Welcome back to another Devblog guys, and potentially, the last one on this website!
Don't panic! The project is still alive and kicking. We've decided to transition our development forums over to (http://forum.revolutionarygamesstudio.com/) due to some of its added features and smoother interface. We're not archiving this forum for the time being. In fact it's not very clear what we are going to do with this forum right now. Obviously we have so much of our project's history here, and there are years of discussion hidden away in the various topics and subforums that we wouldn't want to lose. Many threads on the new forum will likely have to link back to threads that exist here, and there are still some unfinished threads here that may have to move forums to continue.
For those of you who don't yet know, we have also set up a fan forum for all fan or conceptual discussion that doesn't really pertain to the game's development. Check it out here (http://thrivegame.freeforums.net/) if that's what suits you.
To get posting permissions on the new development forums, applications are now by email. This means that only current developers can read your application (as opposed to broadcasting it to the forum and all viewers, which might be a bit intimidating). You can apply using the contact form on our website (http://revolutionarygamesstudio.com/application/).
On to the game's development, things have visibly slowed recently, what with final exams and such. Summer has started though, and after my (admittedly lengthy) trip, I and several others will be returning in full force to work on 0.2.5. In the meantime there are many who will be working on it as well. There may even be some prototypes of the later stages down the line...
Lastly, I'm sure some of you have noticed that our schedule for development hinges very much on the schedules of our individual members. If you have game development experience, or skill in areas that can be used for game development (programming, scripting, modelling, etc.), we would be very welcome and eager to have you join the team. It would really help make the game's development more self sufficient, and also help speed up the rate new versions are released!
Until next time, either here, or on the new forums, or maybe even our project website,
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.