01 pm | |
| - Seregon wrote:
- ATP isn't directly part of the reaction, rather the energy released by the above reaction (respiration) is captured and used to convert ADP -> ATP (adenosine di-phosphate -> adenosine tri-phosphate) in a seperate reaction. Similairly, when ATP is used to provide energy in some other part of the cell, it is converted back to ADP.
In fact, respiration is actually a series of about 10 different reactions with multiple intermediate compounds, summarised as C6H12O6 + 6O2 -> 6CO2 + 6H2O, which is simply the overall reaction.
Keeping all that in mind, all the game needs to know is that ATP is produced as a bi-product of respiration (we don't need to track ADP, or the extra phosphate), at a rate of roughly 36-38 ATP produced per 1 glucose. Respiration is bullshit chemistry. Seriously, the cell goes through around a dozen steps and many accessory chemicals all to get Belgiuming protons on one side of a membrane. It's the most convoluted thing I've ever studied, but it's worked well enough for however many billion years. | |
| | | Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: Microbial Compounds and Organelles Thu Dec 20, 2012 3:27 am | |
| Yes, i saw that part of prokariotes and eukariotes, but bassically, what they are doing is divide. I assume the resoure it takes to divide is just the total cost of remaking every organelle, and maybe the more complex a cell is the longer it takes, but apart from that, what else? Even if the names are different, if they do the same things (in what we care) we can just treat them as equal. Edit: - ~sciocont wrote:
- Respiration is bullshit chemistry.
Is the Belgiun filter off, or does it treat you differently? | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Microbial Compounds and Organelles Thu Dec 20, 2012 12:26 pm | |
| - Daniferrito wrote:
- Just to make sure, is this interpretation of The Uteen's list accurate?:
1-4 Propulsion. Intake ATP to move the cell. (Generates some toxins as byproduct?).
5 Light. Would it run off ATP or just as byproduct? I mean, does it have a negative impact?
6 Reproduction
7 Easier to eat. Probably 6 and 7 cost some resources (proteins?) to be used.
8 & 16 Defense. What difference apart from the resources it cost? can be had both at the sime time? Do they restrict propulsion (namely squishers)?
9-14 Transformers. Transforms compounds into another compounds (byproducts, extra resources needed?) Also you mention Walls in 10, but it isn't in the list.
15 Storage for certain compounds, like toxins generates as byproducts, or things that the cell can't hold normally
17 Just enables for multicelular.
- Nucleus Althrough it isn't listed here. Maybe because it doesent transform compounds. It still plays an important role (unlocking organelles?)
Apart from all the stuff they intake/produce, we also need a cost of producing the organelles. The nucleus isn't unlockable, it is there from the start, so there isn't a proto-cell to unlock it. As far as I know, it doesn't really affect gameplay very much, either, since all in-game cells have a nucleus. If anyone wants to see the list of proto-cells, it's in the OP of this thread. If your questions aren't answered there, then it is currently undecided. You'll need a biologist to answer most of your questions, my knowledge of organelles really isn't sufficient for this kind of thing, but I do know that cell walls were indeed included - #16. | |
| | | Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: Microbial Compounds and Organelles Thu Dec 20, 2012 1:57 pm | |
| Then we are starting with eukaryote cells? Everywere i saw a reference to that, everyone said we were starting with prokaryote cells. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Microbial Compounds and Organelles Fri Dec 21, 2012 9:08 am | |
| - Daniferrito wrote:
- Then we are starting with eukaryote cells? Everywere i saw a reference to that, everyone said we were starting with prokaryote cells.
Hm… I hadn't noticed that, probably because I didn't know the definitions until now. The advantages/disadvantages of having a nucleus seems pretty important, yet my knowledge of organelles is yet again insufficient. Perhaps I should just stick to discussing space… Getting back on topic, we need an answer to your previous question. | |
| | | Rorsten594 Newcomer
Posts : 82 Reputation : 1 Join date : 2012-09-13 Age : 24 Location : Earth,Canada
| Subject: Re: Microbial Compounds and Organelles Sat Dec 22, 2012 8:36 pm | |
| how would a selectly permeable membrane work in thrive?
