Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Various sub-phases Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Various sub-phases Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Various sub-phases Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Various sub-phases Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Various sub-phases Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Various sub-phases Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Various sub-phases Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Various sub-phases Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Various sub-phases Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Various sub-phases Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Various sub-phases Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Various sub-phases Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Various sub-phases Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Various sub-phases Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Various sub-phases Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Various sub-phases Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Various sub-phases Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Various sub-phases Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Various sub-phases Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Various sub-phases Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Various sub-phases

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Daniferrito
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PostSubject: Various sub-phases   Various sub-phases EmptyWed Nov 21, 2012 10:09 am

Speaking in the discussion came to my mind that you could divide the various phases of at least 3 sub-phases.
Tell me what you think: (use the milestones of our history to make it easier)

The stage civilization:

Initial stage: occurs with the invention of printing and the beginning of modern medicine theory.

Intermediate stage: occurs with the discovery of non-renewable resources (such as oil) the expansion of electricity, the progress of medicine (vaccines against many viruses), the beginning of means of communication (radio waves) and the Industrial Revolution .

Advanced stage: the discovery of weapons of mass destruction, increase the means of communication, discovery of new vaccines, the discovery of renewable resources, the construction of the first artificial satellites.

The phase space:

Early Space - Start with the sending of the first artificial satellite, the construction of Shuttles and exploration of the solar system

Intermediate Stage - Start with the first self-sustaining colony on a natural satellite of a planet or solar system birth

Advanced Space - Start with the first self-sustaining colony of another solar system
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Daniferrito
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PostSubject: Re: Various sub-phases   Various sub-phases EmptyWed Nov 21, 2012 10:21 am

Yes, we could divide stages into even smaller stages, but what for?

The game is intended to be as continuous as possible, so we dividing game into stages complicates that. And what is the difference of the stages? How does it affect gameplay?

If we make a change in structure, we need that change to have a reason.
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nziswat
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PostSubject: Re: Various sub-phases   Various sub-phases EmptyWed Nov 21, 2012 10:41 am

Yeah imma have to agree with danny here putting stages into sub stages is kinda pointless, I mean the one use i can think of is for when were creating these stages we can use these sub stages to work up to them and then release possibly making more content ready faster
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Doggit
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PostSubject: Re: Various sub-phases   Various sub-phases EmptyWed Nov 21, 2012 10:59 am

Daniferrito wrote:
Yes, we could divide stages into even smaller stages, but what for?

The game is intended to be as continuous as possible, so we dividing game into stages complicates that. And what is the difference of the stages? How does it affect gameplay?

If we make a change in structure, we need that change to have a reason.

just to make it more realistic.
from a civilization of low-tech to high-tech civilization changes very much.
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The Uteen
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PostSubject: Re: Various sub-phases   Various sub-phases EmptyWed Nov 21, 2012 1:26 pm

There really is no point coming up with further divisions. Since the stage transitions will be as seamless as possible, any further divisions can just be described when necessary (e.g. galactic space and solar-system space). Defining sub-divisions will just encourage us to make in-game stages more like Spore's (basically separate games). In my opinion, multicellular (fish level) and aware (dog level) might as well be merged, and awakening is a transition stage between aware and society, in which society forms, so we have enough division as it is.

Also, I would say the Roman Empire was a civilisation, and as far as I know they didn't have printing presses.
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Doggit
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PostSubject: Re: Various sub-phases   Various sub-phases EmptyWed Nov 21, 2012 1:34 pm

The Uteen wrote:
There really is no point coming up with further divisions. Since the stage transitions will be as seamless as possible, any further divisions can just be described when necessary (e.g. galactic space and solar-system space). Defining sub-divisions will just encourage us to make in-game stages more like Spore's (basically separate games). In my opinion, multicellular (fish level) and aware (dog level) might as well be merged, and awakening is a transition stage between aware and society, in which society forms, so we have enough division as it is.

Also, I would say the Roman Empire was a civilisation, and as far as I know they didn't have printing presses.

From this point of view, you're right, but I think the civilization stage and space are those who are in need, of course, theoretically, a subdivision of stages.



The other phases do not need this subdivision according to my point of view.
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Daniferrito
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PostSubject: Re: Various sub-phases   Various sub-phases EmptyWed Nov 21, 2012 1:46 pm

As i see it, we still have 2 games, a first person game where you controll a creature, and a strategy game where you control a civilization. The user is the one that decides when to switch between this two modes/games. When you control a single creature, your creature/race may change over time, but it is still a single creature. When you control a society*, it can have varying levels of tecnology, but it is still a society.

The change from aware to awake only unlocksthe button that lets you switch to the strategy game.No other stage or change is really needed. They are just gradients of the same thing
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The Uteen
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PostSubject: Re: Various sub-phases   Various sub-phases EmptyWed Nov 21, 2012 2:20 pm

You have a good point, though my recommendation for separation of industrial stage would be early and late industrial stages, with the invention of the printing press separating them, and an information age would arise when PCs appear (again, no clear distinction, good for smooth gameplay).

However, the only real purpose of defining stages is for organisation of the forums, and I have not noticed any major problems with organisation which could be solved in this way - short and pointless topics or multiple topics on one subject are the main problem, and there isn't much we can do about it other than my long-named thread. Adding divisions unnecessarily, in my opinion, will only lead to increased fragmentation of a game which is meant to be as smooth as possible.

Daniferrito wrote:
The change from aware to awake only unlocksthe button that lets you switch to the strategy game.No other stage or change is really needed. They are just gradients of the same thing
Aware is based around the intelligence level of dogs (evidence of emotions, etc.) (a.k.a. sentience), and awakening is when it gains a human-like tool-using intelligence level (a.k.a. sapience). The main change is that Tech Objects can be created from awaking onwards.
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NickTheNick
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PostSubject: Re: Various sub-phases   Various sub-phases EmptyWed Nov 21, 2012 8:09 pm

I agree with the above comments, and really have no new reasons to add. I think any further subdivision is pointless. I earlier suggested that the player be able to access a timeline of their species' history, mark important dates, and identify and label certain periods of time as eras or ages. It would be a nice feature for customization, that doesn't add a lot to gameplay but I think would increase the connection between the player and his species, and allow for more roleplaying.
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penumbra espinosa
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PostSubject: Re: Various sub-phases   Various sub-phases EmptyWed Nov 21, 2012 9:23 pm

NickTheNick wrote:
I agree with the above comments, and really have no new reasons to add. I think any further subdivision is pointless. I earlier suggested that the player be able to access a timeline of their species' history, mark important dates, and identify and label certain periods of time as eras or ages. It would be a nice feature for customization, that doesn't add a lot to gameplay but I think would increase the connection between the player and his species, and allow for more roleplaying.
^ this, QTF!, better to let players mark their own timelines
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The Uteen
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PostSubject: Re: Various sub-phases   Various sub-phases EmptyThu Nov 22, 2012 12:15 pm

penumbra espinosa wrote:
NickTheNick wrote:
I agree with the above comments, and really have no new reasons to add. I think any further subdivision is pointless. I earlier suggested that the player be able to access a timeline of their species' history, mark important dates, and identify and label certain periods of time as eras or ages. It would be a nice feature for customization, that doesn't add a lot to gameplay but I think would increase the connection between the player and his species, and allow for more roleplaying.
^ this, QTF!, better to let players mark their own timelines
Agreed.
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