(Selectivly permeable membrane is when certain nutrients pass when others such as sugar doesn't) | |
| | | Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: Microbial Compounds and Organelles Sat Dec 22, 2012 8:42 pm | |
| Just leting some compound through and stoping others? I dont really see what needs to be explained.
In case you are asking about implementation, we could just have a list of what can't go thru and if one tries to pass, just dont let it.
If this filter is based on size of the particles, we can have the particles ordered by size, make the membrane remember its thereshold and dont let pass anything below it. | |
| | | Rorsten594 Newcomer
Posts : 82 Reputation : 1 Join date : 2012-09-13 Age : 24 Location : Earth,Canada
| Subject: Re: Microbial Compounds and Organelles Sat Dec 22, 2012 8:44 pm | |
| sounds good to me
next question what about osmosis?
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| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbial Compounds and Organelles Sat Dec 22, 2012 9:56 pm | |
| I will let a better qualified individual answer that. I would like to point out on a separate note that this thread is for compiling a list of compounds and organelles for the Microbe stage. Please take minor questions like this to the misc. thread. | |
| | | Rorsten594 Newcomer
Posts : 82 Reputation : 1 Join date : 2012-09-13 Age : 24 Location : Earth,Canada
| Subject: Re: Microbial Compounds and Organelles Sun Dec 23, 2012 10:03 am | |
| actully osmosis is a huge part in the life of a cell | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbial Compounds and Organelles Sun Dec 23, 2012 3:11 pm | |
| I'm not denying that, I'm saying that discussion here should be geared directly towards compounds and compound processing. More general questions about Microbe Stage need their own thread, or go on the misc. thread. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbial Compounds and Organelles Wed Jan 02, 2013 8:24 pm | |
| There is no Belgium filter, we just choose to say so to retain some class. Obviously class was no longer in question in scio's case.
Back on topic, I have two organelles for propulsion. I already knew about these from Spore and basic High School Sciences, but nothing more. Please fill me in on any significant details I am missing about the organelles, or suggest some of your own.
Flagella Cilia
However, I think it should be possible for the cell to have some basic movement even before acquiring either of these organelles, even if it is not scientifically accurate.
EDIT: Strange, some of the posts before mine just got deleted. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbial Compounds and Organelles Sat Jan 05, 2013 3:56 pm | |
| You guys are forcing to to triple post here, please participate.
Some more organelles to add to the list, Chloroplasts and Thermoplasts. Did you get to researching those two scio from a while back? | |
| | | Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: Microbial Compounds and Organelles Sat Jan 05, 2013 5:04 pm | |
| Well, we alredy have a list of organelles, on the page before this one, so we dont need to list them again. The only think to do is to define them exactly: - What compounds does it intake
- What compounds does it produce
- What conditions affect that intake or production (moving increases intake of energy, more light means more production of glucose)
- What they cost to create/what can you get from recycling it/eating it from another cell
- Any other important fact, like positioning (inside the cell, at the border, or sticking out) or any pre-requisites
I'll copy the list of organelles here, so anyone reding this can find it easily: - Spoiler:
- The Uteen wrote:
- I assume they will need a way to be gained, too, so I'll make a list based on our current proto-cells. I'm not quite sure what you mean by ‘significant details’, so I'll just write anything that comes to mind.
Based on our current proto-cells:
n) Proto-cell - Organelle - Processes - Significant details
1) Wrigglers - Flagellum - Propulsion, often sensory* - A tail-like means of propulsion.
2) Writhers - Cilia - Propulsion/sensory* - Hair-like, and similar to the flagellum in structure, cilia have many uses in multi-cellular creatures. They come in motile and non-motile varieties*.
3) Squirmers - Lamellipodium - Relatively rapid propulsion* - A cytoskeletal protein actin projection on the mobile edge of the cell*. Fun fact: I had never heard of such a thing before now.
4) Squishers - I don't think this technically counts as an organelle - Amoeba-like movement - Movement in a squirmy way.
5) Shiners - Bioluminescent dot - Bioluminescence - A dot which shines when the cell feeds. Probably best for top predators.
6) Clone-Stickers - Pilus - Cloning - Stabbed into another cell, to inject ‘reproductive material’ into another, causing them to die and be replaced by a clone of the former species. Have a very complicated page on Wikipedia.
7) Poison-stickers - Pilus - Poison - Stabbed into another cell, to inject a toxic material into another, causing them to die and dissolve into an edible material.
8 ) Defenders - Antiphagocytic capsule - Resistance to phagocytosis (absorbtion) - ‘Produces an outer coating of enzyme "slime"’
9) Producers - ? - +Nourishment - From proto-cells description: ‘Transform the amino acids into proteins. …grants the player double nourishment from absorbing Amino Acids, and allows damaged cell components to be replaced.’
10) Dissolvers - ? - +Nourishment - Again, from proto-cells description: ‘Reduce [proteins] to amino acids. …grants the player double nourishment from absorbing Protein, and allows cells with Walls to be consumed.’
11) Eaters - Mitochondria - (Cellular) Respiration (It's complicated) - Small dots. Allows the consumption of carbohydrates (glucose) for energy, but also take part in many other cell functions*. Have their own DNA*.
12) Light-eaters - Chloroplasts - Photosynthesis (6CO₂ + 6H₂O + Energy (Light) → C₆H₁₂O₆ + 6O₂) - Small green dots. Transform light into carbohydrates (glucose).
13) Heat-eaters - Thermoplasts? - Thermosynthesis - Don't ask me to explain how this works. If you want to know the equations, you can try asking in The m=c Thread. (I told you it would be a success! )
14) Cookers - Lysosomes - +Nourishment - ‘Release enzymes which break down proteins and cells into amino acids’. Do various other things*.
15) Holders - Vacuoles - Storage - From Wikipedia, since it already has a list of stuff, which is all fairly important: Isolating materials that might be harmful or a threat to the cell Containing waste products Containing water in plant cells Maintaining internal hydrostatic pressure or turgor within the cell Maintaining an acidic internal pH Containing small molecules Exporting unwanted substances from the cell Allows plants to support structures such as leaves and flowers due to the pressure of the central vacuole In seeds, stored proteins needed for germination are kept in 'protein bodies', which are modified vacuoles.
16) Platers - Cell walls - Defence - Form a protective barrier around the cell. ‘In silicone-rich environments, these may be 1.5x as hard to puncture/engulf (as they utilize silicate crystals)’. Rigidity varies*. I suppose I should also mention it is a layer on the exterior of the cell, just beyond the membrane.
17) Gluers - More to do with the DNA than organelles - Multicellularness - Allow a cell to bond with others of its type, or glue (sic) them together.
*According to the great book of knowledge, Wikipedia. Otherwise, either my knowledge or from the description of the proto-cell.
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| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbial Compounds and Organelles Sat Jan 05, 2013 6:08 pm | |
| Oh, I hadn't noticed there were organelles listed after the cell types. Man, that's awesome!
When I get back I'll take a look with what you said in mind. | |
| | | Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: Microbial Compounds and Organelles Sat Jan 05, 2013 8:22 pm | |
| Now tht i think about it, we also need for the organelles the rate at wich they exchange compounds, how fast they do so and what conditions affect that rate/speed, if any. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbial Compounds and Organelles Sun Jan 06, 2013 2:27 pm | |
| And what compounds they use. That protocell list is going to disappear soon, I think, but the organelles related to it are useful to know about. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbial Compounds and Organelles Sun Jan 06, 2013 2:41 pm | |
| - ~sciocont wrote:
- That protocell list is going to disappear soon, I think,
What do you mean? Also, in terms of propulsion, how do cilia and flagella move the cell differently? Or do they? | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbial Compounds and Organelles Sun Jan 06, 2013 5:20 pm | |
| - NickTheNick wrote:
- ~sciocont wrote:
- That protocell list is going to disappear soon, I think,
What do you mean? Ok, here's my promised bigpost. The current protocell list is woefully unscientific, and, though endocytosis is a good method (most likely the only method) for getting things like chloroplasts, mitochondria, and our thermoplasts, it doesn't really work for things like Cilia, lamellipodes, etc. Thus we need to structure microbe stage more like multicellular stage where mutation, not endocytosis, drives evolution. The current protocell list details almost all of the parts we would need in a cell editor to design a vast array of functioning protists, so we shouldn't ditch it. It's just that an individual flagellum cannot function without a cell to support it, so it shouldn't be swimming around in the world alone. I'm going to rewrite the current protocell list here and reclassify protocells into traditional organelles and assimilated organelles, and things that we can ditch altogether. - Spoiler:
1) Wrigglers - Worm-like creatures that move quickly around the screen; assimilating them grants the player a flagellum 2) Writhers - Small globular creatures that move quickly around the screen by rippling cilia on their body; assimilating them grants the player cilia 3) Squirmers - Crescent-shaped creatures that move by undulating themselves up and down like a pair of wings; assimilating them grants the player lamellipodes 4) Squishers - Glob-shaped creatures that move in an amoeba-like fashion, by wriggling their cytoplasm; assimilating them grants the player the ability to move in this way and engulf other cells. 5) Shiners - Small spherical creatures that drift and emit a pale colored light whenever they absorb amino acids; assimilating them grants the player a bioluminescent dot that shines when they feed 6) Clone-Stickers - Tiny globs with a hollow spike (like a hypodermic) that inject their reproductive material into other cells, causing them to die and be replaced by another sticker. Assimilating them grants the player a pilus (hypodermic spike) that can create clones of the player cell in this manner. 7) Poison-stickers - Tiny globs with a hollow spike (like a hypodermic) that inject toxic material into other cells, causing them to die and dissolve into edible material. Assimilating them grants the player a pilus (hypodermic spike) that injects poison. Defenders - Tiny capsules that resist being absorbed by cells; assimilating them grants the player an antiphagocytic capsule which defends them from being absorbed by other cells by producing an outer coating of enzyme "slime" 9) Producers - Blobs that cluster around rich regions of the soup, transforming the amino acids into proteins. Assimilating them grants the player double nourishment from absorbing Amino Acids, and allows damaged cell components to be replaced. 10) Dissolvers - Blobs that cluster around proteins and reduce them to amino acids. Assimilating them grants the player double nourishment from absorbing Protein, and allows cells with Walls to be consumed. 11) Eaters - Small globes that absorb proteins and other cells, converting them to energy for reproduction; assimilating them grants the player Mitochondria, which allows them to "eat" carbohydrates. 12) Light-eaters - Small discs that reproduce automatically while exposed to light; assimilating them grants the player Chloroplasts, which transform light into nourishment (carbohydrates) 13) Heat-eaters - Small blobs that reproduce automatically when exposed to heat; assimilating them grants the the player Thermoplasts, which transform heat into nourishment (carbohydrates) 14) Cookers - Small spheres that release enzymes which break down proteins and cells into amino acids; assimilating them grants the player Lysosomes, which give double nourishment from consuming Cells 15) Holders - Hollow membranes that encase whatever molecules they come in contact with; assimilating them grants the player Vacuoles, which can store material to be digested, or compartmentalize harmful substances (like poison or injected reproductive material). 16) Platers - Solid "plates" that reproduce by absorbing proteins; assimilation grants the player Cell Walls, which form a protective barrier around the cell. In silicone-rich environments, these may be 1.5x as hard to puncture/engulf (as they utilize silicate crystals). 17) Gluers - Globs that create a sticky enzyme that can glue cells together. Assimilating them grants the ability to bond with other cells of your type.
Orange numbers are now organelles that can be gained through mutation and not through endocytosis. Their new names and any new notes on them are given here. 1)flagellum- can evolve from cilia or vice versa 2)cilia- can evolve from flagellum or vice versa 3)lamellipodes- these are rigid exoskeletal extensions that act like legs 4)pseudopodic movement- this will be available to a player whenever their cell membrane is loose enough around the central cytoskeleton to allow it, and will not involve a specific visible organelle, but will require a mutation giving it the ability to coordinate large membrane movements. 6)Conjugal Nuclei- extra nuclei within the cell used for sexual reproduction; if you reproduce sexually, your population can grow more rapidly and you can evolve more rapidly as well. There will probably be many ways to sexually reproduce, and asexual reproduction is an option as well. 7)Predatory Pilus- the description there seems great to me 8 )Slime Gland- vacuole that fills with antiphagocytic slime and can be released upon contact with another cell. 16)Cell Wall- can be added to outside of membrane and attached to cytoskeleton. this protects you from the elements and other cells to a certain extent, depending on its thickness. However, it does restrict your motile and feeding abilities somewhat, which we can detail at some later point. 17)Communal Membrane Proteins- these are membrane proteins that can evolve that allow you to attach to other members of your species. Green numbers can be achieved through mutation or engulfment. 5)Bioluminescence can be achieved through the assimilation of luminescent bacteria, or by the development of a luminescent organelle. Blue numbers can be gained exclusively through endocytosis. 11)Mitochondria begin as free-living aerobically respirating bacteria engulfing them has a 1 in 1000 chance of symbiosis, which will dramatically increase the efficiency of your cell. It will be virtually impossible to survive without gaining them fairly early in the game. 12)Chloroplasts begin as free-living sessile cyanobacteria. Engulfing them has a 1 in 2000 chance of symbiosis. They will need mitochondria to function, and can only function, and are only found, in well-lit environments. They won't be around in the initial ocean vent biome. 13)Thermoplasts will be found as free living sessile bacteria in the initial biome. They have a 1 in 2000 chance of becoming symbiotic. They will only work in very hot areas, but can work without mitochondria, albeit not very efficiently. Any numbers not listed above will either be standard organelles (vacuoles, lysosomes) or not included (producers, dissolvers) Many of the organelles will have several different stages of efficiency, such as the lysosomes, mitochondria, chloroplasts, and thermoplasts. This list is not final: it is my attemt to make cell stage organelles sensible and scientific. Please add your thoughts. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbial Compounds and Organelles Sun Jan 06, 2013 9:58 pm | |
| So when the player first starts, do they start with a cell that has a membrane loose enough to allow for pseudopodic movement?
How will quantities of compounds that are stored by the cell be measured? What units?
What do you mean by a chance of symbiosis?
Also, I think we should list what organelles and abilities the cell starts with, along with what compounds it can consume, for reference.
And what are the instincts for a cell at this stage? This is what I got.
-Nourishment -Energy | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbial Compounds and Organelles Sun Jan 06, 2013 10:52 pm | |
| - NickTheNick wrote:
- So when the player first starts, do they start with a cell that has a membrane loose enough to allow for pseudopodic movement?
How will quantities of compounds that are stored by the cell be measured? What units?
What do you mean by a chance of symbiosis?
Also, I think we should list what organelles and abilities the cell starts with, along with what compounds it can consume, for reference.
And what are the instincts for a cell at this stage? This is what I got.
-Nourishment -Energy I think we should start them out with a flagellum, but it doesn't really matter. Quantities of compounds-I'm not sure. I want to say that Seregon and I decided on moles, but I'm not sure, since we're dealing with very small amounts, and a mole is way larger than anything we'll be stuffing into the cell, no matter the material. When you engulf things, you eat them. However, there is a small chance that you will not successfully digest them, and they will become part of your cell (endosymbiosis) The cell should start out with a nucleus, simple cytoskeleton, and a basic golgi apparatus and ER. Finally, they get a flagellum or some cilia. What do you mean by instincts? | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbial Compounds and Organelles Sun Jan 06, 2013 11:35 pm | |
| For the organism editor UI, there are some tabs called "Instincts", with Nourishment, Energy, and Health being among them. Kind of like stats for an MMORPG. I thought they would be called the same for the microbe stage, because it is still organism mode. | |
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